Difference between revisions of "Talk:Campaigns"
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:I haven't tested them, but I think sandbox is required. They were written long before science or career mode were released and probably aren't compatible with them. | :I haven't tested them, but I think sandbox is required. They were written long before science or career mode were released and probably aren't compatible with them. | ||
:For example the first campaign, [[Campaign: Age of Rocketry]], already requires unmanned flight which is not possible in the first flight(s). — [[User:XZise|xZise]] <small>[[[User talk:XZise|talk]]]</small> 16:16, 31 August 2014 (CDT) | :For example the first campaign, [[Campaign: Age of Rocketry]], already requires unmanned flight which is not possible in the first flight(s). — [[User:XZise|xZise]] <small>[[[User talk:XZise|talk]]]</small> 16:16, 31 August 2014 (CDT) | ||
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+ | ==Campaigns 23-24== | ||
+ | Should this ones exist? Both of them are just 'Moar boosters' kind of campaigns, neither of them give anything new and both are a test of patience. Most players that read this and try to do it will just find more and more bugs related to building and docking in space, never mind the lag it will cause. | ||
+ | Scaling down both of them or just pointing to more vague 'what next?' kind of things might be a better approach. | ||
+ | [[User:Nando.sm|Nando.sm]] ([[User talk:Nando.sm|talk]]) 21:13, 27 October 2014 (CDT) |
Revision as of 02:13, 28 October 2014
Contents
Where to link this?
inigmatus suggested on my talk page to place a link to the campaign page in the sections menu to the left. In my opinion it should rather be placed on the "Important links" page of the Main Page instead when it is finished. --Crush (talk) 03:56, 6 June 2013 (CDT)
Both perhaps? Also a link from Tutorials should at least be in order somehow. The idea is that Campaigns present goals, not necessarily tutorials, but could link back to Tutorials. Inigmatus (talk) 09:42, 6 June 2013 (CDT)
- Well, the problem is that this is pretty much all user-generated - As in, someone in the community made most of these missions up. They're not official. The issue is, until we actually have campaigns in the game, having this on the front page would be a bit overkill for what it is. I understand you're trying to give people goals, but so are the challenges presented on the forums. Therefore, I'm not going to add this to the front page, for now. -- N3X15 (C · T · E) 14:43, 18 June 2013 (CDT)
Tutorials?
All campaigns with categories are also categorized under Category:Tutorials. I don't really think that is appropriate, because they are meant to be challenges, not tutorials, and because there already is a Category:Campaigns. --dgelessus (talk · contribs) 15:03, 2 July 2013 (CDT)
Campaign as a Teaching Tool
Having recently started KSP, I've found the campaign to be a fun and helpful introduction to the game, with a few exceptions. As noted by SirMallock, I think it could use some changes to the incremental difficulty. Since it is reported as "a logical sequence of campaigns and missions that build up from the others" I'd like to work on streamlining it a bit and attempting to clarify some items. This will, ideally, further reduce the learning curve and provide a solid and interactive, instructive, and intuitive way to learn KSP.
Being new and primarily utilizing this campaign to learn the game, I can mention some questions and difficulties I've had. I have since discovered answers to some of them but will likely need the assistance of more experienced players to address the more complex issues once I get there. Generally speaking, I end up with the feeling I haven't been given all the necessary information to complete the campaign. As a result, it's been somewhat difficult to identify which parts of each campaign are the "challenge" aspect (i.e., figuring out how to accomplish the task). Perhaps a more specific "list of necessary skills/abilities" section for each mission would be prudent, maybe along with links to relevant tutorials? I'll proceed to each respective campaign/mission page to discuss these in further detail, so anyone who is willing to assist, have a look. - (TacoCritic 06:58, 5 August 2014 (CDT))
- I agree that a "list of required skills", as well as some indication of what skill the mission is intended to teach would be a much needed improvement to the campaign pages. Also some linking in general is always a good idea. I have been playing for a little over a year and have done everything the campaigns ask to do, so feel free to ask me any questions. SGCam (talk) 08:04, 5 August 2014 (CDT)
Game mode
What is the best game mode to play campaigns ? Sandbox, science or carrer ?? — Preceding unsigned comment added by Boby Kansas (talk • contribs) 19:45, 27 August 2014 (UTC)
- I haven't tested them, but I think sandbox is required. They were written long before science or career mode were released and probably aren't compatible with them.
- For example the first campaign, Campaign: Age of Rocketry, already requires unmanned flight which is not possible in the first flight(s). — xZise [talk] 16:16, 31 August 2014 (CDT)
Campaigns 23-24
Should this ones exist? Both of them are just 'Moar boosters' kind of campaigns, neither of them give anything new and both are a test of patience. Most players that read this and try to do it will just find more and more bugs related to building and docking in space, never mind the lag it will cause. Scaling down both of them or just pointing to more vague 'what next?' kind of things might be a better approach. Nando.sm (talk) 21:13, 27 October 2014 (CDT)