MakingHistory/Parts/Engine/LiquidEngineRK-7.cfg
From Kerbal Space Program Wiki
PART { name = LiquidEngineRK-7 module = Part author = RoverDude rescaleFactor = 1.0 node_attach = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1 node_stack_top = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0, 1 fx_exhaustFlame_yellow_tiny = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running fx_smokeTrail_light = 0.0, -1, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -1, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = heavierRocketry entryCost = 4400 cost = 1100 category = Engine subcategory = 0 title = #autoLOC_8310068 //#autoLOC_8310068 = RK-7 "Kodiak" Liquid Fueled Enine manufacturer = #autoLOC_501639 //#autoLOC_501639 = Reaction Systems Ltd description = #autoLOC_8310069 //#autoLOC_8310069 = Description Creation Pending attachRules = 1,1,1,1,0 mass = 1.25 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 2 crashTolerance = 9 breakingForce = 150 breakingTorque = 150 maxTemp = 2000 // = 3000 fuelCrossFeed = True bulkheadProfiles = size1p5, srf tags = #autoLOC_8310070 //#autoLOC_8310070 = fueltank ?lfo liquid oxidizer propellant rocket (kodiak MODEL { model = SquadExpansion/MakingHistory/Parts/Engine/Assets/RK-7 } //Bare Shroud MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1p5x2 position = 0,0.75,0 iconHidden = true } //1.25 Shroud MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1x0 position = 0,-0.667,0 iconHidden = true } //1.875 Shroud MODEL { model = SquadExpansion/MakingHistory/Parts/SharedAssets/Shroud1p5x0 position = 0,-0.675,0 iconHidden = true } MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 260 heatProduction = 175 fxOffset = 0, 0, 0 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.35 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 300 key = 1 285 key = 9 0.001 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 5.0 } } MODULE { name = ModulePartVariants baseVariant = Bare VARIANT { name = Bare displayName = #autoLOC_8007109 themeName = Bare primaryColor = #cc0e0e secondaryColor = #000000 sizeGroup = GroupA GAMEOBJECTS { BT_1p5 = false BT_1 = false MountRing = true Shroud1p5x2 = true Shroud1x0 = false Shroud1p5x0 = false } NODES { node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = ShroudSmall displayName = #autoLOC_8007110 themeName = Shroud primaryColor = #ffffff secondaryColor = #999999 sizeGroup = GroupA GAMEOBJECTS { BT_1p5 = false BT_1 = true MountRing = false Shroud1p5x2 = false Shroud1x0 = true Shroud1p5x0 = false } NODES { node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1 } } VARIANT { name = ShroudBig displayName = #autoLOC_8007111 primaryColor = #ffffff secondaryColor = #999999 sizeGroup = GroupB GAMEOBJECTS { BT_1p5 = true BT_1 = false MountRing = false Shroud1p5x2 = false Shroud1x0 = false Shroud1p5x0 = true } NODES { node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2 } } } MODULE { name = ModuleJettison jettisonName = Shroud1p5x2,Shroud1p5x0,Shroud1x0 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.1 jettisonForce = 5 jettisonDirection = 0 0 1 } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.5 maxDistance = 30 falloff = 1.7 thrustTransformName = thrustTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleCargoPart stackableQuantity = 1 packedVolume = -1 } }