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  • * Fix Intermediate Construction tutorial. * Fix Advanced Construction tutorial.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...s, []'s, or it looks like programming, the config is using Module Manager. It is well documented [https://forum.kerbalspaceprogram.com/index.php?/topic/5 ...ven though Squad themselves are horribly inconsistent when building parts, it is best to have the name of the folder, and the names of each of the meshes
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...Space Plane Hangar”), abbreviated '''SPH''', is one of the two [[craft]] construction facilities at the [[Kerbal Space Center]] (KSC). It is the longest and widest building at the KSC, and second largest overall. It lies at the northern side of the complex.
    4 KB (635 words) - 19:26, 11 September 2021
  • ...tars for gender purposes.]]” in the forums</ref><ref>“[[thread:50320|A general address on Kerbal gender]]” in the forums</ref> *It is also possible that they have the ability to enter a known psychological
    14 KB (2,242 words) - 14:24, 14 March 2023
  • * Tweaked some parameters on the SAS to make it more responsive. ...possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • ...possible to assign crew manually to missions before launch, both from the Construction Facilities and from Launch Sites. ...n, letting you set the ship's attitude without having to constantly toggle it.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...lets the player ''power'' a vehicle's thrust using suspension-based parts. It is part of a wider group of phantom force-based exploits, including the [[D ...od, and can vary from around 200m at the KSC to c.6km on Minmus depending (it is thought) on the altitude of the local terrain of the relevant biome. At
    8 KB (1,264 words) - 10:44, 10 April 2022
  • ...e percentage widths but it doesn't really work well. If you know how to do it properly so that similar data between tables are aligned vertically, please ...some table borders are randomly thicker - I have no idea why or how to fix it :( -->
    41 KB (5,129 words) - 22:59, 5 April 2024
  • * [[EVA Construction Mode|EVA建造モード]]を実装 * Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
    83 KB (10,938 words) - 13:48, 25 January 2024
  • * Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources. * It is now possible to delete the first part on a vessel, and replace it.
    77 KB (10,508 words) - 14:03, 14 March 2020
  • ...al size|"size" or "radial size"]] of a part) do you want the module to be. It should be noted that only a part's displayed mass and lift properties (you ...because either there is no node to attach it to (if it requires nodes), or it is currently "clipping" (colliding) with a previously placed part. If symme
    51 KB (7,784 words) - 13:50, 14 March 2020
  • ...e percentage widths but it doesn't really work well. If you know how to do it properly so that similar data between tables are aligned vertically, please ...some table borders are randomly thicker - I have no idea why or how to fix it :( -->This page lists various fan-made tools that can help calculations rel
    34 KB (4,269 words) - 18:08, 18 February 2020
  • ...d information on each subject. This manual is '''NOT''' a walkthrough, but it will provide the fundamentals needed to play [[KSP]] in its entirety. == Basic Vehicle Construction ==
    49 KB (8,180 words) - 11:41, 25 May 2019
  • ...nt a smoke effect to be visible both when the part activates and also when it deactivates itself, you can do this: ...Bear in mind that this value has no meaning in Sandbox or Science Modes. It is only used in Career Mode.
    54 KB (5,910 words) - 15:44, 7 March 2020
  • * New [[Engineer's report]] Toolbar App, provides warnings and advice during construction, notifying players of possible design issues with their ships. * Shift+Clicking a 'frozen' part in the editor will detach it from its parent.
    14 KB (2,089 words) - 17:26, 14 March 2020
  • * Greatly improved tire friction model and general handling. ...rtain range of other parts on a vessel. Where this sphere is and how large it is are configurable in the settings file.
    27 KB (4,010 words) - 18:49, 17 March 2017
  • * Gave KerbNet auto-refresh settings to allow it to refresh without player intervention. ...s that encounter two bodies now correctly show the first encounter even if it is further out (eg, Mun stealing a Minmus encounter).
    36 KB (5,516 words) - 02:24, 13 July 2017
  • ...tars for gender purposes.]]” in the forums</ref><ref>“[[thread:50320|A general address on Kerbal gender]]” in the forums</ref> *It is also possible that they have the ability to enter a known psychological
    14 KB (1,986 words) - 01:55, 29 February 2024
  • ...erbals that pilot your craft. If you don't know where to start, then leave it to me. ...ually pretty easy because you can launch a craft, then immediately recover it afterwards for ten times the funds.
    18 KB (3,167 words) - 15:44, 3 April 2021