API:PartModule
From Kerbal Space Program Wiki
The PartModule consits of two types:
- PartModule class
- StartState enum
Contents
PartModule Class
Inherits | Implements |
---|---|
|
The PartModule class allows you to override its functions to intuitively control your parts.
The properties of this class have not been added.
PartModule Class
Inherits | Implements |
---|---|
MonoBehaviour | |
The PartModule class allows you to override its functions to intuitively control your parts.
Example
Called during the main menu loading stage.
using System; using UnityEngine; public class RandomPart : PartModule { public override void OnAwake() { Debug.Log("Hello World"); } }
Properties
The following is a list of properties in PartModule.
Name | Description
{{{properties}}} |
---|
Fields
The following is a list of fields in PartModule.
Signature | Description |
---|---|
bool isEnabled | The part state. |
string moduleName | The module's name. |
ProtoPartModuleSnapshot snapshot | ? |
Methods
The following are methods included in PartModule.
Signature | Description |
---|---|
constructor PartModule() | ? |
virtual string GetInfo() | Returns the part information displayed in the part list mouse-over information box. |
void Load(ConfigNode node) | ? |
virtual void OnActive() | Called when the part is active. |
virtual void OnAwake() | Called when the part is loaded, this can be more than once. |
virtual void OnFixedUpdate() | Per-PhysX frame update, Called only when the part is active! |
virtual void OnInactive() | Get the part information. |
virtual void OnInitialize() | ? |
virtual void OnLoad(ConfigNode node) | Called when the object is loaded from a save. |
virtual void OnSave(ConfigNode node) | Called when the object is saved. |
virtual void OnStart(StartState state) | Called during the part startup. |
virtual void OnUpdate() | Called when OnUpdate is called on the part. |
void Save(ConfigNode node) | ? |
Enumerations
The following is a list of enumerations in PartModule.
Name | Values
{{{enums}}} |
---|