Difference between revisions of "Campaign: Age of Rocketry"

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{{Episode||Space Race|Campaigns|prefix=Campaign:%20}}
 
== Introduction ==
 
Several thousand years ago, the Kerbese invented solid fuel rockets for their firework displays. Later, the Kermanss invented the K2 rocket during the Second Global War (which was fought over a schoolyard disagreement that somehow escalated into a violent, destructive war) capable of launching a relatively unguided ballistic missile to Allied territory, causing mass destruction. Two decades prior, Robert Kerman invented the liquid fueled rocket. Help each group maintain their progress toward the goal of a liquid fueled two stage rocket capable of reaching 70,000m, the beginning of space.
 
  
This campaign is designed to present you with a mission manifest that will allow you to accomplish the final goal of reliably launching an unmanned rocket on a controlled suborbital trajectory of your choosing. This is based on the V-2 Rocket and similar US rocket programs of the 30's and 40's.
 
 
===Specifications===
 
*'''Length:''' 1-2 hours
 
*'''Difficulty:''' 1/10 (Beginner)
 
*'''Skills needed:'''
 
# Vehicle assembly (see [[Tutorial:Basic Rocket Design|Basic Rocket Design]])
 
# Basic [[navball]] familiarity
 
# Overall, basic familiarity with the game's controls
 
# Spectator sporting skills at the least, if using MechJeb
 
*'''For version:''' Every version (tested on 0.21.276 - 1.0.1)
 
 
===Recommended mods===
 
* [http://forum.kerbalspaceprogram.com/index.php?/topic/92434-105-sounding-rockets-start-small-dream-big-031-20151109/ Sounding Rockets] - This mod has parts that can be used to fashion small rockets that could easily accomplish these early goals, including parts to make a rocket that greatly resembles the V2.
 
 
==Missions==
 
===Solid Fuel Rocketry===
 
*Launch [[RT-10 Solid Fuel Booster]] Rocket
 
#Unmanned (all rockets in this mission are unmanned)
 
#Rocket must contain: 1 [[RT-10 Solid Fuel Booster|RT-10 Booster]]
 
*Launch Two-[[Stage]] Solid Fuel Rocket
 
#Rocket must contain: [[parachute]], 2 solid fuel booster stages, electricity storage
 
#Final stage must be successfully retrieved with parachute system
 
:(Tip: To retrieve a craft, move the cursor to the center of the top of the screen.  This can only be done after landing or splashing down.)
 
 
===Liquid Fuel Rocketry===
 
*Launch LVT-30 Liquid Fuel Rocket Eastwards
 
#Rocket must contain: parachute, 1 LVT-30 rocket stage
 
#Land that thing in the ocean lest you worry the 'Kerbiets'
 
*Launch Two-Stage [[LV-T30 Liquid Fuel Engine|LV-T30 Liquid Fuel Rocket]] and Maintain 45 degrees Eastwards after 10km and Reach Space (70km)
 
#Rocket must contain: parachute, 1 [[LV-T30 Liquid Fuel Engine|LV-T30 engine]], stack decoupler, 1 [[LV-909 "Terrier" Liquid Fuel Engine|Terrier engine]] or smaller, [[Heat Shield (1.25m)|heat shield]] if applicable
 
#Enjoy the music once you reach 70km
 
:(Note: You do not need to establish an [[orbit]] - save that challenge for the [[Space Race]] campaign)
 
 
===K2 Rocket===
 
Those pesky Kermans...
 
*Launch [[LV-T30 Liquid Fuel Engine|LV-T30 Liquid Fuel Missile]] and control its [[Atmospheric entry|reentry point]]
 
#Missile must contain: 1 solid fuel booster stage, liquid fuel rocket stage, [[AV-R8 Winglet|control winglets]], no parachute
 
#Choose a pre-selected island
 
#Go above 70km
 
#Impact within visible range of the island.
 
:(Tip: The blue line indicating your trajectory does not account for atmospheric drag, so aim accordingly or use a mod)
 
 
==Final Word==
 
After your two-stage liquid fuel rocket is past 70km, you're well on your way to becoming the next Robert Kerman and igniting the [[Campaign: Space Race|Space Race]].
 
 
===Tips===
 
*Installing a mod that shows the landing site adjusting for air resistance and planet rotation, like Trajectories, will aid in the "K2 Rocket" step.
 
 
[[Category:Tutorials]]
 
[[Category:Campaigns]]
 

Revision as of 17:51, 17 March 2017