Difference between revisions of "Debug Toolbar"
From Kerbal Space Program Wiki
m (→Cheats: * headings. + infinite fuel details, have to confirm intake air and xenon.) |
m (*link to orbit; -usage as section;) |
||
Line 2: | Line 2: | ||
{{stub}} | {{stub}} | ||
− | The '''Debug toolbar''' is a window designed for testing and debugging purposes. It can however also be used by the average player to ease gameplay, cheat or | + | The '''Debug toolbar''' is a window designed for testing and debugging purposes. It can however also be used by the average player to ease gameplay, cheat or “goof off”. |
− | |||
With [[Modifier|Mod]]+F12 the toolbar can be opened. It has four sections: Cheats, Debug, Database and Progress. | With [[Modifier|Mod]]+F12 the toolbar can be opened. It has four sections: Cheats, Debug, Database and Progress. | ||
− | + | == Cheats == | |
This section contains multiple checkboxes and buttons used to ease gameplay or debugging in cheaty ways. | This section contains multiple checkboxes and buttons used to ease gameplay or debugging in cheaty ways. | ||
− | + | === Always available === | |
These options are available at any time, however they may not always have an effect. | These options are available at any time, however they may not always have an effect. | ||
* '''Show/Hide Input Lock Stack:''' Shows or hides a list showing if a certain type of input is locked and why, for example when staging has been locked with Mod+L. | * '''Show/Hide Input Lock Stack:''' Shows or hides a list showing if a certain type of input is locked and why, for example when staging has been locked with Mod+L. | ||
Line 21: | Line 20: | ||
* '''Allow Part Clipping in Editors:''' When active, the editor will not check if a newly placed part would collide with existing ones, hence allowing intersecting parts ("clipping"). | * '''Allow Part Clipping in Editors:''' When active, the editor will not check if a newly placed part would collide with existing ones, hence allowing intersecting parts ("clipping"). | ||
− | + | === Only available during flight === | |
These options are only shown during a flight. | These options are only shown during a flight. | ||
* '''Show/Hide Flight Debug Stats:''' Shows or hides some stats in the top right corner of the game. | * '''Show/Hide Flight Debug Stats:''' Shows or hides some stats in the top right corner of the game. | ||
Line 28: | Line 27: | ||
** ''Lat:'' Latitude relative to currently orbited body. | ** ''Lat:'' Latitude relative to currently orbited body. | ||
** ''Lon:'' Longitude relative to currently orbited body.'' | ** ''Lon:'' Longitude relative to currently orbited body.'' | ||
− | ** ''Ref Body:'' The body in whose [[sphere of influence]] the craft currently is. | + | ** ''Ref Body:'' The body in whose [[sphere of influence]] the craft currently is. The mapping is the same as in [[Orbit#Reference_code|Orbit]]. |
** ''Frame of Reference:'' Meaning unknown. | ** ''Frame of Reference:'' Meaning unknown. | ||
** ''Vfrm:'' Meaning unknown. | ** ''Vfrm:'' Meaning unknown. |
Revision as of 13:11, 18 August 2013
The Debug toolbar is a window designed for testing and debugging purposes. It can however also be used by the average player to ease gameplay, cheat or “goof off”.
With Mod+F12 the toolbar can be opened. It has four sections: Cheats, Debug, Database and Progress.
Cheats
This section contains multiple checkboxes and buttons used to ease gameplay or debugging in cheaty ways.
Always available
These options are available at any time, however they may not always have an effect.
- Show/Hide Input Lock Stack: Shows or hides a list showing if a certain type of input is locked and why, for example when staging has been locked with Mod+L.
- Pause on vessel unpack: Currently does not have any effect.
- Unbreakable Joints: When active, conections between parts cannot break.
- No Crash Damage: When active, parts cannot be destroyed by crashing into each other or anything else. They can however still be destroyed by other means, such as overheating.
- Infinite Fuel: When active, liquid fuel, oxidizer, solid fuel, xenon gas and intake air are not used or required by any part.
- Infinite RCS: When active, monopropellant is not used or required by any part.
- Infinite EVA Fuel: When active, the jetpack of a kerbonaut on EVA does not use or require any fuel.
- Allow Part Clipping in Editors: When active, the editor will not check if a newly placed part would collide with existing ones, hence allowing intersecting parts ("clipping").
Only available during flight
These options are only shown during a flight.
- Show/Hide Flight Debug Stats: Shows or hides some stats in the top right corner of the game.
- UT: Internal game time.
- Physics Time Ratio: Internal Time Warp speed.
- Lat: Latitude relative to currently orbited body.
- Lon: Longitude relative to currently orbited body.
- Ref Body: The body in whose sphere of influence the craft currently is. The mapping is the same as in Orbit.
- Frame of Reference: Meaning unknown.
- Vfrm: Meaning unknown.
- Ext Temp: Exterior temperature at the craft's position. Equal to the reading of a 2HOT Thermometer.
- Hack/Unhack Gravity: Disables or enables the gravity of all bodies.
- Show/Hide Whack A Kerbal: Shows or hides a second window which can be used to create abstract bodies. When the third mouse button (usually the middle mouse button or scroll wheel) is pressed, a body with the selected properties will be created at the position of the mouse cursor.
- Object Type: The kind of body that will be created. Available options: Sphere, Capsule, Cylinder and Cube; default Sphere.
- Object Mass: The body's mass. Can be any number between 1.0 and 100.0, default 15.0.
- Object Size: The body's size. Can be any number between 0.1 and 10.0, default 0.6.
- Speed: The body's initial velocity. Can be any number between 1.0 and 100.0, default 30.0.