User talk:XZise/Archives/2013/08
Contents
Positioning of the reaction wheels matter?
Hi you added the info on Inline Reaction Wheel that the positioning matter. But I can't see any indication of that in the blog post? — xZise [talk] 09:05, 30 July 2013 (CDT)
- It's something he said in one of the comments about 3/4 of the way down the page, I couldn't figure out how to link to exactly there, though.
- "The placement does matter for reaction wheels. Generally speaking they can cause some problems if placed far from the COM. Imagine you are grabbing that point and rotating it. That is what the reaction wheels will try to do. You'll get offcenter(sic) rotation anywhere other then near the COM."
- Hope I'm replying to you correctly I don't know how the wiki talk stuff really works.Moon Goddess (talk) 11:34, 5 August 2013 (CDT)
- Okay, thank you for that update I found your description. Unfortunately I can't find a way to link this directly, too. Your answer is btw. fine (although I usually also would have noticed if you had answer it on your talk page). — xZise [talk] 13:00, 5 August 2013 (CDT)
- Capt. Skunky told me in the IRC how to directly link it. I updated that article. — xZise [talk] 13:17, 5 August 2013 (CDT)
About the Mun Data box
I'm not sure if I marked it outdated correctly (I placed the highest point known now into it and added the "outdated" tag in the beginning of the page). Sorry for bothering you, but you have much more experience than me, could you help me and check it, please? Fifi (talk) 06:59, 8 August 2013 (CDT)
- Hi, it's fine. At the moment it is shown on every page (and thus on Mun twice). This way every language get the information, that the page is outdated, but on the other hand only Mun/Data is outdated (and maybe the terrain section in the Mun article(s)). I'm not sure if the tag should be visible on every page, but at least it shouldn't be removed completely (unless this highest elevation is fixed). — xZise [talk] 10:13, 8 August 2013 (CDT)
Removing the "not suggest" reference
Hi, I don't quite understand you removed the "not suggest" ref from the planned features list. The post does state what will never be implemented - note the *s and footnote. --dgelessus (talk · contribs) 18:41, 11 August 2013 (CDT)
- First of all, that list isn't verifiable on it's own (is KasperVid an official?) and secondly those * “will not be in (first release of) the game” but maybe in a later release (for example multiplayer is listed in the not suggest list with an asterisk but we got confirmation that this might be implemented and isn't dead yet). That is simply a list of topics which don't need to be suggested, as they either will be implemented (and the devs are aware of them) or they will be never implemented and unfortunately (apart from the asterisk) they aren't marked different. — xZise [talk] 01:50, 12 August 2013 (CDT)
- KasperVid is a member of Squad or directly related to them AFAIK. He does have a fancy rank (consultant) under his forum name. And the thread is marked as [Official]. But your point with the first version of the game is valid. Maybe there should be a section for "not happening any time soon" features or something. --dgelessus (talk · contribs) 13:12, 12 August 2013 (CDT)
Adding photos to Resource infoboxes
Hey, is it alright if I change the template for Infobox/Resource to allow images? Cause right now file is set to none, and I've got some photos that would make all the resource pages feel less like stubs. (Also how do you get that longer line in front of your signature) --Chuzzard (talk) 01:48, 14 August 2013 (CDT)
- I'm wondering what image you would add for a resource? If it's a good picture, then of course, but resources are quite abstract. And how I get the longer line? On Ubuntu is a default key combination (AltGr+Shift+-) but you can also use — and instead of adding --~~~~ manually add —~~~~ or edit in the Special:Preferences your signature to
— [[User:Chuzzard|Chuzzard]] ([[User talk:Chuzzard|talk]])
but then you have to type only ~~~~. — xZise [talk] 02:02, 14 August 2013 (CDT)- Awesome! Thanks for the tip! And yes, it is true that recources are difficult to depict. The pictures I mentioned are just the green resource bars on the top left of the flight UI, with the corresponding resource circled. I know, it's not much, but I feel it at least makes the pages a bit less lifeless.
—Chuzzard (talk) 02:16, 14 August 2013 (CDT)
Lower Q images
Hey there, on the stub explanation for the page "settings", you mentioned re-doing the images in a lower quality. If I'm getting the images, do you mean zooming in on specific portions of text, so that there's not much empty space? — Chuzzard (talk) 00:19, 16 August 2013 (CDT)
- According to File:Graphics_menu.png the game resolution is set to 1600×900 and I'm talking about that resolution. If this is set to a lower value (I'm not sure what the lowest is, 1024×768?) everything should be still visible, but the three buttons on the bottom aren't that far away and there is not so much space on the left/right. Of course it is also possible to simply cut the part in the middle out, but maybe somebody wanted to recreate the screenshots in a lower more suitable resolution. By the way, you can upload new versions of an image. — xZise [talk] 02:46, 16 August 2013 (CDT)