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− | {{Episode||Space Race|Campaigns|prefix=Campaign:%20}}
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− | == Introduction ==
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− | Several thousand years ago, the Kerbese invented solid fuel rockets for their firework displays. Later, the Kermanss invented the K2 rocket during the Second Global War (which was fought over a schoolyard disagreement that somehow escalated into a violent, destructive war) capable of launching a relatively unguided ballistic missile to Allied territory, causing mass destruction. Two decades prior, Robert Kerman invented the liquid fueled rocket. Help each group maintain their progress toward the goal of a liquid fueled two stage rocket capable of reaching 70,000m, the beginning of space.
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− | This campaign is designed to present you with a mission manifest that will allow you to accomplish the final goal of reliably launching an unmanned rocket on a controlled suborbital trajectory of your choosing. This is based on the V-2 Rocket and similar US rocket programs of the 30's and 40's.
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− | ===Specifications===
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− | *'''Length:''' 1-2 hours
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− | *'''Difficulty:''' 1/10 (Beginner)
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− | *'''Skills needed:'''
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− | # Vehicle assembly (see [[Tutorial:Basic Rocket Design|Basic Rocket Design]])
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− | # Basic [[navball]] familiarity
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− | # Overall, basic familiarity with the game's controls
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− | # Spectator sporting skills at the least, if using MechJeb
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− | *'''For version:''' Every version (tested on 0.21.276 - 1.0.1)
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− | ===Recommended mods===
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− | * [http://forum.kerbalspaceprogram.com/index.php?/topic/92434-105-sounding-rockets-start-small-dream-big-031-20151109/ Sounding Rockets] - This mod has parts that can be used to fashion small rockets that could easily accomplish these early goals, including parts to make a rocket that greatly resembles the V2.
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− | ==Missions==
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− | ===Solid Fuel Rocketry===
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− | *Launch [[RT-10 Solid Fuel Booster]] Rocket
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− | #Unmanned (all rockets in this mission are unmanned)
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− | #Rocket must contain: 1 [[RT-10 Solid Fuel Booster|RT-10 Booster]]
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− | *Launch Two-[[Stage]] Solid Fuel Rocket
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− | #Rocket must contain: [[parachute]], 2 solid fuel booster stages, electricity storage
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− | #Final stage must be successfully retrieved with parachute system
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− | :(Tip: To retrieve a craft, move the cursor to the center of the top of the screen. This can only be done after landing or splashing down.)
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− | ===Liquid Fuel Rocketry===
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− | *Launch LVT-30 Liquid Fuel Rocket Eastwards
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− | #Rocket must contain: parachute, 1 LVT-30 rocket stage
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− | #Land that thing in the ocean lest you worry the 'Kerbiets'
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− | *Launch Two-Stage [[LV-T30 Liquid Fuel Engine|LV-T30 Liquid Fuel Rocket]] and Maintain 45 degrees Eastwards after 10km and Reach Space (70km)
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− | #Rocket must contain: parachute, 1 [[LV-T30 Liquid Fuel Engine|LV-T30 engine]], stack decoupler, 1 [[LV-909 "Terrier" Liquid Fuel Engine|Terrier engine]] or smaller, [[Heat Shield (1.25m)|heat shield]] if applicable
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− | #Enjoy the music once you reach 70km
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− | :(Note: You do not need to establish an [[orbit]] - save that challenge for the [[Space Race]] campaign)
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− | ===K2 Rocket===
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− | Those pesky Kermans...
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− | *Launch [[LV-T30 Liquid Fuel Engine|LV-T30 Liquid Fuel Missile]] and control its [[Atmospheric entry|reentry point]]
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− | #Missile must contain: 1 solid fuel booster stage, liquid fuel rocket stage, [[AV-R8 Winglet|control winglets]], no parachute
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− | #Choose a pre-selected island
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− | #Go above 70km
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− | #Impact within visible range of the island.
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− | :(Tip: The blue line indicating your trajectory does not account for atmospheric drag, so aim accordingly or use a mod)
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− | ==Final Word==
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− | After your two-stage liquid fuel rocket is past 70km, you're well on your way to becoming the next Robert Kerman and igniting the [[Campaign: Space Race|Space Race]].
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− | ===Tips===
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− | *Installing a mod that shows the landing site adjusting for air resistance and planet rotation, like Trajectories, will aid in the "K2 Rocket" step.
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− | [[Category:Tutorials]]
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− | [[Category:Campaigns]]
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