Campaign: Civilian Spaceflight
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With the KSC essential paralyzed by stupidity, a new generation of Kerbals were preparing to dare it all on space, and make a few million dollars along the way. Among them was a ambitious Kerbal who had made his fortune in KayKal, and saw more in space. So he started a private company called KerbX. This is the dawn of a new Age!
Contents
Specifications
- Length: 10-15 hours
- Difficulty: 8/10 (Expert)
- Skills needed:
- Spaceplane design (Tutorial: Spaceplane basics)
- Advanced atmospheric piloting
- Intermediate navigation via maneuver node
- Intermediate orbiting
- Intermediate base construction
- Basic docking
- Intermediate understanding of launch windows
- Intermediate understanding of intercepts/rendezvous
- Ability to complete Kerbinai Program
- For version: Every version
Some addons are suggested for realism/simplicity: Infernal Robotics (makes refueling units easier), Kerbal Attachment System (makes refueling units really easy), Extraplanetary Launchpads (allows for fully independent base).
Missions
KerbX Base
Elon Kerman has just bought a little disused aircraft hangar near the KSC. Now he wants it fully functional and self sufficient. You are his Lead Engineer, and it is your job to develop the island and make it useful.
KerbX comm tower
Elon wants to start with a communications tower. He has chosen you to design it. Here's what you need:
- Unmanned
- A Communotron 88.
- At least 20,000 units of charge (4 4K batteries).
- Lights.
- An array of 2 Gigantotron solar panels.
- A backup core.
- A backup Communotron 16.
- A maintenance ladder.
KerbX Jet Refueler
Since Elon believes space planes are the future, he wants you to get the island ready for any incoming air traffic visitors. It must have:
- Unmanned capability.
- More than 10,000 units of fuel.
- Enough batteries to last through the night.
- At least 2 large solar panels.
- A docking ports for jets and re servicing.
- A comm device.
- A maintenance ladder.
- Build at least 2 of these, place one on the right and one on the left side of the runway.
KerbX Monopropellant Refueler
Another thing space planes need are monopropellant. Elon has hired you to build 2 of these, for any visitors. It must be:
- More than 1,000 unit of monopropellant.
- Unmanned capability.
- Enough batteries to last through the night.
- At least 2 large solar panels.
- A docking ports for jets and re servicing.
- A comm device.
- A maintenance ladder.
- Build at least 2 of these, place one on the right and one on the left side of the runway.
KerbX Air Control
Elon is about to send his staff over to start building up the island. He expects you to have air control ready for heavy air traffic. It must be:
- Unmanned (Backup)
- Have lots of lights
- Enough batteries to last through the night
- A comm device
- 4 seats
- a circular office area at the top
- Taller than a Rockomax x64
- Ladders to access the top.
- Near the defunct air traffic control
- Backup comm device
- Backup Lights
KerbX Habitation
Elon Kerman has decided the time has come for the crew to arrive. He has asked you to include 5 habitation buildings. here are the specs for each building:
- A comm device
- Room for 4
- 2 large solar panels
- Enough electricity to power it day and night
- Don't forget ladders to go down!
- A backup comm device
- A flag nearby of your choice
KerbX R&D
Elon Kerman also want to gain the upper hand by including his very own science center in his spaceport, something the other space programs didn't think about. Here's what he wants for it:
- A science lab
- All science experiments
- 2 large solar panels
- A ladder to get down
- Enough electricity to go day and night
- Lights
- A comm device
- A flag nearby
Spaceplane Fleet
Elon wants you to build a fleet of uber efficent planes, to mark KerbX as an official private space company. Demanding Elon asks that these be built:
KerbX Heavy Tanker
A tanker of the skies, its main goal is to service the KerbX island base. It needs:
- At least 10,00 or more units of fuel that will not be used
- At least 1,000 unit or more of monopropellant that wil not be used.
- Room for 2
- A docking port similar to the KerbX Jet fuel storage port
- Don't forget the landing ladders!
- Electricity that can last through a night ( for night launches)
- Lights
- Solar panels
KerbX Ambassador
Elon wants to design a long distance, efficient plane. You can design it however you wants but here are the rules:
- Must have room for two.
- Enough batteries to last through the night.
- Solar Panels
- Must be able to travel Across the African Shaped Continent and return without refueling.
- A comm device.
- A landing ladder.
- Lights.
- Build at least two of these, place them in the hangar at the Insular Airfield.
KerbX Eagle
Elon wants to research high altitude flight before going into space, so you must design a plane that can go up extremely high. You can freestyle design it, but here are restriction:
- Must have room for two.
- Enough batteries to last through the night.
- Solar Panels
- Must be able to travel up to 35,000 feet at least without the engines failing.
- A comm device.
- A landing ladder.
- Lights.
- Build at least two of these, place them in the hangars at the Insular Airfield.
KerbX Hyper
Elon wants a supersonic jet plane for himself and his staff, so he has choosen you to design his private jet. He wants it to be like this:
- Must have room for two.
- Enough batteries to last through the night.
- Solar Panels
- Must be able to travel at supersonic speeds.
- A comm device.
- A landing ladder.
- Lights.
- Build 1, and place it in a empty hangar. It will be its own hangar from now on.
KerbX Stellar
Elon is now focusing on the dangers of space. He wants you to design one that will dock with the KSS and send it supplies. Your job is to make that space worthy space craft. He wants it to have:
- Room for 2
- Ability to get in orbit, rendezvous, and dock with the KSS
- Must be a hybrid system of Rocket and Jet Fuel
- Must have solar panels
- Must have comm device
- Must have a docking port
- Must have the ability to carry a Rockomax X16's and a large monopropellant's tank worth of resources,
- Must have lights.
- Must have enough energy to be powered all the time.
- Must have no parts unrecoverable.
- Once you are done, send it over to the insular airfield.
Space Plane Launch
Now is the time. Elon, out of a shortage of Kerbonauts, has also selected you to perform the docking and resupplying of the KSS with the space plane KerbX Stellar. You must do these actions to not get fired: Launch your plane, fully loaded, from the Insular airfield.
- Go into a low orbit no more than a hundred kilometers high (at apoapisis).
- Rendezvous and Dock with the KSS.
- Fill the KSS with supplies. If it is full, too bad. Your fault.
- Send your crew over to say hi. If it is full, too bad. Your fault.
- Undock from the KSS
- Return to the Insular airfield with all crew safe and no parts destroyed.
A boat that launches a rocket, you say?
Crazy old Elon decided that a boat that can launch a rocket is a really good idea. So, he put poor old you in charge of that insane project, again. Here's what he demands or your going to be fired and homeless:
- It has to float
- It Has to have 10,000 units of reserve rocket fuel
- It has to have 1,000 unit of monopropellant
- It has to have 32,000 units of charge
- It has to have 10 solar panels in a array
- It has to have a comm device
- It has to have a launch able rocket on it
- The rocket only has to go up to 10,000 meters at least, more if you like
- It has to be recoverable
- It has to have a crew of 10
- You have to test it near the shore of the Insular Airfield and the KSC
Finishing Word
With Elon's success, other Kerbals looked into commercial spaceflight, and the economy boomed. Space flight was the talk of the day, like the Kerpollo times. KSC, due to popular pressure, had been given the highest amount of the Federal budget in history, and it was preparing to do the first step to manned spaceflight all over the Kerbol system, with robotic landers.