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  • * Changed the names of launchpad and runway objects to be more descriptive when you crash into * UI: Added some sanity checking to text fields (vessel names and saves), so illegal characters don't cause trouble.
    80 KB (12,291 words) - 00:25, 12 January 2023
  • ...well as adding, removing or adjusting [[API:PartModule|part modules]], for example increasing an engine's thrust or adding resource storage capacity. ...nt when building parts, it is best to have the name of the folder, and the names of each of the meshes match the name of the part inside the cfg file (not t
    58 KB (8,218 words) - 06:31, 2 January 2022
  • ...ese objects are defined by their names in the 3D scene (tag name). The tag names define the function of a 3D object. ==Nodes and Tag Names==
    16 KB (2,623 words) - 08:33, 8 April 2024
  • ...detail how to modify or create Kerbals. Customization is limited to their names, gender, type, behavior, and status. ...a comma. The “Recover” event is an exception and does not have an SOI parameter.
    6 KB (894 words) - 10:44, 6 September 2021
  • * Changed the names of launchpad and runway objects to be more descriptive when you crash into * UI: Added some sanity checking to text fields (vessel names and saves), so illegal characters don't cause trouble.
    69 KB (10,522 words) - 15:21, 7 March 2020
  • * Changed the names of launchpad and runway objects to be more descriptive when you crash into * UI: Added some sanity checking to text fields (vessel names and saves), so illegal characters don't cause trouble.
    90 KB (10,733 words) - 21:23, 12 July 2019
  • ...ese objects are defined by their names in the 3D scene (tag name). The tag names define the function of a 3D object. All objects (nodes) that have a function in the model have names that start with 'node'.
    21 KB (2,093 words) - 12:09, 25 May 2019
  • * Changed the names of launchpad and runway objects to be more descriptive when you crash into * UI: Added some sanity checking to text fields (vessel names and saves), so illegal characters don't cause trouble.
    75 KB (11,980 words) - 08:28, 23 June 2015
  • * Contracts will fail if the deadline expires or if some critical parameter fails (like killing a Kerbal in a mission to rescue him). * Added new unique names for Kerbals, suggested by the Community Logo Design Contest winners.
    10 KB (1,480 words) - 18:50, 17 March 2017
  • ...e does. Specific variables are associated with each [module].[name]. For example, the Clamp-O-Tron Docking Port Sr. has the MODULE.name ModuleDockingNode an ! variable !! example !! definition
    72 KB (8,603 words) - 05:48, 5 July 2021
  • * Changed the names of launchpad and runway objects to be more descriptive when you crash into * UI: Added some sanity checking to text fields (vessel names and saves), so illegal characters don't cause trouble.
    83 KB (10,938 words) - 13:48, 25 January 2024
  • * Changed the names of launchpad and runway objects to be more descriptive when you crash into * UI: Added some sanity checking to text fields (vessel names and saves), so illegal characters don't cause trouble.
    77 KB (10,508 words) - 14:03, 14 March 2020
  • ...e vector that a part will orient itself on when attaching to the node. For example, a fuel tank with a node_stack_bottom will have angx, angy, and angz values ...es may be either 0 (small half-meter node), 1 (normal), or 2 (large). This parameter is optional and will default to 1 if nothing is specified.
    54 KB (5,910 words) - 15:44, 7 March 2020
  • ...persistent pastel colors if they bracket their names. [Bracket] your class names in debug logs modders. * Added new debug screen for creating kerbals with specific names, genders, skills, levels, and classes.
    36 KB (5,516 words) - 02:24, 13 July 2017
  • * Fix [[Contracts]] parameter completion log and SMS App firing in all cases. * Fix for missions or saved games names containing invalid characters freezing the game.
    3 KB (453 words) - 23:17, 27 April 2018