Serenity/Parts/DeployedScience/centralStation.cfg
From Kerbal Space Program Wiki
PART { name = DeployedCentralStation module = Part author = Squad MODEL { model=SquadExpansion/Serenity/Parts/DeployedScience/Assets/CentralStation } rescaleFactor = 1 CoMOffset = 0, 0.14, 0 CoLOffset = 0, 0.14, 0 CoPOffset = 0, 0.14, 0 //node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0 TechRequired = spaceExploration entryCost = 3000 cost = 800 category = Cargo subcategory = 0 title = #autoLOC_6012003 //#autoLOC_6012003 = Probodobodyne Experiment Control Station manufacturer = #autoLOC_501633 //#autoLOC_501633 = Probodobodyne Inc description = #autoLOC_6012000 //#autoLOC_6012000 = The Probodobodyne Experiment Control Station coordinates and controls both power and data from nearby deployed parts, and coordinates sending it back to Kerbin.\n\nBe sure to use one, if you want to generate any useful data.\n\nCan be left to gather data over long periods of time, as the loneliness circuits were disabled during testing. <color=orange>Needs a deployed power unit to operate.</color> attachRules = 0,0,0,0,0 mass = 0.05 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 10 maxTemp = 1200 // = 1200 tags = #autoLOC_6012001 //#autoLOC_6012001 = control core science cargo deploy EFFECTS { Deploy { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_central_station_start maxVolumeDistance = 150 } } Active { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_central_station_loop loop = true volume = 0.0 0.0 volume = 1.0 1.0 maxVolumeDistance = 150 } } Retract { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_central_station_end maxVolumeDistance = 150 } } } MODULE { name = ModuleGroundExpControl packedVolume = 35 powerUnitsProduced = 0 powerUnitsRequired = 1 antennaType = DIRECT antennaPower = 500000 antennaCombinable = True antennaCombinableExponent = 1 placementAllowXRotation = false placementAllowZRotation = false } MODULE { name = ModuleAnimationGroup deployAnimationName = CSDeploy activeAnimationName = CSIdle suppressActionsEvents = true displayActions = false stopActiveAnimIfDisabled = true deployEffectName = Deploy activeEffectName = Active retractEffectName = Retract realTimeAnimation = true } }