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  • * Three new buttons beside Resources in flight UI: Contracts, and Notifications * Fixed some buttons not being locked out properly on the Tracking Station and possibly other sc
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...the /Props/ directory. Describes aspects of parts used on IVAs, included buttons, switches, dials, and screens.
    58 KB (8,218 words) - 06:31, 2 January 2022
  • .... There is an “Enable Advanced Mode” switch on the top, toggling extra buttons to sort by '''Module''', '''Resource''', '''Manufacturer''', or '''Tech Lev
    14 KB (2,239 words) - 07:28, 21 January 2018
  • ...C screen, the screen becomes locked and stuck. The player can still click buttons and control some parts of the game, but cannot exit the current building or ...sion and start slowly spinning around in circles. The Space Center and RCS buttons will stop working. The pause menu will also stop working causing the player
    40 KB (6,809 words) - 02:38, 8 April 2024
  • | Buttons to highlight and switch active vessels.
    66 KB (6,001 words) - 15:41, 24 December 2017
  • Next to the yellow buttons are three more, green buttons, vertically aligned. From top to bottom these allow you to get a visual mar This is described in the [[Controls]] in detail. In short: Use the WASDQE buttons to rotate pieces in 90° steps before placing. When holding Shift while pre
    30 KB (5,132 words) - 00:52, 27 January 2020
  • Next to the yellow buttons are three more, green buttons, vertically aligned. From top to bottom these allow you to get a visual mar This is described in the [[Controls]] in detail. In short: Use the WASDQE buttons to rotate pieces in 90° steps before placing . When holding Shift while pr
    29 KB (4,720 words) - 16:56, 22 January 2020
  • ...hem). Set the prograde vector to about 850m/s, then use the small plus/add buttons to add waiting orbits (if required). Play around until you find a intercept
    11 KB (1,917 words) - 10:28, 9 February 2022
  • ...e pages for each tab, which can be switched between using the double arrow buttons on the bottom of the parts tab. There are also 3 blue buttons at the top center/left. The first is "construction mode", where you can pla
    48 KB (7,987 words) - 17:05, 1 May 2016
  • ...l statistics about the currently selected object are available through the buttons in the lower right like while in map view; craft have a crew manifest (if c
    6 KB (912 words) - 08:57, 27 June 2021
  • ...the [[KSC]](or click on the building with the rocket inside at the row of buttons on the bottom left corner of your screen), it will say [[Vehicle Assembly B
    27 KB (4,582 words) - 12:23, 8 February 2023
  • Use the three Mass, Lift, and Thrust buttons (located to the left side of the parts) to see where lift, drag, and thrust
    10 KB (1,679 words) - 11:05, 15 May 2021
  • So you want to make a GUI in your KSP, with buttons and sliders and all that fun stuff? Well this page isn't going to help you
    1 KB (209 words) - 11:45, 23 January 2020
  • the second half. To compensate for that, you could use the buttons for
    20 KB (3,570 words) - 15:24, 24 September 2021
  • [[File:TwoBlue.jpg|thumbnail|left|The Orbit Buttons]] ==== Orbit buttons ====
    10 KB (1,661 words) - 14:58, 24 October 2018
  • ...olding the {{Key press|[[Mod]]}} key and then using the ''in'' and ''out'' buttons under the resource indicators. The transfer is stopped automatically once t
    4 KB (686 words) - 22:40, 28 March 2016
  • ...on group''' is a group of part actions that can be triggered using certain buttons or keys. They can be configured under the ''Action Groups'' tab in the [[VA
    4 KB (663 words) - 17:16, 1 September 2021
  • ...on the console versions by pausing the game and pressing this sequence of buttons on the controller (See [[w:Konami Code|Konami Code]]):<br />
    8 KB (1,248 words) - 06:58, 25 March 2023
  • Explanation of the five bottom left buttons:
    15 KB (2,062 words) - 23:42, 2 June 2023
  • * Fixed some buttons not being locked out properly on the Tracking Station and possibly other sc * UI: Fixed an issue with popup dialogs cutting out content (text and buttons) when multiple dialogs were spawned at once.
    69 KB (10,522 words) - 15:21, 7 March 2020

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