Difference between revisions of "Tutorial: Gravity Assist"
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# get your ship into a circular Low Kerbin Orbit | # get your ship into a circular Low Kerbin Orbit | ||
# Zoom out so you can see the orbit of Kerbin around the sun. | # Zoom out so you can see the orbit of Kerbin around the sun. | ||
− | # arrange for a fly-by with the Mün just like you learned in the "Going to the Mün" ingame tutorial, but arrange for it to happen while the mün is heading into the direction you want to go. In this case we want to | + | # arrange for a fly-by with the Mün just like you learned in the "Going to the Mün" ingame tutorial, but arrange for it to happen while the mün is heading into the direction you want to go. In this case we want to get further way from the sun, so do it when the Mün is going in that direction - the moment it intersects the orbit of Kerbin. |
# accelerate time until you reach the sphere of influence of the Mün | # accelerate time until you reach the sphere of influence of the Mün | ||
# Now plan another course correction maneuver. Try to pass the Mün as close as possible without colliding (In theory, the perfect distance for a gravity-assist would be right through it's center, but unfortunately the surface is in the way). Also watch the declination of your trajectory - when it gets too high it will be problematic. | # Now plan another course correction maneuver. Try to pass the Mün as close as possible without colliding (In theory, the perfect distance for a gravity-assist would be right through it's center, but unfortunately the surface is in the way). Also watch the declination of your trajectory - when it gets too high it will be problematic. |
Revision as of 16:10, 23 February 2013
A Gravity Assist is a very fuel-conserving method to increase your speed. The idea is that while you are in the sphere of influence of a celestial body, it "drags" you with it adding some of its speed to your own. This allows you to leave a planet with a moon with much less fuel than you would need otherwise.
- Length: 30 minutes
- Difficulty: Medium
- For version: 0.18.4
How to do it
In this example we will leave from Kerbin to a trajectory to Duna by performing a gravity assist around the Mün. Usually you need to raise your apoapsis to 85 million km to escape from Kerbin. With this method we will just have to get to the Mün orbit (12 million km).
- get your ship into a circular Low Kerbin Orbit
- Zoom out so you can see the orbit of Kerbin around the sun.
- arrange for a fly-by with the Mün just like you learned in the "Going to the Mün" ingame tutorial, but arrange for it to happen while the mün is heading into the direction you want to go. In this case we want to get further way from the sun, so do it when the Mün is going in that direction - the moment it intersects the orbit of Kerbin.
- accelerate time until you reach the sphere of influence of the Mün
- Now plan another course correction maneuver. Try to pass the Mün as close as possible without colliding (In theory, the perfect distance for a gravity-assist would be right through it's center, but unfortunately the surface is in the way). Also watch the declination of your trajectory - when it gets too high it will be problematic.
- Accelerate time until you left the SoI of the Mün.
- When you check the map you will notice that you are on a much wider orbit than you were before the Mün fly-by (likely with an apoapsis beyond Minmus orbit), but it's not a Kerbin escape trajectory yet. The Mün hasn't yet given you all the speed it can.
- so perform another correction maneuver which leads you to another close Mün fly-by and again try to pass it as close as possible.
Congratulations, you should now be on an orbit leading you in the general direction of Duna with plenty of fuel left for the return trip. When you want to go back, perform the same trick with Ike. Speaing of Ike: Should you enter the Duna-Ike system in an orbit retrograde to that of Ike, you can perform a reverse-gravity-assist to lose speed instead of gaining it. To do so just do an Ike-fly-by.