Difference between revisions of "Specialization"

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A '''specialization''' or '''skill''' is an attribute assigned to Kerbals that indicates what abilities they can provide. Kerbals, with the exception of those with the [[Tourist]] specialization, can level up by earning [[experience]], which may give them additional abilities specific to their skill.  
 
A '''specialization''' or '''skill''' is an attribute assigned to Kerbals that indicates what abilities they can provide. Kerbals, with the exception of those with the [[Tourist]] specialization, can level up by earning [[experience]], which may give them additional abilities specific to their skill.  
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__TOC__
  
 
== List of specializations ==
 
== List of specializations ==
* [[Pilot]]s can provide [[SAS]] stabilization while aboard a vessel, with more [[direction selector]]s available at higher experience levels. They can also use maneuver nodes without a connection to Kerbin. Here are the available direction selectors depending on the pilot's level :
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* [[Pilot]]s can provide [[SAS]] stabilization while aboard a vessel, with more [[direction selector]]s available at higher experience levels. One or two pilots are needed to use the [[Probe_Control_Point|probe control point]] feature. They can also use maneuver nodes without a connection to Kerbin. Here are the available direction selectors depending on the pilot's level :
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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|{{mark|5star}}||None||2x
 
|{{mark|5star}}||None||2x
 
|}
 
|}
* [[Engineer]]s can have the ability to repack parachutes and repair broken rover wheels. They also greatly boost the production rate of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]]. Here are the repairable parts depending on the engineer's level :  
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 +
Since [[1.11.1]], players not having the Making History DLC have all kerbals and all probe cores capable of locking on full SAS nodes independently of gamemode, kerbal experience setting,... [[1.12.2]] fixed this by putting back the original behavior (see below).
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 +
* [[Engineer]]s can have the ability to repack parachutes and repair parts using repair kits. They also greatly boost the production rate of [[Resource harvester|Resource Harvesters]] and [[Converter|Converters]]. Since [[1.11]], all engineers are able to access an EVA construction mode allowing them to place parts stored in storage containers or move existing parts in EVA. Here are their capabilities depending on the engineer's level :  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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!G Tolerance
 
!G Tolerance
 
|-
 
|-
|{{mark|0star}}||None
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|{{mark|0star}}||[[EVA Construction Mode]]
 
|25%||1x
 
|25%||1x
 
|-
 
|-
|{{mark|1star}}||Repack parachutes
+
|{{mark|1star}}||Repack parachutes / Repair parts (>= 1.11)
 
|45%||1.1x
 
|45%||1.1x
 
|-
 
|-
|{{mark|2star}}||Repair lander legs
+
|{{mark|2star}}||Repair lander legs (<= 1.10.1)
 
|65%||1.2x
 
|65%||1.2x
 
|-
 
|-
|{{mark|3star}}||Repair wheels
+
|{{mark|3star}}||Repair wheels (<= 1.10.1)
 
|85%||1.3x
 
|85%||1.3x
 
|-
 
|-
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|}
 
|}
 
* [[Scientist]]s can restore inoperable [[Science#modules| Science Modules]], like the [[Mystery Goo™ Containment Unit]], while on EVA, and process data into [[Science]] in the [[Mobile Processing Lab MPL-LG-2]]. The scientist's level only affects the efficiency of the science lab.
 
* [[Scientist]]s can restore inoperable [[Science#modules| Science Modules]], like the [[Mystery Goo™ Containment Unit]], while on EVA, and process data into [[Science]] in the [[Mobile Processing Lab MPL-LG-2]]. The scientist's level only affects the efficiency of the science lab.
* [[Tourist]]s have no special skills and can not [[EVA]]. They are only made available via tourism [[contracts]], which require transporting them to specified parts of the Kerbol system in exchange for Funds.
 
  
== Game mode specialization override ==
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{| class="wikitable"
When playing in sandbox or science mode, some specializations are given to everyone and don't need a specialized kerbal[https://forum.kerbalspaceprogram.com/index.php?/topic/150474-sas-and-non-pilots/] :
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|-
 +
!Level
 +
!Effects provided
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!G Tolerance
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|-
 +
|{{mark|0star}}||Restore and activate experiments while on EVA||1x
 +
|-
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|{{mark|1star}}||Research at 5x speed in lab||1.05x
 +
|-
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|{{mark|2star}}||Research at 9x speed in lab||1.1x
 +
|-
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|{{mark|3star}}||Research at 13x speed in lab||1.15x
 +
|-
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|{{mark|4star}}||Research at 17x speed in lab||1.2x
 +
|-
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|{{mark|5star}}||Research at 21x speed in lab||1.25x
 +
|}
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 +
* [[Tourist]]s have no special skills and cannot [[EVA]]. They are only made available via tourism [[contracts]], which require transporting them to specified parts of the Kerbol system in exchange for Funds.
  
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== No experience specialization override ==
 +
When playing with no Kerbal experience in the difficulty settings, some specializations are given to everyone and don't need a specialized kerbal[https://forum.kerbalspaceprogram.com/index.php?/topic/150474-sas-and-non-pilots/] :
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 +
=== Pre 1.11.1 ===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
!Use case
 
!Use case
!Career
+
!With experience
!Science
+
!Without experience
!Sandbox
 
 
|-
 
|-
|[[SAS]] and [[Direction_selector|direction selectors]]||[[Pilot]] ( selectors are level dependant )
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|[[SAS]] and [[Direction_selector|direction selectors]]||[[Pilot]] (selectors are level-dependent)
|Everyone has SAS and all selectors||Everyone has SAS and all selectors
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|'''Everyone''' has SAS and all selectors
 
|-
 
|-
|Manoever nodes||[[Pilot]] or Kerbin connection
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|Maneuver nodes||Pilot, [[CommNet|Kerbin connection]] or [[Probe_Control_Point|probe control point]]
|[[Pilot]] or Kerbin connection||[[Pilot]] or Kerbin connection
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|Pilot, Kerbin connection or probe control point
 
|-
 
|-
|Parachute repack||{{mark|1star}}[[Engineer]]
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|[[EVA Construction Mode]]||{{mark|0star}}[[Engineer]]
|Everyone ||Everyone
+
|Engineer (any)
 
|-
 
|-
|Lander leg repair||{{mark|2star}}[[Engineer]]
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|Parachute repack||{{mark|1star}}Engineer
|Everyone ||Everyone
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|'''Everyone'''
 
|-
 
|-
|Wheel repair||{{mark|3star}}[[Engineer]]
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|General part repair (>= 1.11)||{{mark|1star}}Engineer
|Everyone ||Everyone  
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|'''Everyone'''
 +
|-
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|Lander leg repair (<= 1.10.1)||{{mark|2star}}Engineer
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|'''Everyone'''
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|-
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|Wheel repair (<= 1.10.1)||{{mark|3star}}Engineer
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|'''Everyone'''
 
|-
 
|-
 
|EVA science measure||[[Scientist]]
 
|EVA science measure||[[Scientist]]
|Scientist||Scientist
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|Scientist
 
|-
 
|-
 
|Science restore||Scientist
 
|Science restore||Scientist
|Scientist||Scientist
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|Scientist
 +
|-
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|Mining||Engineer (efficiency is level-dependent)
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|Engineer (always {{mark|5star}})
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|}
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The [https://forum.kerbalspaceprogram.com/index.php?/topic/183776-17x-~-13x-better-specialization-settings-v004-2019-05-22/| BetterSpecialization mod] exists to fix this trait override.
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=== Since 1.11.1 ===
 +
Repair and parachute repack are still depending on the kerbal XP setting as above, but the SAS ability becomes broken.
 +
{| class="wikitable"
 +
|-
 +
!Use case
 +
!With Making History, career mode, kerbal experience setting On
 +
!Else
 +
|-
 +
|[[SAS]] and [[Direction_selector|direction selectors]]||[[Pilot]] (selectors are level-dependent) or probe core level
 +
|'''Everyone/Everything''' has SAS and all selectors
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|}
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 +
=== Since 1.12.2 ===
 +
The previous SAS bug is fixed and the behavior is back to Pre-1.11.1
 +
 
 +
{| class="wikitable"
 +
|-
 +
!Use case
 +
!With experience
 +
!Without experience
 
|-
 
|-
|Mining||Engineer ( efficiency is level dependant )
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|[[SAS]] and [[Direction_selector|direction selectors]]||[[Pilot]] (selectors are level-dependent)
|Engineer ( always {{mark|5star}} )||Engineer ( always {{mark|5star}} )
+
|'''Everyone''' has SAS and all selectors
 
|}
 
|}
  
 
== Changes ==
 
== Changes ==
 +
;[[1.12.2]]
 +
* The previous SAS bug is fixed.
 +
;[[1.11.1]]
 +
* [https://bugs.kerbalspaceprogram.com/issues/27162 Due to a bug], players not having the Making History DLC experience all kerbals and probes having full SAS ability.
 +
;[[1.11]]
 +
* Engineers can now repair parts in EVA (solar panels, antennae, wheels,...) using repair kits.
 
;[[1.0]]
 
;[[1.0]]
 
* Tourist Kerbals implemented
 
* Tourist Kerbals implemented

Latest revision as of 18:46, 4 August 2021

A specialization or skill is an attribute assigned to Kerbals that indicates what abilities they can provide. Kerbals, with the exception of those with the Tourist specialization, can level up by earning experience, which may give them additional abilities specific to their skill.

List of specializations

  • Pilots can provide SAS stabilization while aboard a vessel, with more direction selectors available at higher experience levels. One or two pilots are needed to use the probe control point feature. They can also use maneuver nodes without a connection to Kerbin. Here are the available direction selectors depending on the pilot's level :
Level Effects provided G Tolerance
☆☆☆☆☆ SAS and Stability 1.15x
★☆☆☆☆ Lock towards prograde and retrograde 1.3x
★★☆☆☆ Lock towards normal and anti-normal, radial and anti-radial 1.45x
★★★☆☆ Lock towards target, away from target, and towards maneuver 1.6x
★★★★☆ None 1.85x
★★★★★ None 2x

Since 1.11.1, players not having the Making History DLC have all kerbals and all probe cores capable of locking on full SAS nodes independently of gamemode, kerbal experience setting,... 1.12.2 fixed this by putting back the original behavior (see below).

  • Engineers can have the ability to repack parachutes and repair parts using repair kits. They also greatly boost the production rate of Resource Harvesters and Converters. Since 1.11, all engineers are able to access an EVA construction mode allowing them to place parts stored in storage containers or move existing parts in EVA. Here are their capabilities depending on the engineer's level :
Level Effects provided Harvesting/Conversion Multiplier G Tolerance
☆☆☆☆☆ EVA Construction Mode 25% 1x
★☆☆☆☆ Repack parachutes / Repair parts (>= 1.11) 45% 1.1x
★★☆☆☆ Repair lander legs (<= 1.10.1) 65% 1.2x
★★★☆☆ Repair wheels (<= 1.10.1) 85% 1.3x
★★★★☆ None 105% 1.4x
★★★★★ None 125% 1.5x
Level Effects provided G Tolerance
☆☆☆☆☆ Restore and activate experiments while on EVA 1x
★☆☆☆☆ Research at 5x speed in lab 1.05x
★★☆☆☆ Research at 9x speed in lab 1.1x
★★★☆☆ Research at 13x speed in lab 1.15x
★★★★☆ Research at 17x speed in lab 1.2x
★★★★★ Research at 21x speed in lab 1.25x
  • Tourists have no special skills and cannot EVA. They are only made available via tourism contracts, which require transporting them to specified parts of the Kerbol system in exchange for Funds.

No experience specialization override

When playing with no Kerbal experience in the difficulty settings, some specializations are given to everyone and don't need a specialized kerbal[1] :

Pre 1.11.1

Use case With experience Without experience
SAS and direction selectors Pilot (selectors are level-dependent) Everyone has SAS and all selectors
Maneuver nodes Pilot, Kerbin connection or probe control point Pilot, Kerbin connection or probe control point
EVA Construction Mode ☆☆☆☆☆Engineer Engineer (any)
Parachute repack ★☆☆☆☆Engineer Everyone
General part repair (>= 1.11) ★☆☆☆☆Engineer Everyone
Lander leg repair (<= 1.10.1) ★★☆☆☆Engineer Everyone
Wheel repair (<= 1.10.1) ★★★☆☆Engineer Everyone
EVA science measure Scientist Scientist
Science restore Scientist Scientist
Mining Engineer (efficiency is level-dependent) Engineer (always ★★★★★)

The BetterSpecialization mod exists to fix this trait override.

Since 1.11.1

Repair and parachute repack are still depending on the kerbal XP setting as above, but the SAS ability becomes broken.

Use case With Making History, career mode, kerbal experience setting On Else
SAS and direction selectors Pilot (selectors are level-dependent) or probe core level Everyone/Everything has SAS and all selectors

Since 1.12.2

The previous SAS bug is fixed and the behavior is back to Pre-1.11.1

Use case With experience Without experience
SAS and direction selectors Pilot (selectors are level-dependent) Everyone has SAS and all selectors

Changes

1.12.2
  • The previous SAS bug is fixed.
1.11.1
  • Due to a bug, players not having the Making History DLC experience all kerbals and probes having full SAS ability.
1.11
  • Engineers can now repair parts in EVA (solar panels, antennae, wheels,...) using repair kits.
1.0
  • Tourist Kerbals implemented
0.90.0
  • Initial release