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  • [[File:Kerballevel.png|thumb|The kerbonaut's specialization and level]]
    3 KB (109 words) - 08:08, 5 March 2024
  • ...jk halfrond bevindt zich een duidelijk zichtbare en zeer grote krater. Eve's oppervlakte heeft het meeste weg van paarse zandduinen. ...atmosfeer al even dicht als de atmosfeer op zeeniveau op Kerbin, en op Eve's zeeniveau wordt deze waarde vijfmaal zo hoog.
    3 KB (399 words) - 16:06, 12 April 2019
  • ...and expectations. Some things to keep in your mind while creating an asset(s); ...est tricount possible, without taking away from the integrity of the model's silhouette. When modeling one can get lost in adding detail, and whilst fin
    14 KB (2,361 words) - 22:00, 26 May 2024
  • ...de of Kerbin until the periapsis point touches the ground. However, Kerbin's atmosphere will slow us down, and we would land short roughly on the west c If, for some reason, the peri-Kerbin isn't right on the dot, here's what you can do to adjust your landing point:
    2 KB (419 words) - 20:01, 2 May 2019
  • ...relevant folder within the plugin's GameData folder, and put that into KSP's GameData folder. If there are multiple folders at that level with names tha What it is generally not recommended to do is install the plugin's GameData folder (or folders on a similar level) into that of KSP, as this m
    3 KB (498 words) - 14:53, 15 November 2020
  • The next step involves coding your first PartModule class. Quit shaking, it's actually very simple to add things to KSP, and won't take you very long to ...and extend PartModule. You don't need to add any ''using'' directives; It's in the global namespace as long as you have your KSP DLLs referenced correc
    7 KB (967 words) - 23:25, 17 March 2022
  • ...they are shoved into MyKSPSolution/bin/Plugins after being compiled so it's much easier to package, and so I can create parts in bin/Parts.
    2 KB (406 words) - 15:22, 1 October 2019
  • ...[w:Earth|Earth]] analog for the game but, unlike Earth, it has two [[moon]]s instead of one. They are named '''[[the Mun]]''' and '''[[Minmus]]'''. It i ...tellites: the larger Mun and the smaller Minmus. The Mun, resembling Earth's moon, is characterized by its gray, cratered surface, offering ample opport
    20 KB (2,852 words) - 07:24, 13 June 2024
  • ...]]. Before {{version|0.11}} of KSP1, which introduced an object for Kerbin's parent star and an orbital [[Map view]] where it was explicitly named, it w ...uired Δv to "sundive" from Kerbin orbit can be reduced to under 4 km/s.
    10 KB (1,532 words) - 01:50, 15 July 2023
  • | If torque isn't uniform across axes, it's displayed in pitch/yaw/roll, respectively.
    256 bytes (34 words) - 10:52, 11 January 2024
  • ...sea level (85&nbsp;s) is unusably low, its vacuum I<sub>sp</sub> (345&nbsp;s) is significantly higher than almost any engine of its size (apart from the ...ring, this makes it a good choice for lander engines. However, the Terrier's thrust is low; for large ships, it may not provide enough thrust in high-gr
    3 KB (422 words) - 06:45, 21 September 2021
  • The minimum thrust required for the Flea to lift its own weight off Kerbin's surface is about 9%, or about 14.7 kN. In most non-[[Sandbox mode|Sandbox]] games, a player's first rocket will be a [[Mk1 Command Pod]] atop a Flea. Because the Flea is
    4 KB (593 words) - 21:01, 19 June 2024
  • ...als die von Kerbin und ungefähr so viel wie die des Mondes (1,624&nbsp;m/s²). Es ist möglich [[Tutorial:Mun Landing/de|auf dem Mün zu landen]] oder ...laufbahn von 25&nbsp;km lässt sich mit einem ΔV von ungefähr 800&nbsp;m/s erzielen.
    6 KB (925 words) - 17:50, 1 March 2020
  • Note: this is not a complete listing of the class's members. It includes only the members that someone has figured out how to u ...your fly-by-wire callback (see below) because that just overrides the user's throttle setting, which may be nonzero, for one frame.</td>
    2 KB (292 words) - 15:43, 22 January 2020
  • ...to conclude that the "ice" is actually glass, much to the dismay of Minmus's Mystic Crunch Milkshakes.|}} ...d around Minmus for an object with an altitude of 0&nbsp;m is 171.5&nbsp;m/s.
    12 KB (1,873 words) - 15:23, 19 May 2024
  • ...default in the SPH is [[w:Bilateral_symmetry|bilateral/mirrored]]; the VAB's default is [[w:Radial_symmetry|radial symmetry]]. Since {{Version|0.90.0}} ...parts used for building a craft and the available range of [[action group]]s increases with the upgrade level of the building. The first level allows on
    4 KB (635 words) - 19:26, 11 September 2021
  • * Solar panels now use the proper inv square from FI's solar flux. ...un after drag cubes are loaded/created. Thus modules can access the part’s drag cube information in their info.
    4 KB (535 words) - 18:50, 17 March 2017
  • ...lhu|Cthulhu]] is a cosmic entity from [[w:H. P. Lovecraft|H.P. Lovecraft]]'s novels, and bears a slight resemblance to a Kraken. It has been reported th ...the center of mass), the rocket will clip through itself. While in Kerbin's low atmosphere, the bottom part of the link will start moving faster than t
    40 KB (6,889 words) - 10:47, 25 May 2024
  • ...helle. De haut en bas : Minuscule&nbsp;(Size&nbsp;0), Petit, Grand, et très grand&nbsp;(Size&nbsp;3).]] | Taille minuscule / 0.625m || 115 || 114 || 213 || 6 m/s || 2000°
    6 KB (831 words) - 17:57, 12 October 2020
  • ...ng gear|retractable wheel]] that is primarily used on atmospheric [[plane]]s, but may be used on other objects that need to roll. ...]s that roll on planet surfaces. They come equipped with [[electric light]]s.
    2 KB (388 words) - 05:34, 18 September 2021

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