MakingHistory/Parts/Engine/LiquidEngineKE-1.cfg
From Kerbal Space Program Wiki
PART { name = LiquidEngineKE-1 module = Part author = RoverDude rescaleFactor = 1.0 node_stack_top = 0.0, 0.8, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.7, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2 fx_exhaustFlame_blue = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -2, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -2, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = veryHeavyRocketry entryCost = 32000 cost = 8000 category = Engine subcategory = 0 title = #autoLOC_8310012 //#autoLOC_8310012 = Kerbodyne KE-1 "Mastodon" Liquid Fuel Engine manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne description = #autoLOC_8310013 //#autoLOC_8310013 = Description Creation Pending attachRules = 1,1,1,1,0 mass = 5.0 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 15 breakingForce = 150 breakingTorque = 150 maxTemp = 2000 // = 3000 fuelCrossFeed = True bulkheadProfiles = size1, size1p5, size2, srf tags = #autoLOC_8310014 //#autoLOC_8310014 = saturn launch rocket motor engine propuls (mastodon MODEL { model = SquadExpansion/MakingHistory/Parts/Engine/Assets/KE-1 } MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud2x2 position = 0,0.0,0 scale = 1,1.333,1 iconHidden = true } MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud2x3 position = 0,0.2,0 scale = 1,1.08,1 iconHidden = true } MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud2x4 scale = 1.01,1,1.01 position = 0,0.799,0 iconHidden = true } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 1350 heatProduction = 175 fxOffset = 0, 0, 0.1 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.35 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 305 key = 1 290 key = 9 0.001 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 8.0 } } MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 5 gimbalResponseSpeed = 20 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = TgtPA rotatorsName = PistonA } CONSTRAINLOOKFX { targetName = TgtPB rotatorsName = PistonB } CONSTRAINLOOKFX { targetName = TgtSA rotatorsName = StabA } CONSTRAINLOOKFX { targetName = TgtSB rotatorsName = StabB } CONSTRAINLOOKFX { targetName = TgtLFTop rotatorsName = LFTop } CONSTRAINLOOKFX { targetName = TgtOxTop rotatorsName = OxTop } CONSTRAINLOOKFX { targetName = TgtLFBot rotatorsName = LFBot } CONSTRAINLOOKFX { targetName = TgtOxBot rotatorsName = OxBot } } MODULE { name = ModulePartVariants baseVariant = Full VARIANT { name = Full displayName = #autoLOC_8007106 primaryColor = #3a562a secondaryColor = #9e7100 sizeGroup = GroupA GAMEOBJECTS { Mount1 = true Mount2 = true Shroud2x2 = false Shroud2x3 = false Shroud2x4 = true } NODES { node_stack_bottom = 0.0, -2.95, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Mid displayName = #autoLOC_8007107 primaryColor = #3a562a secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { Mount1 = true Mount2 = false Shroud2x2 = false Shroud2x3 = true Shroud2x4 = false } NODES { node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2 } } VARIANT { name = Bare displayName = #autoLOC_8007108 themeName = Bare primaryColor = #999999 secondaryColor = #cecece sizeGroup = GroupC GAMEOBJECTS { Mount1 = false Mount2 = false Shroud2x2 = true Shroud2x3 = false Shroud2x4 = false } NODES { node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2 } } } MODULE { name = ModuleJettison jettisonName = Shroud2x2,Shroud2x3,Shroud2x4 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 1 maxDistance = 80 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } }