Parts/Command/mk1Cockpits/mk1CrewCabin.cfg

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Revision as of 05:46, 26 November 2015 by VariousMetals (talk | contribs) (cfg from helper script)
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This is the configuration file for Mk1 Crew Cabin.
PART
{
	name = MK1CrewCabin
	module = Part
	author = Porkjet
	rescaleFactor = 1
	node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0
	//node_attach = 0.0, 0.0, -0.625, 0.0, 0.0, 1.0, 1
	TechRequired = generalConstruction
	entryCost = 2600
	cost = 550
	category = Utility
	subcategory = 0
	title = Mk1 Crew Cabin
	manufacturer = C7 Aerospace Division
	description = A cozy passenger cabin derived from a business jet and upgraded for use in spacecraft.
	attachRules = 1,0,1,1,0
	mass = 1
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 40
	maxTemp = 1000
	skinMaxTemp = 2000
	vesselType = Ship
	CrewCapacity = 2
	bulkheadProfiles = size1
	noAutoEVA = True
	MODEL
	{
		model = Squad/Parts/Command/mk1Cockpits/Cabin
	}
	INTERNAL
	{
		name = mk1CabinInternal
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 1.3
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Mk1Lights
		actionGUIName = Toggle Lights
		startEventGUIName = Lights On
		endEventGUIName = Lights Off
	}
}