Parts/Utility/Fireworks/fireworksLauncherBig.cfg
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PART
{
name = fireworksLauncherBig
module = Part
author = Squad
MODEL
{
model = Squad/Parts/Utility/Fireworks/Assets/fireworksLauncherBig
}
node_attach = 0.0, -0.208533, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom = 0.0, -0.175, 0.0, 0.0, -1.0, 0.0, 1
rescaleFactor = 1.0
TechRequired = advRocketry
entryCost = 50
cost = 200
category = Utility
subcategory = 0
title = #autoLOC_6005137 //#autoLOC_6005137 = Starshot-32
manufacturer = #autoLOC_501639 //#autoLOC_501639 = Reaction Systems Ltd
description = #autoLOC_6005139
attachRules = 1,1,0,1,0
mass = 0.03
dragModelType = default
crashTolerance = 6
maxTemp = 1200 // = 1200
PhysicsSignificance = 1
bulkheadProfiles = srf
tags = firework fire
MODULE
{
name = ModuleCargoPart
packedVolume = 400
stackableQuantity = 4
}
MODULE
{
name = ModulePartFirework
shellMass = 6
maxShots = 32
}
EFFECTS
{
Whistle
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/fireworks_whistle.wav
maxVolumeDistance = 150
}
}
Thump
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/fireworks_launch_boom.wav
maxVolumeDistance = 150
}
}
Explosion0
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/fireworks_explosion_2.wav
maxVolumeDistance = 150
}
}
Explosion1
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/fireworks_explosion_3.wav
maxVolumeDistance = 150
}
}
Explosion2
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/fireworks_explosion_4.wav
maxVolumeDistance = 150
}
}
}
}