Difference between revisions of "Duna"

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Duna's [[atmosphere]] begins at 41,446 m. It is only 20% as dense as [[Kerbin|Kerbin's]] at altitude 0 and is even less dense (relative to Kerbin) at higher altitudes. This effect becomes especially noticeable at Duna's highest points, where its atmosphere is only 21% as dense as its atmosphere at altitude 0. (For comparison, on Kerbin, the atmosphere at the highest peaks is 45% as thick as at sea level.) This lack of density will cause parachutes to semi-deploy much lower, just over 10km for the [[Mk25 parachute|Mk25]] and just under 9km for all the other parachutes.
 
Duna's [[atmosphere]] begins at 41,446 m. It is only 20% as dense as [[Kerbin|Kerbin's]] at altitude 0 and is even less dense (relative to Kerbin) at higher altitudes. This effect becomes especially noticeable at Duna's highest points, where its atmosphere is only 21% as dense as its atmosphere at altitude 0. (For comparison, on Kerbin, the atmosphere at the highest peaks is 45% as thick as at sea level.) This lack of density will cause parachutes to semi-deploy much lower, just over 10km for the [[Mk25 parachute|Mk25]] and just under 9km for all the other parachutes.
  
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=== Landing ===
 
When landing on Duna, aerobraking can reduce orbital and surface velocity greatly, saving fuel. For best results, an aerobraking maneuver should maximize time spent in the atmosphere by entering at a shallow angle and aiming for a landing location in a low-lying area.
 
When landing on Duna, aerobraking can reduce orbital and surface velocity greatly, saving fuel. For best results, an aerobraking maneuver should maximize time spent in the atmosphere by entering at a shallow angle and aiming for a landing location in a low-lying area.
  
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Parachutes work at lower efficiency than on Kerbin, making powered descent necessary when landing from orbit (unless you have enough drag/parachutes).
 
Parachutes work at lower efficiency than on Kerbin, making powered descent necessary when landing from orbit (unless you have enough drag/parachutes).
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=== Flying ===
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The atmosphere of Duna might be thin, but on heights below 5 km it is thick enough that wings can generate enough lift to make aerodynamic flight possible. Jet engines don't work due to lack of oxygen, but other propulsion methods work well. Performing a horizontal landing with a plane is also possible.
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=== Starting ===
  
 
An ascent to Low Duna Orbit from the surface typically requires around 1500 to 2000 m/s in Delta-V, leaving you in an orbit at 42km altitude traveling at roughly 950 m/s.
 
An ascent to Low Duna Orbit from the surface typically requires around 1500 to 2000 m/s in Delta-V, leaving you in an orbit at 42km altitude traveling at roughly 950 m/s.

Revision as of 16:30, 11 March 2013

Duna/Data

Duna is the fourth planet of the Kerbol star system. It is the Mars analog for Kerbal Space Program and is mostly red with polar icecaps. It has one natural satellite, the moon Ike. Due to Ike's size and proximity, Ike and Duna are tidally locked to each other.

With proper aerobraking, a round trip from Kerbin to Duna's orbit and back requires roughly 1700 m/s of delta-v, less than a round trip to any other planet.

Topography

A topographic map of Duna made with the ISA MapSat plugin

Duna's terrain ranges in altitude from 23 to 4740 meters. Its mountainous ranges are a peril to landing craft, especially considering the thin atmosphere, where very little aerobraking can be done safely. Duna's icy poles are quite expansive and are the result of a thin atmosphere.

There are several maria (large regions of dark soil) at exactly 0 meters altitude. Their flatness and low altitude which allows for more aerobraking make them easy but boring landing locations.

Duna's surface contains anomolous features, including a rock face similar to the one seen in early satellite images of Mars.

Atmosphere

A comparison of the atmospheres of Duna and Kerbin

Duna's atmosphere begins at 41,446 m. It is only 20% as dense as Kerbin's at altitude 0 and is even less dense (relative to Kerbin) at higher altitudes. This effect becomes especially noticeable at Duna's highest points, where its atmosphere is only 21% as dense as its atmosphere at altitude 0. (For comparison, on Kerbin, the atmosphere at the highest peaks is 45% as thick as at sea level.) This lack of density will cause parachutes to semi-deploy much lower, just over 10km for the Mk25 and just under 9km for all the other parachutes.

Landing

When landing on Duna, aerobraking can reduce orbital and surface velocity greatly, saving fuel. For best results, an aerobraking maneuver should maximize time spent in the atmosphere by entering at a shallow angle and aiming for a landing location in a low-lying area.

Like all atmospheres in the game, Duna's atmosphere fades exponentially with increasing altitude (with a scale height of 3000 m). In general, the atmospheric pressure on Duna at an altitude expressed in meters is:[1]

Parachutes work at lower efficiency than on Kerbin, making powered descent necessary when landing from orbit (unless you have enough drag/parachutes).

Flying

The atmosphere of Duna might be thin, but on heights below 5 km it is thick enough that wings can generate enough lift to make aerodynamic flight possible. Jet engines don't work due to lack of oxygen, but other propulsion methods work well. Performing a horizontal landing with a plane is also possible.

Starting

An ascent to Low Duna Orbit from the surface typically requires around 1500 to 2000 m/s in Delta-V, leaving you in an orbit at 42km altitude traveling at roughly 950 m/s.

The following table gives terminal velocities at different Duna altitudes. These are also the velocities at which a ship should travel for a fuel-optimal ascent from Duna, given the game's model of atmospheric drag.[2]

Altitude (m) Velocity (m/s)
0 212
1000 231
2000 252
3000 274
5000 324
8000 418
10000 495
13000 638
15000 756
20000 1.16×103

Orbital Statistics

The geosynchronous orbit of Duna is at an altitude of 0.00 m above Duna. The speed of the satellite is 0.00 m/s and it has an orbital period resonating with 1 Duna day (18.2 hours or 65517.859375 seconds). However, this is the same altitude at which Ike orbits, so unless a ship's orbit is perfectly precise, it will eventually be captured by Ike.

For a semi-synchronous orbit of ½ Duna day (9.1 hours or 32758.9295 seconds) an orbit of 0.00 m above Duna is needed with a velocity of 0.00 m/s.

Interplanetary Travel

From altitude orbit around Duna, the amount of delta-V needed to reach the orbits of other celestials is as follows:

Body Delta-V
Ike ~300 m/s
Kerbin ~620 m/s
Dres ~820 m/s
Eve ~1080 m/s
Jool ~1350 m/s
Eeloo ~1580 m/s
Moho ~2100 m/s

Reference Frames

Template:ReferenceFrames

Gallery

Changes

0.18
  • Minor art pass
0.17
  • Initial Release

Trivia

  • On the surface of Duna, there is a large monument carved in the likeness of a Kerbal face, alluding to the infamous "Face of Mars" discovered in the Cydonia Mensae region of Mars during the 1970's.
  • Duna's name may be either a reference to its desert landscape or a shout-out to the Frank Herbert novel Dune.
  • One anomalous feature on Duna is a small, pyramid-like hill emitting an SSTV signal. When decrypted, it shows a diagram-like image of three figures standing next to the hill itself, implying that Duna was once inhabited.
  • The low-lying areas near Duna's equator make a shape resembling Europe.

Notes

  1. A nuclear engine has a specific impulse of 220 in 1 atm, 800 in vacuum, and the following at various Duna altitudes:
    altitude (m) 2 100 300 500 1460 2420 3000 4272 5000 10000
    specific impulse 684.1 687.8 695.1 701.8 728.7 748.2 757.3 772.1 778.1 795.9
  2. http://forum.kerbalspaceprogram.com/showthread.php/6664-Mini-challenge-max-altitude-with-this-supplied-spacecraft?p=100912&viewfull=1#post100912