Difference between revisions of "Planned features/pl"

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(Created page with "The features listed here are planned for future versions of Kerbal Space Program. This list may change during the course of development. If a feature is present in a mod, ther...")
 
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The features listed here are planned for future versions of Kerbal Space Program.
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Wszystkie wymienione tutaj rzeczy tyczą się przyszłych wersji Kerbal Space Program.
This list may change during the course of development.
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Lista ta może się zmieniać w trakcie rozwoju.
If a feature is present in a mod, there may be a link to the mod.
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Jeśli funkcja jest obecna w modzie, może być link do modyfikacji.
  
== Future releases ==
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== Następne Wersje ==
  
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#ADFF2F">Green</span> have already been added to the game, and entries in <span style = "background:#42C0FB">Blue</span> are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in <span style = "background:#EEFF00">Yellow</span> have been partially implemented.
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Ta lista pokazuje wszystkie funkcje, które pojawią się w przyszłych wersjach. Wpisy wyróżnione kolorem <span style = "background:#ADFF2F">Zielonym</span> zostały dodane do gry, wpisy oznaczone na <span style = "background:#42C0FB">Niebiesko</span> są panowane w następnej aktualizacji (niedługo), lecz należy mieć świadomość że mogą być przesunięte na następną aktualizacje. Wpisy oznaczone na <span style = "background:#EEFF00">Żółto</span> zostały zaimplementowane częściowo.
  
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
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=== Operacje lotnicze ===
  
 
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* <span style = "background:#ADFF2F">Lepsza kontrola spadochronu</span>
=== Flight Operations===
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* <span style = "background:#ADFF2F">Widok mapy trajektorii i orbity</span>
 
 
* <span style = "background:#ADFF2F">Better parachute control[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]</span>
 
* <span style = "background:#ADFF2F">Trajectory/Orbital Display UI</span>
 
 
* <span style = "background:#ADFF2F">Full [[map view]] with 3D trajectory/orbital information</span>
 
* <span style = "background:#ADFF2F">Full [[map view]] with 3D trajectory/orbital information</span>
 
* <span style = "background:#ADFF2F">An action groups system, for assigning parts or groups of parts to specific keys and buttons
 
* <span style = "background:#ADFF2F">An action groups system, for assigning parts or groups of parts to specific keys and buttons

Revision as of 19:34, 9 December 2012

Wszystkie wymienione tutaj rzeczy tyczą się przyszłych wersji Kerbal Space Program. Lista ta może się zmieniać w trakcie rozwoju. Jeśli funkcja jest obecna w modzie, może być link do modyfikacji.

Następne Wersje

Ta lista pokazuje wszystkie funkcje, które pojawią się w przyszłych wersjach. Wpisy wyróżnione kolorem Zielonym zostały dodane do gry, wpisy oznaczone na Niebiesko są panowane w następnej aktualizacji (niedługo), lecz należy mieć świadomość że mogą być przesunięte na następną aktualizacje. Wpisy oznaczone na Żółto zostały zaimplementowane częściowo.

Operacje lotnicze

  • Lepsza kontrola spadochronu
  • Widok mapy trajektorii i orbity
  • Full map view with 3D trajectory/orbital information
  • An action groups system, for assigning parts or groups of parts to specific keys and buttons
  • E.V.As- Extravehicular activities (Moving around outside of the Craft)
  • I.V.As- Intravehicular activity
  • Enhanced I.V.As (Moving and interacting inside of the Craft)
  • Internal and Camera views with a full virtual cockpit
  • Persistence (saving) and switching between multiple ships
  • Docking
  • Time acceleration [1]
  • Renaming vessels and changing their icon in Map Veiw
  • Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
  • Prebuilt ships, for tutorials or as examples
  • Training scenarios as in-depth tutorials

Space Center

  • Astronaut Complex : Hire and train kerbonauts
  • Research and Development : Discover and Improve Parts (from a tech tree)
  • Part recovery[2]
  • Runway : to land on or launch from
  • A small dirt runway on an island near KSC
  • Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction
  • Mission Control Room : Create flight plans and take on missions and challenges
  • Tracking Station: Keep track of orbiting objects and ongoing missions
  • Observatory : Discover new celestial bodies to visit

Spacecraft Construction

  • Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
  • Tweakables : Context menu when rightclicking on a part[3]
  • Stack Extensions : Fairings, structural reinforcements and solid-booster fuel plugs
  • Side-mounts : Liquid-fueled parallel stages, drop-tanks, and cargo pods
  • Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?) Center of mass, thrust, lift and drag
  • Probe Parts and Electrical Systems
  • Overhauled model on most parts
  • Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. [4]
  • Space station parts such as crew modules and solar panels

Physics / Dynamics

  • Better model of atmospheric pressure and drag.
  • Splashdowns and floating parts.
  • Wind / Turbulence conditions
  • Reentry heat
  • New lighting system with better shadows
  • Possibility of reentry heat weakening structural connections [5]

Scenery / Graphics

  • Procedural quadtree-based terrain engine
  • Clouds (weather?)
  • Static Particles (cloudlets)
  • Long-duration smoke trails
  • Fuel-dependent larger explosions
  • Asteroids
  • A dwarf planet (Dres) and a new Jool moon (Pol)
  • 4 planets and 6 moons [6]
  • 3 gas planets, moons and an asteroid belt[7]
  • Better scenery for space center scene
  • Art passes on Moho, Eve, Kerbin, Duna, and Tylo.
  • Matching launchpad scenery in flight
  • Cities and other geographic points of reference
  • Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.[8]

Audio

  • ​ More and better sound effects
  • In-Game Music

Game / Engine

  • Settings Screen
  • Input Mapping
  • In-Game Settings screen
  • Joystick/Gamepad support
  • Mac OS X Support
  • OSC Data Interface, for connectivity with external applications
  • Faster game loading


Modding

  • A more complete SDK and documentation (You can help by adding to the wiki!)
  • Normal map support for part textures
  • More modding opportunities than just parts

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
OSX
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis