Parts/Cargo/Parachute/Parachute.cfg
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Revision as of 21:04, 15 October 2024 by ArnePeirs (talk | contribs) (ArnePeirs moved page Parts/Cargo/evaChute/Parachute.cfg to Parts/Cargo/Parachute/Parachute.cfg without leaving a redirect: Correct path)
PART { name = evaChute module = Part author = Squad MODEL { model=Squad/Parts/Cargo/Parachute/Parachute } rescaleFactor = 1 TechRequired = start entryCost = 0 cost = 10 category = Cargo subcategory = 0 title = #autoLOC_8003423 //#autoLOC_8003423 = Personal Parachute manufacturer = #autoLOC_168875 //#autoLOC_168875 = Found lying by the side of the road description = #autoLOC_8003424 //#autoLOC_8003424 = This Kerbal-sized ram-air parachute is perfect for saving intrepid pilots from a mis-considered aircraft design, or hijinks involving the top of the VAB and a hopeffuly functional autopilot. Why should Kerbals put their trust in something that was found lying by the side of the road? Well, because there wasn't a Kerbal-shaped crater next to it! attachRules = 0,0,0,0,0 mass = 0.004 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 12 maxTemp = 2000 // = 2000 tags = #autoLOC_8003425 //#autoLOC_8003425 = arrest canopy chute decel descen drag entry fall landing return safe slow Kerbal cargo EVA MODULE { name = ModuleCargoPart packedVolume = 10 } }