Difference between revisions of "Engineer"
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(→Abilities: Fixing wheels requires level 3. I assume fixing landing legs requires 2, but have not checked.) |
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− | '''Engineer''' is a [[specialization]] assigned to [[Kerbonaut]]s. Engineers can repair broken parts and repack parachutes. They also affect the efficiency of | + | '''Engineer''' is a [[specialization]] assigned to [[Kerbonaut]]s. Engineers can repair broken parts with repair kits and repack parachutes. They also greatly affect the efficiency of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]] on the craft they are aboard. [[Bill Kerman]] is the engineer of the [[Original four]] - he "builds" stuff. |
+ | |||
+ | Since [[1.11]], all engineers are able to access an [[EVA Construction Mode]] allowing them to place parts stored in storage containers or move existing parts in EVA. | ||
== Abilities == | == Abilities == | ||
Line 7: | Line 9: | ||
!Level | !Level | ||
!Effects provided | !Effects provided | ||
− | ! | + | !Harvesting/Conversion Multiplier |
+ | !G Tolerance | ||
|- | |- | ||
− | | | + | |{{mark|0star}}||[[EVA Construction Mode]] |
− | | | + | |25%||1x |
|- | |- | ||
− | | | + | |{{mark|1star}}||Repack parachutes / Repair parts (>= 1.11) |
− | | | + | |45%||1.1x |
|- | |- | ||
− | | | + | |{{mark|2star}}||Repair lander legs (<= 1.10.1) |
− | | | + | |65%||1.2x |
|- | |- | ||
− | | | + | |{{mark|3star}}||Repair wheels (<= 1.10.1) |
− | | | + | |85%||1.3x |
|- | |- | ||
− | | | + | |{{mark|4star}}||None |
− | | | + | |105%||1.4x |
|- | |- | ||
− | | | + | |{{mark|5star}}||None |
− | | | + | |125%||1.5x |
|} | |} | ||
+ | |||
+ | Note: with no engineer aboard a craft its production rate multiplier is 5%. | ||
== Changes == | == Changes == | ||
+ | ;[[1.11]] | ||
+ | * Engineers can enter EVA contruction mode, level 1 engineers can repair broken parts with repair kits. | ||
+ | ;[[1.2]] | ||
+ | * Added G force tolerance | ||
;[[1.0.1]] | ;[[1.0.1]] | ||
* Changed the resource drill boost mechanics. | * Changed the resource drill boost mechanics. |
Latest revision as of 07:39, 4 February 2021
Engineer is a specialization assigned to Kerbonauts. Engineers can repair broken parts with repair kits and repack parachutes. They also greatly affect the efficiency of Resource Harvesters and Converters on the craft they are aboard. Bill Kerman is the engineer of the Original four - he "builds" stuff.
Since 1.11, all engineers are able to access an EVA Construction Mode allowing them to place parts stored in storage containers or move existing parts in EVA.
Abilities
Additional abilities are unlocked as Experience is gained.
Level | Effects provided | Harvesting/Conversion Multiplier | G Tolerance |
---|---|---|---|
☆☆☆☆☆ | EVA Construction Mode | 25% | 1x |
★☆☆☆☆ | Repack parachutes / Repair parts (>= 1.11) | 45% | 1.1x |
★★☆☆☆ | Repair lander legs (<= 1.10.1) | 65% | 1.2x |
★★★☆☆ | Repair wheels (<= 1.10.1) | 85% | 1.3x |
★★★★☆ | None | 105% | 1.4x |
★★★★★ | None | 125% | 1.5x |
Note: with no engineer aboard a craft its production rate multiplier is 5%.
Changes
- Engineers can enter EVA contruction mode, level 1 engineers can repair broken parts with repair kits.
- Added G force tolerance
- Changed the resource drill boost mechanics.
- Engineers can boost the speed of resource drills at the cost of safety.
- Initial release