Planned features

From Kerbal Space Program Wiki
Revision as of 14:45, 8 May 2013 by XZise (talk | contribs) (Future releases: *all links are now refs; +refs to 0.20 update posts;)
Jump to: navigation, search

The features listed here are planned for future versions of Kerbal Space Program.

This list may change during the course of development.

If a feature is present in a mod, there may be a link to the mod.

This list is not an official roadmap for the game. It is maintained by the community, and has no direct relation to what may or may not be included in the final product.

Future releases

This section lists all planned features for future releases. Entries highlighted in Blue are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in Yellow have been partially implemented.

Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.

Flight Operations

  • Flag planting: Able to plant flags on other planets and moons[1][2]
  • Repairing: Ability to repair certain things.
  • Enhanced I.V.As (Moving and interacting inside of the Craft)
  • Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
  • More prebuilt ships, for tutorials or as examples

Space Center

  • Astronaut Complex : Hire and train kerbonauts
  • Research and Development : Discover and Improve Parts (from a tech tree)
  • Part recovery [3]
  • Mission Control Room : Create flight plans and take on missions and challenges
  • Observatory : Discover new celestial bodies to visit

Spacecraft Construction

  • Kerbal Seats: External seat parts which allow Kerbals on EVA to approach and sit on them.[2]
  • Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
  • Tweakables : Context menu when rightclicking on a part[4]
  • Mining Parts
  • Stack Extensions : Fairings and solid-booster fuel plugs
  • Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?)
  • Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. [5]
  • More space station parts such as crew modules and solar panels

Physics / Dynamics

  • Wind / Turbulence conditions
  • Damage effects
  • New lighting system with better shadows
  • Better Aerodynamics

Scenery / Graphics

  • Map Filtering: By clicking on Filtering tabs you will be able view only a specific vessel type on the map[6][2]
  • Clouds (weather?)
  • Static Particles (cloudlets)
  • Long-duration smoke trails
  • Asteroids
  • 3 gas planets, moons and an asteroid belt [7]
  • Better scenery for space center scene
  • Matching launchpad scenery in flight
  • Cities and other geographic points of reference
  • Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you. [8]

Audio

  • ? More and better sound effects

Game / Engine

  • OSC Data Interface, for connectivity with external applications

Modding

  • A more complete SDK and documentation (You can help by adding to the wiki!)

Not happening

The following features have been confirmed to not be in the game

  • Steam achievements
  • Weapons or military features[9]
  • Alien civilizations[9]

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
OSX
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis

References

  1. Flags Continued” blog entry by HarvestR.
  2. 2.0 2.1 2.2 Update on the 0.20 Update” blog entry by HarvestR.
  3. [1] (invalid link)
  4. [2] (invalid link)
  5. Saving an Assembly
  6. Map Filtering!” blog entry by HarvestR.
  7. [UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
  8. [3] (invalid link)
  9. 9.0 9.1 What not to suggest