Planned features

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The entries on the following list must be properly cited to ensure verifiability.

The features listed here are planned for future versions of Kerbal Space Program and may change during the course of development.

This list is not an official road-map for KSP. It is maintained by the community, and has no direct relation to what may or may not be included in the final product. Already implemented features can be found in the version history.

Future features

Current version: 1.8

This section lists all planned features for future releases. Entries highlighted in blue are planned for the next update. Entries in yellow have been partially implemented. Entries in green are already in development but are not expected for the next update or are so huge that there are multiple updates incrementally adding that feature. Orange is for the questionable features - had pros and cons, or simply unconfirmed.

The entries on the list are not a commitment, and the developer team is not under any obligation to implement them all. These features may be pushed back or implemented on another way then suggested here, or cancelled altogether.

The next major version is expected to be 1.9

Construction

  • Rocket Parts Overhaul (On hold, available for download)[1] [2]

Planned/Mentioned Features

The features listed here are planned or were mentioned to be implemented. Some of them have outdated references and may not represent the current plan.

Scenery & graphics

  • Procedurally generated craters (Mun in 0.21)[3]

Flight operations

  • Enhanced IVAs: Moving and interacting inside of the craft[4]
  • Autopilot system for flying planes or rockets (Partially achieved by 0.90.0, now a "Pilot" Kerbal can orient a craft to certain points, e.g. Prograde)[citation needed]
  • Resources beyond present scope (Fuel, Oxygen, Electricity, etc.)[5]

Modding

  • A more complete SDK and documentation (you can help by adding to the wiki!)[citation needed]

Not planned or shelved

The following features have either been confirmed or suggested to not be in the official game, or have otherwise been paused or shelved due to scope changes or other considerations. A few, such as autopilot systems, weapons, and realistically-sized celestial bodies are already available via mods.

  • Steam achievements[6]
  • Competitor/rival space agencies[7]
  • Realistically sized celestial bodies [8]
The new EVA suit
  • New EVA suits (New high-poly model will be used only for cinematics)[9][10]
  • Weapons or military features[citation needed]
  • Autopilot systems[citation needed] (partially achieved by 0.90.0)
  • Alien civilizations[citation needed]
  • Terraforming[citation needed]
  • Conversion to a different game engine.[citation needed]
  • Mobile version.[citation needed]
  • Life support systems.[citation needed]
  • Multiplayer (confirmed for KSP2).[citation needed]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. Devnote Tuesdays on January 5th, 2016
  2. http://forum.kerbalspaceprogram.com/index.php?/topic/147582-update-12-pre-release-is-here/
  3. Procedural Craters dev blog post by "HarvesteR"
  4. Answer from Maxmaps in his AMA
  5. Answer from Maxmaps in his AMA
  6. Answer from Maxmaps in his AMA
  7. Answer from Maxmaps in his AMA
  8. Q&A during 0.21 early access livestream with Yargnit and Ted
  9. Devnote Tuesdays on the dev blog
  10. Forum post by KasperVLD