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− | {{:1.0.1/Box}}
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− | Version '''1.0.1''' was released on May {{date|1}}, 2015. The update is a small revision patch to address some of the most noticeable bugs encountered since the release of 1.0.
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− | == Bug Fixes and Tweaks ==
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− | === Thermal ===
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− | * Temperature gauge system.
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− | * Vessels which are splashed will now have much higher convective coefficients making them cool to ambient temperature faster.
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− | * Removed node size from being taken into account for stack occlusion. Added custom drag cubes for remaining hollow parts.
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− | * Parachute heating/burning.
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− | * Fix for bug in FI dealing with unpacking vessels at analytic warp (>=1000) rates.
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− | * Fixed conduction on service bays. Added Module Conduction Modifier to help service bays not incinerate their contents & configs updated
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− | * Updated emissivity for spaceplane configs.
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− | * Lowered heat production on [[LV-N "Nerv" Atomic Rocket Motor]].
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− | === Resources ===
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− | * Replaced overheat mechanic of the [[ISRU Converter]] and [['Drill-O-Matic' Mining Excavator]] with a skill-based mechanic.
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− | * Removed Overheat Throttle mechanic.
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− | * Increased mass of Ore tanks to match wet/dry ratio of stock tanks.
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− |
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− | === Aerodynamics ===
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− | * New values for physics global drag and lift multipliers.
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− | * Added a CoP offset calculation to procedural fairings
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− | * Fix for the aero debug drag arrows switching directions. Added body lift arrows (cyan)
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− | * Fixed occlusion on mk2 docking port.
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− | * Fix for Laythe's atmosphere.
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− | === [[Solar panel]]s ===
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− | * Solar panels now use the proper inv square from FI's solar flux.
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− | * Removed obsolete power curves from solar panels.
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− | * Rebalanced solar panels against each other.
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− | === Career ===
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− | * Doing science at the flagPOLe, the north POLe, or the south POLe, will no longer mark Pol as visited with the progress tracker.
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− | * Science contracts and science World Firsts can no longer be triggered with science gained by reverse engineering recovered vessels. You have to transmit or recover an actual experiment.
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− | * Ensured that if a grand tour contract includes Kerbin, that Kerbin is chosen as the final stop on the tour.
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− | * Capped amount of recovery contracts that can generate, but increased caps on station and base to increase contract variety.
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− | * Fixed "On Wheels" optional side objective not triggering on outposts when utilizing the new fixed landing gears.
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− | * ISRU contracts round their capacities up, to handle cases where the player brings exactly enough resource capacity.
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− | * Use the word "spaceflight" instead of "flight" when appropriate, to prevent player mistaking certain things for atmospheric flight.
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− | * If the game cannot find an agent listed in the save file, it will pick a random agent.
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− | * Remove some debug information from survey waypoint generation.
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− | === Parts ===
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− | * Added [[Basic Fin]].
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− | * Added RescaleFactor to the [[RT-5 "Flea" Solid Fuel Booster]] (preventing a potential regression bug).
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− | * Removed the allowstack option from the NBS and orbital scanners to fix a bug if they were used as the root part.
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− | * Fixed an issue where the physicsSignificance flag was set to 1 for heat shields.
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− | * Added an option to clamp the lower bound of the deploy pressure of parachutes.
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− | * Adjusted parachutes to open at a slightly higher atmospheric pressure.
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− | * Fixed fairings not initializing their masses in flight properly.
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− | * Added module info section for fairings.
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− | * Rebalanced engine entry costs.
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− | === Miscellaneous ===
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− | * Moved all Part Loader part info code into a separate method which is run after drag cubes are loaded/created. Thus modules can access the part’s drag cube information in their info.
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− | * MapSO and CBAttributeMapSO methods made virtual and member variables protected.
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− | * Made physics-less part mass effect KB mass value.
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− | * Zero part count vessels will not be run through Flight Integrator.
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− | * Increased mass on some wings.
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− | * Fixed a nullref being caused when clicking between vessels and empty space in map view.
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− | * Vessels that blow up in atmosphere properly kill off their crew members.
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− | * Added Part temperature gauges/highlighting (toggle with F10).
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− | * Part temperature overlay can now be toggled with F11
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− | * Part aerodynamic forces overlay can now be toggled with F12
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− | {{Versions}}
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