Difference between revisions of "1.0.1"

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{{:1.0.1/Box}}
 
Version '''1.0.1''' was released on May {{date|1}}, 2015. The update is a small revision patch to address some of the most noticeable bugs encountered since the release of 1.0.
 
  
== Bug Fixes and Tweaks ==
 
 
=== Thermal ===
 
* Temperature gauge system.
 
* Vessels which are splashed will now have much higher convective coefficients making them cool to ambient temperature faster.
 
* Removed node size from being taken into account for stack occlusion. Added custom drag cubes for remaining hollow parts.
 
* Parachute heating/burning.
 
* Fix for bug in FI dealing with unpacking vessels at analytic warp (>=1000) rates.
 
* Fixed conduction on service bays. Added Module Conduction Modifier to help service bays not incinerate their contents & configs updated
 
* Updated emissivity for spaceplane configs.
 
* Lowered heat production on [[LV-N "Nerv" Atomic Rocket Motor]].
 
 
=== Resources ===
 
* Replaced overheat mechanic of the [[ISRU Converter]] and [['Drill-O-Matic' Mining Excavator]] with a skill-based mechanic.
 
* Removed Overheat Throttle mechanic.
 
* Increased mass of Ore tanks to match wet/dry ratio of stock tanks.
 
 
=== Aerodynamics ===
 
* New values for physics global drag and lift multipliers.
 
* Added a CoP offset calculation to procedural fairings
 
* Fix for the aero debug drag arrows switching directions. Added body lift arrows (cyan)
 
* Fixed occlusion on mk2 docking port.
 
* Fix for Laythe's atmosphere.
 
 
=== [[Solar panel]]s ===
 
* Solar panels now use the proper inv square from FI's solar flux.
 
* Removed obsolete power curves from solar panels.
 
* Rebalanced solar panels against each other.
 
 
=== Career ===
 
* Doing science at the flagPOLe, the north POLe, or the south POLe, will no longer mark Pol as visited with the progress tracker.
 
* Science contracts and science World Firsts can no longer be triggered with science gained by reverse engineering recovered vessels. You have to transmit or recover an actual experiment.
 
* Ensured that if a grand tour contract includes Kerbin, that Kerbin is chosen as the final stop on the tour.
 
* Capped amount of recovery contracts that can generate, but increased caps on station and base to increase contract variety.
 
* Fixed "On Wheels" optional side objective not triggering on outposts when utilizing the new fixed landing gears.
 
* ISRU contracts round their capacities up, to handle cases where the player brings exactly enough resource capacity.
 
* Use the word "spaceflight" instead of "flight" when appropriate, to prevent player mistaking certain things for atmospheric flight.
 
* If the game cannot find an agent listed in the save file, it will pick a random agent.
 
* Remove some debug information from survey waypoint generation.
 
 
=== Parts ===
 
* Added [[Basic Fin]].
 
* Added RescaleFactor to the [[RT-5 "Flea" Solid Fuel Booster]] (preventing a potential regression bug).
 
* Removed the allowstack option from the NBS and orbital scanners to fix a bug if they were used as the root part.
 
* Fixed an issue where the physicsSignificance flag was set to 1 for heat shields.
 
* Added an option to clamp the lower bound of the deploy pressure of parachutes.
 
* Adjusted parachutes to open at a slightly higher atmospheric pressure.
 
* Fixed fairings not initializing their masses in flight properly.
 
* Added module info section for fairings.
 
* Rebalanced engine entry costs.
 
 
=== Miscellaneous ===
 
* Moved all Part Loader part info code into a separate method which is run after drag cubes are loaded/created. Thus modules can access the part’s drag cube information in their info.
 
* MapSO and CBAttributeMapSO methods made virtual and member variables protected.
 
* Made physics-less part mass effect KB mass value.
 
* Zero part count vessels will not be run through Flight Integrator.
 
* Increased mass on some wings.
 
* Fixed a nullref being caused when clicking between vessels and empty space in map view.
 
* Vessels that blow up in atmosphere properly kill off their crew members.
 
* Added Part temperature gauges/highlighting (toggle with F10).
 
* Part temperature overlay can now be toggled with F11
 
* Part aerodynamic forces overlay can now be toggled with F12
 
 
{{Versions}}
 

Revision as of 17:41, 17 March 2017