Difference between revisions of "Tweakables"

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(Revamp; listed more tweakables, altered grammar, more links, etc.)
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{{Stub}}
 
{{Stub}}
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{{Move|Tweakables|Describes a system, not a specific thing, so it's logical for it to be plural.}}
 
[[File:Tweakable.png|thumb|A tweakable [[Mk16 Parachute]]]]
 
[[File:Tweakable.png|thumb|A tweakable [[Mk16 Parachute]]]]
'''Tweakables''' are a system added in [[0.23|Version 0.23]] to set specific properties while in the [[Vehicle Assembly Building]] or  
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'''Tweakables''' are a system added in [[0.23|version 0.23]] to set specific properties while in the [[Vehicle Assembly Building]] or  
 
[[Space Plane Hangar]] prior to launch. The major advantage is that these properties are stored with the craft scheme in the building, so  
 
[[Space Plane Hangar]] prior to launch. The major advantage is that these properties are stored with the craft scheme in the building, so  
 
they stay the same for every launch.
 
they stay the same for every launch.
 
  
 
== Properties ==
 
== Properties ==
 
The following properties are changeable while building:
 
The following properties are changeable while building:
 
* The percentage of thrust an [[engine]] can use (Thrust Limiter).
 
* The percentage of thrust an [[engine]] can use (Thrust Limiter).
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* [[Resource]] levels of parts which contain them (i.e. [[liquid fuel tank]]s), in multiples of 10% of total capacity.
 
* Color of active [[lights]] (RGB)
 
* Color of active [[lights]] (RGB)
 
* Whether landing gear begin deployed or retracted when launched.
 
* Whether landing gear begin deployed or retracted when launched.
* Whether certain landing gear can be steered.
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* Whether landing gear or wheels can be steered.
* Various deployment paramaters of [[Parachute|parachutes]] (seen in picture).
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* Whether steerable landing gear or wheels use inverted steering.
* [[Resource]] levels of parts which contain them (i.e. [[Liquid fuel tank|Liquid fuel tanks]]), in multiples of 10% of total capacity.
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* Altitude at which [[parachute]]s fully deploy and minimum air pressure to fully deploy (seen in picture).
* Whether a [[Flag|flag decal]] is displayed on parts which support them (i.e. [[Command pod|Command pods]].
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* Whether control surfaces and pivoting winglets are active in pitch, yaw, or roll commands.
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* Whether control surfaces are deployed (as flaps, to increase lift and drag).
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* Whether a [[Flag (Image)|flag decal]] is displayed on parts which support them (i.e. [[command pod]]s).
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== Usage ==
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There are a lot of possible usages for tweakables.
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* To provide a more efficient ascent in rockets with solid fuel boosters by lowering the TWR.
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* Store only liquid fuel in some adapters used in aircraft, such as the [[Mk2 to 1.25m Adapter]].
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* Provide empty fuel tanks to be filled in orbit, often used in interplanetary spaceship assembly, or to use fuel tanks as a structural element.
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* Allow fine tuning of thrust during rocket-powered landings, when both tweakables and throttle are used.
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== Limitations ==
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Although tweakeables give a level of customization not possible before 0.23, some aspects of the spacecraft remain unchangeable for gameplay reasons like changing the thrust limiter for [[solid rocket booster]]s during flight. Some tweakables haven't been implemented like changing the output of engine alternators. There is also another technical limitation to tweakables that they only allow certain values. So it's not possible to have a thrust limiting value between 0 % and 5.5 %.

Latest revision as of 20:20, 27 April 2023

This article is a stub. You can help KSP Wiki by expanding it.
A tweakable Mk16 Parachute

Tweakables are a system added in version 0.23 to set specific properties while in the Vehicle Assembly Building or Space Plane Hangar prior to launch. The major advantage is that these properties are stored with the craft scheme in the building, so they stay the same for every launch.

Properties

The following properties are changeable while building:

  • The percentage of thrust an engine can use (Thrust Limiter).
  • Resource levels of parts which contain them (i.e. liquid fuel tanks), in multiples of 10% of total capacity.
  • Color of active lights (RGB)
  • Whether landing gear begin deployed or retracted when launched.
  • Whether landing gear or wheels can be steered.
  • Whether steerable landing gear or wheels use inverted steering.
  • Altitude at which parachutes fully deploy and minimum air pressure to fully deploy (seen in picture).
  • Whether control surfaces and pivoting winglets are active in pitch, yaw, or roll commands.
  • Whether control surfaces are deployed (as flaps, to increase lift and drag).
  • Whether a flag decal is displayed on parts which support them (i.e. command pods).

Usage

There are a lot of possible usages for tweakables.

  • To provide a more efficient ascent in rockets with solid fuel boosters by lowering the TWR.
  • Store only liquid fuel in some adapters used in aircraft, such as the Mk2 to 1.25m Adapter.
  • Provide empty fuel tanks to be filled in orbit, often used in interplanetary spaceship assembly, or to use fuel tanks as a structural element.
  • Allow fine tuning of thrust during rocket-powered landings, when both tweakables and throttle are used.

Limitations

Although tweakeables give a level of customization not possible before 0.23, some aspects of the spacecraft remain unchangeable for gameplay reasons like changing the thrust limiter for solid rocket boosters during flight. Some tweakables haven't been implemented like changing the output of engine alternators. There is also another technical limitation to tweakables that they only allow certain values. So it's not possible to have a thrust limiting value between 0 % and 5.5 %.