Difference between revisions of "Campaigns"

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=Kerbal Space Program Official Campaigns=
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== Kerbal Space Program Official Campaigns ==
 
There are none as of yet. Currently the Sandbox is the only available game mode. Please see Player Developed Campaigns below if you want to be challenged with the current sandbox.
 
There are none as of yet. Currently the Sandbox is the only available game mode. Please see Player Developed Campaigns below if you want to be challenged with the current sandbox.
  
=Community Developed Campaigns=
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== Community Developed Campaigns ==
Currently Campaign Mode has yet to be developed for KSP. Until then, the [http://forum.kerbalspaceprogram.com/showthread.php/34284-KSP-Campaign-Ideas-Thread-A-Community-Developed-Logical-Space-Program-Progression KSP player community] offers the following logical campaign mission progression manifest to players looking to follow a near historical and future age list of mission goals and milestones that can be done in the current sandbox. These campaign ideas are listed here to help you plan your own space program. Feel free to add your own ideas to the list, or add additional missions to existing campaigns.
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Currently [[Career]] Mode has yet to be developed for KSP. Until then, the [http://forum.kerbalspaceprogram.com/showthread.php/34284-KSP-Campaign-Ideas-Thread-A-Community-Developed-Logical-Space-Program-Progression KSP player community] offers the following logical campaign mission progression manifest to players looking to follow a near historical and future age list of mission goals and milestones that can be done in the current sandbox. These campaign ideas are listed here to help you plan your own space program. Feel free to add your own ideas to the list, or add additional missions to existing campaigns.
  
==The Kerbal Space Program==
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== The Kerbal Space Program ==
Intro:
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=== Intro ===
 
:From solid rocket launches, to commercial spaceflight, to nuclear exploration beyond the Kerbol system, this campaign is for you! A massive series which is designed to present a logical sequence of campaigns and missions that build up from the others, in which the player will be able to play KSP in all its glory at a pace matching historical spaceflight, modern missions, and future planned spaceflight.
 
:From solid rocket launches, to commercial spaceflight, to nuclear exploration beyond the Kerbol system, this campaign is for you! A massive series which is designed to present a logical sequence of campaigns and missions that build up from the others, in which the player will be able to play KSP in all its glory at a pace matching historical spaceflight, modern missions, and future planned spaceflight.
::
 
Rules:
 
*I. Spaceflight is expensive, and technology progressive. Challenge yourself to build the simplest and cheapest launch systems and spacecraft to accomplish the mission.
 
*II. SAS modules don't exist until the middle of the [[Campaign: Kerbinai Program | Kerbinai Program]], so don't use them until then (yes hotshot, you will need to fly using your onboard Control Module SAS only).
 
*III. If an advanced part exists, don't use it if an alternative exists and you can still accomplish your mission.
 
*IV. You are welcome to end any flight except where Kerbals are involved. At which point you will get to launch rescue missions later.
 
  
Tips:
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=== Rules ===
*Test your staging by launching test flights (run through everything prior to reaching orbit).
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<ol style="list-style-type: upper-roman">
*Use control groups to manage more complex launch systems and spacecraft.
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<li> Spaceflight is expensive, and technology progressive. Challenge yourself to build the simplest and cheapest launch systems and spacecraft to accomplish the mission. </li>
*Don't forget the parachute.
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<li> SAS modules don't exist until the middle of the [[Campaign: Kerbinai Program | Kerbinai Program]], so don't use them until then (yes hotshot, you will need to fly using your onboard Control Module SAS only). </li>
 +
<li> If an advanced part exists, don't use it if an alternative exists and you can still accomplish your mission. </li>
 +
<li> You are welcome to end any flight except where Kerbals are involved. At which point you will get to launch rescue missions later. </li>
 +
</ol>
  
Campaigns:
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=== Tips ===
#[[Campaign: Age of Rocketry | Age of Rocketry]] (Solid fuel rockets and ballistic missles)
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* Test your staging by launching test flights (run through everything prior to reaching orbit).
#[[Campaign: Space Race | Space Race]] (First satellite, first man in space, first manned orbit)
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* Use control groups to manage more complex launch systems and spacecraft.
#[[Campaign: Age of Satellites | Age of Satellites]] (Orbital Mechanics 101: ComSat, KerbSat, GeoSat, SpySat)
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* Don't forget the parachute.
#[[Campaign: Kerbinai Program | The Kerbinai Program]] (First spacewalk, rendezvous and docking, first station)
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#[[Campaing: Probes and Rovers | Probes and Rovers]] (Mun impact probe, orbiter, and rover)
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=== Campaigns ===
#The Mun Race (First manned Mun orbit and return, first landing and return)
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# [[Campaign: Age of Rocketry | Age of Rocketry]] (Solid fuel rockets and ballistic missles)
#Kerbollo 13 (Rescue missions and escape pod development)
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# [[Campaign: Space Race | Space Race]] (First satellite, first man in space, first manned orbit)
#Kerbol System Exploration (probes to Minmus, Duna, and Eve, and multiplanetary probes)
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# [[Campaign: Age of Satellites | Age of Satellites]] (Orbital Mechanics 101: ComSat, KerbSat, GeoSat, SpySat)
#Kerbals in Space (Build Kylab, Build KIR, prepare them for deorbit when KSS is later built)
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# [[Campaign: Kerbinai Program | The Kerbinai Program]] (First spacewalk, rendezvous and docking, first station)
#The Shuttle Program (First spaceplane, Orbital Tugs, Spaceplane vertical takeoff into orbit)
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# [[Campaign: Probes and Rovers | Probes and Rovers]] (Mun impact probe, orbiter, and rover)
#GPS Constellation (Launch a GPS constellation of 24 satellites)
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# The Mun Race (First manned Mun orbit and return, first landing and return)
#Kerbal Space Station (Build the KSS to house 10 Kerbals)
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# Kerbollo 13 (Rescue missions and escape pod development)
#Joolileo (Send a large probe to explore the Jool system, with a smaller probe for descent)
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# Kerbol System Exploration (probes to Minmus, Duna, and Eve, and multiplanetary probes)
#Space Telescopes (Kubble Space Telescope, Mun remote observatory, and L4 Planet Finder)
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# Kerbals in Space (Build Kylab, Build KIR, prepare them for deorbit when KSS is later built)
#Budget Cuts (Rovers to Minmus, Eve, Dres, and Laythe)
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# The Shuttle Program (First spaceplane, Orbital Tugs, Spaceplane vertical takeoff into orbit)
#Sample Return Missions (Land and return robotic landers from Eve, Vall or Bop, and Eeloo)
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# GPS Constellation (Launch a GPS constellation of 24 satellites)
#Civilian Spaceflight (Boat launch to space, Building a KerbX Space Center, Suborbital Spaceplane)
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# Kerbal Space Station (Build the KSS to house 10 Kerbals)
#Age of Expansion (Satellite Relay Network, Mun Station, Mun Base)
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# Joolileo (Send a large probe to explore the Jool system, with a smaller probe for descent)
#Duna or Bust (Duna Satellites, First manned Duna landing)
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# Space Telescopes (Kubble Space Telescope, Mun remote observatory, and L4 Planet Finder)
#The Spacers (Manned planetary explorations, Joolian station, Eeloo telescope)
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# Budget Cuts (Rovers to Minmus, Eve, Dres, and Laythe)
#The Daring Few (The first extrasolar ship to return home)
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# Sample Return Missions (Land and return robotic landers from Eve, Vall or Bop, and Eeloo)
#The Colony (Build a space colony of 100 Kerbals)
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# Civilian Spaceflight (Boat launch to space, Building a KerbX Space Center, Suborbital Spaceplane)
#Where No Kerbal Has Gone Before (Build a Space Ark of 150 Kerbals leaving for the stars)
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# Age of Expansion (Satellite Relay Network, Mun Station, Mun Base)
#Challenges (The Best of Player Challenges submitted on the KSP Forum)
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# Duna or Bust (Duna Satellites, First manned Duna landing)
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# The Spacers (Manned planetary explorations, Joolian station, Eeloo telescope)
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# The Daring Few (The first extrasolar ship to return home)
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# The Colony (Build a space colony of 100 Kerbals)
 +
# Where No Kerbal Has Gone Before (Build a Space Ark of 150 Kerbals leaving for the stars)
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# Challenges (The Best of Player Challenges submitted on the KSP Forum)
  
 
Feel free to celebrate your accomplishment with player-developed ribbon awards when you reach certain milestones.
 
Feel free to celebrate your accomplishment with player-developed ribbon awards when you reach certain milestones.
  
 
[[Category:Campaigns|*]]
 
[[Category:Campaigns|*]]

Revision as of 18:30, 11 June 2013

Kerbal Space Program Official Campaigns

There are none as of yet. Currently the Sandbox is the only available game mode. Please see Player Developed Campaigns below if you want to be challenged with the current sandbox.

Community Developed Campaigns

Currently Career Mode has yet to be developed for KSP. Until then, the KSP player community offers the following logical campaign mission progression manifest to players looking to follow a near historical and future age list of mission goals and milestones that can be done in the current sandbox. These campaign ideas are listed here to help you plan your own space program. Feel free to add your own ideas to the list, or add additional missions to existing campaigns.

The Kerbal Space Program

Intro

From solid rocket launches, to commercial spaceflight, to nuclear exploration beyond the Kerbol system, this campaign is for you! A massive series which is designed to present a logical sequence of campaigns and missions that build up from the others, in which the player will be able to play KSP in all its glory at a pace matching historical spaceflight, modern missions, and future planned spaceflight.

Rules

  1. Spaceflight is expensive, and technology progressive. Challenge yourself to build the simplest and cheapest launch systems and spacecraft to accomplish the mission.
  2. SAS modules don't exist until the middle of the Kerbinai Program, so don't use them until then (yes hotshot, you will need to fly using your onboard Control Module SAS only).
  3. If an advanced part exists, don't use it if an alternative exists and you can still accomplish your mission.
  4. You are welcome to end any flight except where Kerbals are involved. At which point you will get to launch rescue missions later.

Tips

  • Test your staging by launching test flights (run through everything prior to reaching orbit).
  • Use control groups to manage more complex launch systems and spacecraft.
  • Don't forget the parachute.

Campaigns

  1. Age of Rocketry (Solid fuel rockets and ballistic missles)
  2. Space Race (First satellite, first man in space, first manned orbit)
  3. Age of Satellites (Orbital Mechanics 101: ComSat, KerbSat, GeoSat, SpySat)
  4. The Kerbinai Program (First spacewalk, rendezvous and docking, first station)
  5. Probes and Rovers (Mun impact probe, orbiter, and rover)
  6. The Mun Race (First manned Mun orbit and return, first landing and return)
  7. Kerbollo 13 (Rescue missions and escape pod development)
  8. Kerbol System Exploration (probes to Minmus, Duna, and Eve, and multiplanetary probes)
  9. Kerbals in Space (Build Kylab, Build KIR, prepare them for deorbit when KSS is later built)
  10. The Shuttle Program (First spaceplane, Orbital Tugs, Spaceplane vertical takeoff into orbit)
  11. GPS Constellation (Launch a GPS constellation of 24 satellites)
  12. Kerbal Space Station (Build the KSS to house 10 Kerbals)
  13. Joolileo (Send a large probe to explore the Jool system, with a smaller probe for descent)
  14. Space Telescopes (Kubble Space Telescope, Mun remote observatory, and L4 Planet Finder)
  15. Budget Cuts (Rovers to Minmus, Eve, Dres, and Laythe)
  16. Sample Return Missions (Land and return robotic landers from Eve, Vall or Bop, and Eeloo)
  17. Civilian Spaceflight (Boat launch to space, Building a KerbX Space Center, Suborbital Spaceplane)
  18. Age of Expansion (Satellite Relay Network, Mun Station, Mun Base)
  19. Duna or Bust (Duna Satellites, First manned Duna landing)
  20. The Spacers (Manned planetary explorations, Joolian station, Eeloo telescope)
  21. The Daring Few (The first extrasolar ship to return home)
  22. The Colony (Build a space colony of 100 Kerbals)
  23. Where No Kerbal Has Gone Before (Build a Space Ark of 150 Kerbals leaving for the stars)
  24. Challenges (The Best of Player Challenges submitted on the KSP Forum)

Feel free to celebrate your accomplishment with player-developed ribbon awards when you reach certain milestones.