Difference between revisions of "Contract"
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A '''contract''' is a request by a manufacturer to test their hardware under specific conditions which will be added in version {{Check version|0.24}}. It will be randomly created based on a template where only the specific properties need to be set. Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties on failures. How the rewards or penalties work is not known yet.<ref>“[http://www.twitch.tv/ksptv/b/501587795?t=3m45s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (3:45)</ref> | A '''contract''' is a request by a manufacturer to test their hardware under specific conditions which will be added in version {{Check version|0.24}}. It will be randomly created based on a template where only the specific properties need to be set. Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties on failures. How the rewards or penalties work is not known yet.<ref>“[http://www.twitch.tv/ksptv/b/501587795?t=3m45s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (3:45)</ref> | ||
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Revision as of 11:19, 8 April 2014
A contract is a request by a manufacturer to test their hardware under specific conditions which will be added in version 0.24[outdated]. It will be randomly created based on a template where only the specific properties need to be set. Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties on failures. How the rewards or penalties work is not known yet.[1]
Contracts can be managed through the Mission Control building which already exists but has no function without them.[2]
References
- ↑ “KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (3:45)
- ↑ “The 0.24 Update Goals Post!” by HarvesteR released on February 4th