Definition of biome
Please don't generate and spread disinformation. Biomes are ecological organizations of living beings and mineral world. A huge crater on the Moon is not a biome - there is no life out there.
That's why we need to explain what biomes are in real life, and what do they represent in Kerbal Space Program, where they have a special meaning. Squad should've never named those regions biomes, but they did, so it's best to set things straight.
User AironCel says there is surface water in every biome on Kerbin.
My own in-game hunting found water in every biome except Mountains. Scouting a few watery areas that KerbalMaps.com identified as Mountains turned out not to be in Highlands, Shores, or Water in-game (their maps proved imperfect a few times). But I'd love to be wrong; I'd just like to see some verifiable proof!
- check the river at 31N 42W. it doesnt look like it on kerbalmaps, but it extends into the mountain biome quite a bit. I have SrfSplash mountain science in my archive, will post screenshot if you can't verify yourself. -- AironCel (talk) 18:56, 28 April 2014 (CDT)
- since 0.90 this might not be true anymore. I am having a hard time finding places for a water landing in either Mountain, Highlands or Badlands. The usual spots don't work anymore, and are mostly Shore now. I also cannot find a place for a ground landing in the Water biome. Although the text concerning different landing states no longer is present in this article, it might be a good idea to include a note somewhere if it is indeed no longer possible to find mountain water etc... -- AironCel (talk) 16:49, 20 May 2015 (UTC)
There is still surface water in every biome on Kerbin as of 1.0.5. I put lat/lon coordinates in the Science Tutorial that is referenced in this biome article. Bewing (talk) 04:06, 1 February 2016 (UTC)
I should note that the Location Biomes is missing several areas in the Kerbal Space Center, and it lists several areas as "only applicable to mystery goo" and suchlike. Let me state this, it is NOT only applicable to Mystery Goo. The following locations were recorded in my save file for Temperature, Pressure, Gravity, Seismic, Crew Report, EVA Report, Mystery Goo, Surface Sample (sometimes you have to jump against the side of a building to register), Materials Lab, AND Atmospheric sensor. That's like... everything.
KerbinSrfLandedKSC KerbinSrfLandedLaunchpadKerbinSrfLandedRunway KerbinSrfLandedAdministration KerbinSrfLandedAstronautComplex KerbinSrfLandedCrawlerway KerbinSrfLandedFlagPole KerbinSrfLandedMissionControl KerbinSrfLandedR&D KerbinSrfLandedR&DCentralBuilding KerbinSrfLandedR&DMainBuilding KerbinSrfLandedR&DObservatory KerbinSrfLandedR&DSideLab KerbinSrfLandedR&DSmallLab KerbinSrfLandedR&DWindTunnel KerbinSrfLandedSPH KerbinSrfLandedSPHMainBuilding KerbinSrfLandedSPHRoundTank KerbinSrfLandedSPHTanks KerbinSrfLandedSPHWaterTower KerbinSrfLandedTrackingStation KerbinSrfLandedTrackingStationDishEast KerbinSrfLandedTrackingStationDishNorth KerbinSrfLandedTrackingStationDishSouth KerbinSrfLandedTrackingStationHub KerbinSrfLandedVAB KerbinSrfLandedVABMainBuilding KerbinSrfLandedVABPodMemorial KerbinSrfLandedVABRoundTank KerbinSrfLandedVABTanks
It should be noted that I was operating an incredibly tiny rover-like vehicle named the "Pain is Cupcake"; the tiny size of the vehicle may have contributed to the ease with which I caught the boundaries of buildings and whatnot.
- All of the sub-biomes at KSC seem to have gone in 1.0, leaving the original one-per-area / one-per-building biomes. Not terribly surprising, as it seemed quite excessive. I've trimmed the list down to just the one-per-area biomes.
- --Murph (talk) 04:30, 1 May 2015 (UTC)
- I was premature in removing those sub-biomes. It seems that they are not available until the buildings are upgraded. I have restored them to the list (a few days ago, just forgot to follow up on the talk page).
- The size of rover doesn't matter, only that it is touching the building or structure in question. I used a fairly large rover carrying a full load of science gear and powered by 12 fuel cells, and didn't have a problem getting them (once I realised that the buildings had to be upgraded). The technique I used was to gently roll into each structure (remember they are destructible, so don't crash hard into them), then hold the rover hard against them with forward power and click the brake on.
- --Murph (talk) 17:57, 10 May 2015 (UTC)
can you make maps of biomes for 1.0.2 but in a more visual/colorful style like the first maps in the article (uploaded in 2013), with description for each color? I can't understand anything on those new 0.90 maps. Gendalf (talk) 23:04, 16 May 2015 (UTC)
- While I agree that a map like File:KerbinBiomeMap.png is easier to understand because of the better contrast compared to File:Kerbin Biome Map 0.90.0.png I disagree that the legend should be in the image itself. There has been a discussion about that in Project:Tasks#Pictures. Basically the legend can be easier translated when it's in the file description. You also don't need to make the map itself smaller to make space for the legend as you probably can't read it in the thumbnail anyway. — xZise [talk] 09:19, 17 May 2015 (UTC)
- It's not like I would look at a thumbnail for exact locations of biomes, obviously I would've enlarged the image first for better resolution and see the legend. Gendalf (talk) 12:19, 22 May 2015 (UTC)