Difference between revisions of "User:VariousMetals"
(something I'm working on) |
(working on a new stats table template) |
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+ | ===New stats table header=== | ||
+ | Work in progress. I hope to eventually use this to replace [[Template:Stats_Table_Header]]. | ||
+ | Features when finished: | ||
+ | * Pulls all translations from [[Template:dict]] | ||
+ | * Collapsible tables (configurable start:collapsed/start:expanded, default start:expanded) | ||
+ | * Image, part, cost, mass, crash tolerance, and max. temperature always included in header | ||
+ | * All other potential headers implemented into this template (Torque, SAS level, required crew, electrical storage capacity, fuel storage, TWR, etc.) | ||
+ | * headers selected automatically based off later arguments: | ||
+ | * Mass and cost automatically divide into [full] and [empty] columns when one or more of the configured modules has a fuel parameter | ||
+ | * Other headers added automatically based off the modules listed in the configuration - | ||
+ | example: configuring this template by listing "Command" and "Reaction Wheel" as modules would include this in the header: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !colspan=2| Command | ||
+ | !colspan=2| Reaction Wheel | ||
+ | |- | ||
+ | ! SAS Level | ||
+ | ! Required Crew/Power | ||
+ | ! Torque | ||
+ | ! Required Power | ||
+ | |} | ||
+ | Usage:<code><nowiki>{{Stats table header|(collapsed/expanded/whitespace)|(module name 1)|(module name 2)|(module name 3)|...|(module name n)}}</nowiki></code> | ||
+ | |||
+ | {{User:VariousMetals/Template:Stats table header|expanded|command|reactionwheel|}} |
Revision as of 22:17, 8 June 2015
I tend to play video games in an unusual manner. Specifically, I dedicate considerable time to researching and reverse-engineering the mechanics of a game, either through individual experimentation or online research, mainly for the purpose of finding ways to abuse said mechanics. I figure this is a helpful quality for adding info to a wiki.
As an example, a fun fact from Team Fortress 2, which I discovered during that sort of obsessive online research: The critical-hit likelihood for melee weapons is 15%, but increases based on damage done recently up to a maximum of 60%. That's right, 60%. How to abuse this: go on ctf_sawmill, play demoman, and select the BASE Jumper, Sticky Jumper, and Scotsman's Skullcutter. A crit from the Skullcutter (which will happen more than half the time once you get a killstreak going) kills 8 out of 9 classes in one hit.
stuff
0.625m | 1.25m | Mk2 | 2.5m | Mk3 | 3.75 | |
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0.625m | ||||||
1.25m | NCS Adapter | Mk2 Bicoupler | ||||
Mk2 | Mk2 to 1.25m Adapter Mk2 to 1.25m Adapter Long |
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2.5m | C7 Brand Adapter - 2.5m to 1.25m C7 Brand Adapter Slanted - 2.5m to 1.25m |
2.5m to Mk2 Adapter | ||||
Mk3 | Mk3 to Mk2 Adapter | Mk3 to 2.5m Adapter Mk3 to 2.5m Adapter Slanted |
||||
3.75m | Mk3 to 3.75m Adapter |
New stats table header
Work in progress. I hope to eventually use this to replace Template:Stats_Table_Header. Features when finished:
- Pulls all translations from Template:dict
- Collapsible tables (configurable start:collapsed/start:expanded, default start:expanded)
- Image, part, cost, mass, crash tolerance, and max. temperature always included in header
- All other potential headers implemented into this template (Torque, SAS level, required crew, electrical storage capacity, fuel storage, TWR, etc.)
- headers selected automatically based off later arguments:
- Mass and cost automatically divide into [full] and [empty] columns when one or more of the configured modules has a fuel parameter
- Other headers added automatically based off the modules listed in the configuration -
example: configuring this template by listing "Command" and "Reaction Wheel" as modules would include this in the header:
Command | Reaction Wheel | ||
---|---|---|---|
SAS Level | Required Crew/Power | Torque | Required Power |
Usage:{{Stats table header|(collapsed/expanded/whitespace)|(module name 1)|(module name 2)|(module name 3)|...|(module name n)}}