Difference between revisions of "API:PartModule.StartState"

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m (Removed the comment about values being incomplete (they no longer are) and changed "atmosphere" to "trajectory" in the SubOrbital value.)
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{{Enum
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|name=PartModule.StartState
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'''PartModule.StartState''' is an enum that determines what game state a part starts in. Implemented in [[API:PartModule|PartModule]].
|summary=An enum that determines what game state a part starts in.
 
 
 
[[API:PartModule|PartModule Class Link]]
 
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{{Fields|
 
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|desc=Part started while flying.
 
|desc=Part started while flying.
 
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{{Field
 
{{Field
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|desc=Part started landed on a planet.
 
|desc=Part started landed on a planet.
 
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{{Field
 
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|desc=The part started before launch.
 
|desc=The part started before launch.
 
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{{Field
 
{{Field
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|desc=The part started in the water.
 
|desc=The part started in the water.
 
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{{Field
 
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|desc=The part started in a sub orbital trajectory.
 
|desc=The part started in a sub orbital trajectory.
 
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[[Category:Community API Documentation]]
 
[[Category:Community API Documentation]]

Latest revision as of 17:33, 22 January 2020

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PartModule.StartState is an enum that determines what game state a part starts in. Implemented in PartModule.

Fields

The following is a list of fields in PartModule.StartState.

Signature Description
PartModule.StartState Docked Part started while docked.
PartModule.StartState Editor Part started in editor.
PartModule.StartState Flying Part started while flying.
PartModule.StartState Landed Part started landed on a planet.
PartModule.StartState None The part state is unknown.
PartModule.StartState Orbital The part started in orbit.
PartModule.StartState PreLaunch The part started before launch.
PartModule.StartState Splashed The part started in the water.
PartModule.StartState SubOrbital The part started in a sub orbital trajectory.