Difference between revisions of "Debug Toolbar"
From Kerbal Space Program Wiki
(* overhaul, trying to give a more complete documentation of the debug toolbar. Not done yet!) |
(→Cheats: + in-flight only cheats.) |
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* '''Infinite EVA Fuel:''' When active, the jetpack of a [[kerbonaut]] on [[EVA]] does not use or require any fuel. | * '''Infinite EVA Fuel:''' When active, the jetpack of a [[kerbonaut]] on [[EVA]] does not use or require any fuel. | ||
* '''Allow Part Clipping in Editors:''' When active, the editor will not check if a newly placed part would collide with existing ones, hence allowing intersecting parts ("clipping"). | * '''Allow Part Clipping in Editors:''' When active, the editor will not check if a newly placed part would collide with existing ones, hence allowing intersecting parts ("clipping"). | ||
+ | |||
+ | ;Only available during flight | ||
+ | These options are only shown during a flight. | ||
+ | * '''Show/Hide Flight Debug Stats:''' Shows or hides some stats in the top right corner of the game. | ||
+ | ** ''UT:'' Internal game time. | ||
+ | ** ''Physics Time Ratio:'' Internal [[Time Warp]] speed. | ||
+ | ** ''Lat:'' Latitude relative to currently orbited body. | ||
+ | ** ''Lon:'' Longitude relative to currently orbited body.'' | ||
+ | ** ''Ref Body:'' The body in whose [[sphere of influence]] the craft currently is. | ||
+ | ** ''Frame of Reference:'' Meaning unknown. | ||
+ | ** ''Vfrm:'' Meaning unknown. | ||
+ | ** ''Ext Temp:'' Exterior temperature at the craft's position. Equal to the reading of a [[2HOT Thermometer]]. | ||
+ | * '''Hack/Unhack Gravity:''' Disables or enables the gravity of all bodies. | ||
+ | * '''Show/Hide Whack A Kerbal:''' Shows or hides a second window which can be used to create abstract bodies. When the third mouse button (usually the middle mouse button or scroll wheel) is pressed, a body with the selected properties will be created at the position of the mouse cursor. | ||
+ | ** ''Object Type:'' The kind of body that will be created. Available options: Sphere, Capsule, Cylinder and Cube; default Sphere. | ||
+ | ** ''Object Mass:'' The body's mass. Can be any number between 1.0 and 100.0, default 15.0. | ||
+ | ** ''Object Size:'' The body's size. Can be any number between 0.1 and 10.0, default 0.6. | ||
+ | ** ''Speed:'' The body's initial velocity. Can be any number between 1.0 and 100.0, default 30.0. |
Revision as of 22:33, 12 August 2013
The Debug toolbar is a window designed for testing and debugging purposes. It can however also be used by the average player to ease gameplay, cheat or "goof off".
Usage
With Mod+F12 the toolbar can be opened. It has four sections: Cheats, Debug, Database and Progress.
Cheats
This section contains multiple checkboxes and buttons used to ease gameplay or debugging in cheaty ways.
- Always available
These options are available at any time, however they may not always have an effect.
- Show/Hide Input Lock Stack: Shows or hides a list showing if a certain type of input is locked and why, for example when staging has been locked with Mod+L.
- Pause on vessel unpack: Currently does not have any effect.
- Unbreakable Joints: When active, conections between parts cannot break.
- No Crash Damage: When active, parts cannot be destroyed by crashing into each other or anything else. They can however still be destroyed by other means, such as overheating.
- Infinite Fuel: When active, liquid fuel and oxidizer are not used or required.
- Infinite RCS: When active, monopropellant is not used or required.
- Infinite EVA Fuel: When active, the jetpack of a kerbonaut on EVA does not use or require any fuel.
- Allow Part Clipping in Editors: When active, the editor will not check if a newly placed part would collide with existing ones, hence allowing intersecting parts ("clipping").
- Only available during flight
These options are only shown during a flight.
- Show/Hide Flight Debug Stats: Shows or hides some stats in the top right corner of the game.
- UT: Internal game time.
- Physics Time Ratio: Internal Time Warp speed.
- Lat: Latitude relative to currently orbited body.
- Lon: Longitude relative to currently orbited body.
- Ref Body: The body in whose sphere of influence the craft currently is.
- Frame of Reference: Meaning unknown.
- Vfrm: Meaning unknown.
- Ext Temp: Exterior temperature at the craft's position. Equal to the reading of a 2HOT Thermometer.
- Hack/Unhack Gravity: Disables or enables the gravity of all bodies.
- Show/Hide Whack A Kerbal: Shows or hides a second window which can be used to create abstract bodies. When the third mouse button (usually the middle mouse button or scroll wheel) is pressed, a body with the selected properties will be created at the position of the mouse cursor.
- Object Type: The kind of body that will be created. Available options: Sphere, Capsule, Cylinder and Cube; default Sphere.
- Object Mass: The body's mass. Can be any number between 1.0 and 100.0, default 15.0.
- Object Size: The body's size. Can be any number between 0.1 and 10.0, default 0.6.
- Speed: The body's initial velocity. Can be any number between 1.0 and 100.0, default 30.0.