Parts/Engine/solidBoosterBACC/solidBoosterBACC.cfg
From Kerbal Space Program Wiki
PART { name = solidBooster1-1 module = Part author = NovaSilisko mesh = model.mu rescaleFactor = 1 node_stack_bottom = 0.0, -3.914617, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 3.920, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0 fx_exhaustFlame_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_yellow = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running fx_smokeTrail_medium = 0.0, -4, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = generalRocketry entryCost = 3000 cost = 1050 category = Engine subcategory = 0 title = BACC "Thumper" Solid Fuel Booster manufacturer = Rockomax Conglomerate description = Filled with a new, even more volatile fuel, the BACC offers semi-reliable performance at a good price. attachRules = 1,1,1,1,0 mass = 1.5 // heatConductivity = 0.04 // 1/3 default emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white... dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2200 // = 3900 stagingIcon = SOLID_BOOSTER bulkheadProfiles = size1, srf MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 300 heatProduction = 390 useEngineResponseTime = True engineAccelerationSpeed = 8.0 allowShutdown = False fxOffset = 0, 0, 0.35 EngineType = SolidBooster PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 180 key = 1 165 key = 6 0.001 } } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationEmissiveSRBLong } RESOURCE { name = SolidFuel amount = 600 maxAmount = 600 } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = False } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 2 thrustTransformName = thrustTransform } }