Difference between revisions of "Career Mode Compatibles Mods"

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{{Merge|Sorted Mods Library|Useful Tool Mods|discuss=Talk:Sorted_Mods_Library#Merging.3F|date=2014-05-29|mode=with}}
 
{{Merge|Sorted Mods Library|Useful Tool Mods|discuss=Talk:Sorted_Mods_Library#Merging.3F|date=2014-05-29|mode=with}}
  
Here is a short list of Mods that are fully compatible with the Career Mod and it's Tech Tree.
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Below is a short list of mods that are fully compatible with [[Career|career mode]] and it's [[technology tree]].
  
The list is not complete at all. Feel free to add new Mods here. Just give a short description of the features and how it's integrated in the tree without spoil.
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The list is not at all complete. Feel free to add new mods here. Just give a short description of the features and a general overview of how it integrates with the technology tree.
  
== Ships Parts ==
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== Parts ==
Collection of new ship parts.
 
  
* [http://kerbalspaceport.com/0-20-2-b9-aerospace-pack-r3-1/ B9 Aerospace Pack] : A parts collection for space planes. Very well designed and realistic than the stock part.
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=== [http://forum.kerbalspaceprogram.com/index.php?/topic/83570-122-b9-aerospace-release-621-dec-21-2016/ B9 Aerospace] ===
* [http://kerbalspaceport.com/0-18-1-kw-rocketry-overhauled/ KW Rocketry] : A parts collection for Rockets. Another excellent designed part collection. More realistic, close to actual rockets.
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An expanded collection of spaceplane parts. Many of the stock parts originated from this mod.
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=== [http://forum.kerbalspaceprogram.com/index.php?/topic/137762-12-kw-rocketry-redux-305-released/ KW Rocketry Redux] ===
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A set of parts that mimic real-life rockets such as Saturn V. Larger parts become available further down the tree.
  
 
== Realism ==
 
== Realism ==
  
Those mods adds realism to the simulation making the gameplay harder than before.
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Those mods adds realism to the simulation, which can make gameplay more difficult.
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=== [http://forum.kerbalspaceprogram.com/index.php?/topic/139167-122-remotetech-v183-2016-12-10/ RemoteTech] ===
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An alternative communication network (which significantly pre-dates the built-in feature) which has additional features.
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* Commands sent to distant probes are realistically delayed based on the limitations imposed by the speed of light.
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== Navigation Tools ==
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=== [https://kerbal.curseforge.com/projects/MechJeb MechJeb] ===
  
* [http://kerbalspaceport.com/remotetech2/ RemoteTech] '''(incompatible with 0.23.5)''' : Your probe won't react anymore when far from Kerbal.
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A complete set of autopilot tools which are unlocked progressively through the technology tree.  
** You'll have to create a complete network of communication satellites to guide them in deep space.
 
** Adds delay (because of light speed limitation) to the control of distant probes, making navigation really harder with distant planets
 
** Forgives control of probes when behind planet (in the dark side of the mum for instance)
 
  
== Navigation tools ==
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* Attitude locking (prograde, retrograde, node direction, vessel direction, etc.).
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* DeltaV calculation both in the editing and in-flight.
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* Information panels (current orbit, relative surface position, target position, etc.).
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* Creation and execution of maneuver nodes.
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* Automatic launching, landing, rendezvous, and docking.
  
* [http://kerbal.curseforge.com/ksp-mods/220221-mechjeb MechJeb] : A complete autopilot tools. Any of them are progressivelly dispatched in the Tech Tree. From :
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== Science Gathering ==
** attitude pilots (Prograde, retrograde, node direction, vessel direction and so on)
 
** a complete calculator (deltaV) in the edit mode.
 
** gives various information for anything in the game (ships, orbit, target, planets.....)
 
** Fine tune and execute nodes
 
** Auto lander, docker, and lifter.
 
** and a futuristic probe
 
  
== Scientifics Features ==
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=== [https://kerbal.curseforge.com/projects/scansat SCANsat]  ===
Gives scientific points and sometimes more.
 
  
* [http://forum.kerbalspaceprogram.com/threads/55832-PLUGIN-PARTS-0-23-SCANsat-terrain-mapping ScanSat Terrain Mapping] : Creates Maps of celestial bodies, detects anomalies (easter eggs), surface slopes and Biomes. The map created from your satellites can be analyzed and then provide science points depending on your map coverage. The detected biomes helps landing your craft on interesting point of each body.
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Generates maps of celestial bodies, detects anomalies (easter eggs), surface slopes, and biomes. A map can be analyzed, which provides science points based on its coverage.
* [https://github.com/Majiir/Kethane/wiki Kethane] : One of the most incredible addon of Kerbal. Adds a brand new fueling system in the game. Kerthane can be detected and drilled from any planet. It allows then to create fuel bases in moons as start points for long range exploration. It then change the all game rules in an excellent way.
 

Revision as of 02:00, 6 January 2017

It has been suggested that this page or section be merged with Sorted Mods Library and Useful Tool Mods. (Discuss) Proposed since 2014-05-29.

Below is a short list of mods that are fully compatible with career mode and it's technology tree.

The list is not at all complete. Feel free to add new mods here. Just give a short description of the features and a general overview of how it integrates with the technology tree.

Parts

B9 Aerospace

An expanded collection of spaceplane parts. Many of the stock parts originated from this mod.

KW Rocketry Redux

A set of parts that mimic real-life rockets such as Saturn V. Larger parts become available further down the tree.

Realism

Those mods adds realism to the simulation, which can make gameplay more difficult.

RemoteTech

An alternative communication network (which significantly pre-dates the built-in feature) which has additional features.

  • Commands sent to distant probes are realistically delayed based on the limitations imposed by the speed of light.

Navigation Tools

MechJeb

A complete set of autopilot tools which are unlocked progressively through the technology tree.

  • Attitude locking (prograde, retrograde, node direction, vessel direction, etc.).
  • DeltaV calculation both in the editing and in-flight.
  • Information panels (current orbit, relative surface position, target position, etc.).
  • Creation and execution of maneuver nodes.
  • Automatic launching, landing, rendezvous, and docking.

Science Gathering

SCANsat

Generates maps of celestial bodies, detects anomalies (easter eggs), surface slopes, and biomes. A map can be analyzed, which provides science points based on its coverage.