Talk:Tutorial:Game Manual

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I know I'm new to the wiki, so forgive me if I seem blunt, but if I were to buy a boxed copy of the game, and read this article as the game manual, I might be sorely disappointed. As articles go, its a good tutorial, but it doesn't pass the test of being a game manual. Its too soft focus on the interface, an area I have been editing under the different buildings that have menus in the last couple days. I plan to add a section to this page with a more detailed overview of the game interface, before the reader gets all starry eyed over free return trajectories and higher order math. I'm posting discussion to get any feedback.Lefick (talk) 09:44, 26 September 2013 (CDT)

Agreed on the point. I think we need to consider this as a work in progress. Obviously the full manual should link to most of the other pages, however this page needs to be flushed out a lot, and likely wiki-linked.--Ruedii (talk) 22:20, 26 September 2013 (CDT)
To some extend I can agree too, but I personally think some is to detailed. For example launch pad you describe how exactly the warning works when the launch pad is blocked. But it is really necessary to describe everything, isn't it self explanatory? — xZise [talk] 04:01, 27 September 2013 (CDT)
Working on all of the above. It is hard to balance too in-depth vs not enough detail- my solution has mostly been to give a basic overview full of links to each detailed topic. SGCam (talk) 14:00, 30 July 2014 (CDT)