Difference between revisions of "Talk:Debris"
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I created this page now, because I suspect that in future versions of the game, used parts will still have a dollar value, and the recovery of debris may be a cost saving strategy in a career mode. It's not very likely a vehicle would collide accidentally with a part, given the vastness of space, but as they are tracked, there has to be a use for them eventually.[[User:Lefick|Lefick]] ([[User talk:Lefick|talk]]) 15:00, 26 September 2013 (CDT) | I created this page now, because I suspect that in future versions of the game, used parts will still have a dollar value, and the recovery of debris may be a cost saving strategy in a career mode. It's not very likely a vehicle would collide accidentally with a part, given the vastness of space, but as they are tracked, there has to be a use for them eventually.[[User:Lefick|Lefick]] ([[User talk:Lefick|talk]]) 15:00, 26 September 2013 (CDT) | ||
− | :I don't know about that. In my opinion, I'm not sure about Squad's, as the engine becomes more efficient at handling non-active objects, it could become easy to simulate several thousand debris pieces. This, combined with the possible addition of asteroids, could potentially increase the possibility of collisions and even full [w:Kessler_syndrome|Kessler Events].--[[User:Ruedii|Ruedii]] ([[User talk:Ruedii|talk]]) 22:17, 26 September 2013 (CDT) | + | :I don't know about that. In my opinion, I'm not sure about Squad's, as the engine becomes more efficient at handling non-active objects, it could become easy to simulate several thousand debris pieces. This, combined with the possible addition of asteroids, could potentially increase the possibility of collisions and even full [[w:Kessler_syndrome|Kessler Events]].--[[User:Ruedii|Ruedii]] ([[User talk:Ruedii|talk]]) 22:17, 26 September 2013 (CDT) |
+ | :We don't know what happens to Debris in the future, so maybe we can add a note like “A Kessler Syndrome might be possible, but currently the number of debris is limited”. But I don't think we shouldn't have an article about debris, so for me it's not important how important it is to recover debris either to get money back or prevent a Kessler syndrome. — [[User:XZise|xZise]] <small>[[[User talk:XZise|talk]]]</small> 02:34, 27 September 2013 (CDT) |
Latest revision as of 07:34, 27 September 2013
Future of Debris
I created this page now, because I suspect that in future versions of the game, used parts will still have a dollar value, and the recovery of debris may be a cost saving strategy in a career mode. It's not very likely a vehicle would collide accidentally with a part, given the vastness of space, but as they are tracked, there has to be a use for them eventually.Lefick (talk) 15:00, 26 September 2013 (CDT)
- I don't know about that. In my opinion, I'm not sure about Squad's, as the engine becomes more efficient at handling non-active objects, it could become easy to simulate several thousand debris pieces. This, combined with the possible addition of asteroids, could potentially increase the possibility of collisions and even full Kessler Events.--Ruedii (talk) 22:17, 26 September 2013 (CDT)
- We don't know what happens to Debris in the future, so maybe we can add a note like “A Kessler Syndrome might be possible, but currently the number of debris is limited”. But I don't think we shouldn't have an article about debris, so for me it's not important how important it is to recover debris either to get money back or prevent a Kessler syndrome. — xZise [talk] 02:34, 27 September 2013 (CDT)