Planned features/pl
From Kerbal Space Program Wiki
Wszystkie wymienione tutaj rzeczy tyczą się przyszłych wersji Kerbal Space Program. Lista ta może się zmieniać w trakcie rozwoju. Jeśli funkcja jest obecna w modzie, może być link do modyfikacji.
Contents
Następne Wersje
Ta lista pokazuje wszystkie funkcje, które pojawią się w przyszłych wersjach. Wpisy wyróżnione kolorem Zielonym zostały dodane do gry, wpisy oznaczone na Niebiesko są panowane w następnej aktualizacji (niedługo), lecz należy mieć świadomość że mogą być przesunięte na następną aktualizacje. Wpisy oznaczone na Żółto zostały zaimplementowane częściowo.
Operacje lotnicze
- Lepsza kontrola spadochronu
- Widok mapy trajektorii i orbity
- Full map view with 3D trajectory/orbital information
- An action groups system, for assigning parts or groups of parts to specific keys and buttons
- E.V.As- Extravehicular activities (Moving around outside of the Craft)
- I.V.As- Intravehicular activity
- Enhanced I.V.As (Moving and interacting inside of the Craft)
- Internal and Camera views with a full virtual cockpit
- Persistence (saving) and switching between multiple ships
- Docking
- Time acceleration [1]
- Renaming vessels and changing their icon in Map Veiw
- Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
- Prebuilt ships, for tutorials or as examples
- Training scenarios as in-depth tutorials
Space Center
- Astronaut Complex : Hire and train kerbonauts
- Research and Development : Discover and Improve Parts (from a tech tree)
- Part recovery[2]
- Runway : to land on or launch from
- A small dirt runway on an island near KSC
- Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction
- Mission Control Room : Create flight plans and take on missions and challenges
- Tracking Station: Keep track of orbiting objects and ongoing missions
- Observatory : Discover new celestial bodies to visit
Spacecraft Construction
- Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
- Tweakables : Context menu when rightclicking on a part[3]
- Stack Extensions : Fairings, structural reinforcements and solid-booster fuel plugs
- Side-mounts : Liquid-fueled parallel stages, drop-tanks, and cargo pods
- Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?) Center of mass, thrust, lift and drag
- Probe Parts and Electrical Systems
- Overhauled model on most parts
- Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. [4]
- Space station parts such as crew modules and solar panels
Physics / Dynamics
- Better model of atmospheric pressure and drag.
- Splashdowns and floating parts.
- Wind / Turbulence conditions
- Reentry heat
- New lighting system with better shadows
- Possibility of reentry heat weakening structural connections [5]
Scenery / Graphics
- Procedural quadtree-based terrain engine
- Clouds (weather?)
- Static Particles (cloudlets)
- Long-duration smoke trails
- Fuel-dependent larger explosions
- Asteroids
- A dwarf planet (Dres) and a new Jool moon (Pol)
- 4 planets and 6 moons [6]
- 3 gas planets, moons and an asteroid belt[7]
- Better scenery for space center scene
- Art passes on Moho, Eve, Kerbin, Duna, and Tylo.
- Matching launchpad scenery in flight
- Cities and other geographic points of reference
- Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.[8]
Audio
- More and better sound effects
- In-Game Music
Game / Engine
- Settings Screen
- Input Mapping
- In-Game Settings screen
- Joystick/Gamepad support
- Mac OS X Support
- OSC Data Interface, for connectivity with external applications
- Faster game loading
Modding
- A more complete SDK and documentation (You can help by adding to the wiki!)
- Normal map support for part textures
- More modding opportunities than just parts
Web Services
Feature | Status |
---|---|
Mac Fixes
|
In progress |
Auto-resume interrupted downloads | In progress |
OSX | |
Downloads through BitTorrent (long-term) | Planning |
Load-balanced Repair Packages | Feasibility Analysis |