Parts/Wheel/LandingGear/GearFixed.cfg

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This is the configuration file for LY-01 Fixed Landing Gear.
PART
{
	name = GearFixed
	module = Part
	author = Porkjet
	mesh = model.mu
	scale = 1.0
	rescaleFactor = 1.0
	mirrorRefAxis = 0, 0, 1
	node_attach = 0.00, 0.00, 0.00, 1.0, 90.0, 0.0, 1
	TechRequired = aviation
	entryCost = 500
	cost = 100
	category = Ground
	subcategory = 0
	title = LY-01 Fixed Landing Gear
	manufacturer = LightYear Tire Company		// it can't all be [C7 Aerospace Division]
	description = Simple wheel-on-a-stick Landing Gear to bring your birds down safely. (That means your airplanes, LightYear Co. does not encourage attempting to attach landing gear to actual birds)
	attachRules = 1,1,1,1,1
	mass = 0.022
	thermalMassModifier = 4.0 
	// heatConductivity = 0.06
	emissiveConstant = 0.95
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 1
	maxTemp = 1000 
	crashTolerance = 125
	breakingForce = 50
	breakingTorque = 50
	PhysicsSignificance = 0
	bulkheadProfiles = srf
	tags = aero (air aircraft ground plane roll takeoff taxi wheel
	
	CoMOffset = 0, -0.675, 0
	
	MODEL
	{
		model = Squad/Parts/Wheel/LandingGear/GearFixed
		scale = 1, 1, 1
	}
	MODULE
	{
		name = ModuleWheelBase
		
		wheelColliderTransformName = WheelCollider		
		wheelTransformName = WheelPivot
		
		wheelType = FREE

		// setting this to true will override the radius and center parameters
		FitWheelColliderToMesh = False		
		radius = 0.2
		center = 0,0,0
		mass = 0.018
		groundHeightOffset = 1.11
				
		TooltipTitle = Landing Gear
		TooltipPrimaryField = Fixed, Unpowered
		
		frictionSharpness = 50.0
	}
	MODULE
	{
		name = ModuleWheelSuspension
		baseModuleIndex = 0
		
		suspensionDistance = 0.2
		suspensionOffset = 0.0
		targetPosition = 0.6
		springRatio = 15
		damperRatio = 0.3
		boostRatio = 0.75
		useAutoBoost = False
		
		suppressModuleInfo = True
	}
	MODULE
	{
		name = ModuleWheelBrakes
		baseModuleIndex = 0
		
		maxBrakeTorque = 2		
		brakeResponse = 1
	}
	MODULE
	{
		name = ModuleWheelDamage
		baseModuleIndex = 0
		
		stressTolerance = 2000
		impactTolerance = 1000
		deflectionMagnitude = 0.5
		deflectionSharpness = 2.0
		slipMagnitude = 1.5
		slipSharpness = 2.0
		explodeMultiplier = 1.0
	}
}