Difference between revisions of "API:PartModule.StartState"
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(Created page with "{{Enum |name=PartModule.StartState |summary=An enum that determines what game state a part starts in. PartModule Class Link ''' The values for this enum a...") |
Singularity (talk | contribs) m (Removed the comment about values being incomplete (they no longer are) and changed "atmosphere" to "trajectory" in the SubOrbital value.) |
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[[API:PartModule|PartModule Class Link]] | [[API:PartModule|PartModule Class Link]] | ||
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|name=SubOrbital | |name=SubOrbital | ||
|type=PartModule.StartState | |type=PartModule.StartState | ||
− | |desc=The part started in a sub orbital | + | |desc=The part started in a sub orbital trajectory. |
}} | }} | ||
Revision as of 04:51, 28 April 2013
|- | PartModule.StartState | Enum template: values parameter missing
Fields
The following is a list of fields in PartModule.StartState.
Signature | Description |
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PartModule.StartState Docked | Part started while docked. |
PartModule.StartState Editor | Part started in editor. |
PartModule.StartState Flying | Part started while flying.
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PartModule.StartState Landed | Part started landed on a planet.
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PartModule.StartState None | The part state is unknown. |
PartModule.StartState Orbital | The part started in orbit. |
PartModule.StartState PreLaunch | The part started before launch.
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PartModule.StartState Splashed | The part started in the water.
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PartModule.StartState SubOrbital | The part started in a sub orbital trajectory.
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