Difference between revisions of "Campaign: Duna or Bust"

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== Introduction ==
 
== Introduction ==
With Kerbals now [[Campaign: Age of Expansion | living on the Mun]], KSC scientists now turned towards getting them to another planet. And what better planet to start with than Duna, a fascinating red object that Kerbals had longed to get to for decades (also it was the closet and least expensive to get to). The Kerbal Space Program started planning this incredible mission. Beginning with mapping and research satellites, they soon moved up to landers and a rover, and finally came a manned mission to land the first Kerbal on the surface of another planet.
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With Kerbals now [[Campaign: Age of Expansion|living on the Mun]], KSC scientists now turned towards getting them to another planet. And what better planet to start with than Duna, a fascinating red object that Kerbals had longed to get to for decades (also it was the closet and least expensive to get to). The Kerbal Space Program started planning this incredible mission. Beginning with mapping and research satellites, they soon moved up to landers and a rover, and finally came a manned mission to land the first Kerbal on the surface of another planet.
  
 
==Specifications==
 
==Specifications==
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===Final Word===
 
===Final Word===
It had finally been done: the first Kerbal had landed on the surface of another planet! Everyone on Kerbin celebrated this huge accomplishment, and after a couple of months it was forgotten about. Scientists at the Kerbal Space Center then began planning out missions to the other planetary bodies, so that they wouldn't feel left out. A new training program began to test Kerbal's abilities, choosing only the most extreme daredevils. Together these Kerbonauts formed a group that would travel to all of the planetary bodies and back, known only as [[Campaign: The Spacers | The Spacers]].
+
It had finally been done: the first Kerbal had landed on the surface of another planet! Everyone on Kerbin celebrated this huge accomplishment, and after a couple of months it was forgotten about. Scientists at the Kerbal Space Center then began planning out missions to the other planetary bodies, so that they wouldn't feel left out. A new training program began to test Kerbal's abilities, choosing only the most extreme daredevils. Together these Kerbonauts formed a group that would travel to all of the planetary bodies and back, known only as [[Campaign: The Spacers|The Spacers]].
 
[[Category:Campaigns]]
 
[[Category:Campaigns]]

Revision as of 06:28, 8 April 2014

Age of Expansion Campaigns The Spacers

Introduction

With Kerbals now living on the Mun, KSC scientists now turned towards getting them to another planet. And what better planet to start with than Duna, a fascinating red object that Kerbals had longed to get to for decades (also it was the closet and least expensive to get to). The Kerbal Space Program started planning this incredible mission. Beginning with mapping and research satellites, they soon moved up to landers and a rover, and finally came a manned mission to land the first Kerbal on the surface of another planet.

Specifications

  • Length: The better part of a week, depending on how much time you spend on it
  • Difficulty: Hard (Not incredibly hard if you know what you're doing but time consuming)
  • Skills Needed: Orbital Mechanics, Everything needed for Interplanetary Travel
  • For Version: Every Version (testing being done on 0.23)

Missions

Duna Global Surveyor

  • Launch a small satellite that will map Duna's surface
  1. Satellite must have at least two solar panels
  2. Satellite must have a dish antenna
  3. Satellite must have at least three scientific instruments
  4. Satellite must have a circularized orbit of 100,000 m with at least a 45 degree angle

Duna 2

  • Launch a small satellite which will image various sections of Duna, with the first Duna lander attached
  1. Satellite must have at least one Communotron 16 antenna
  2. Satellite and lander each have to have at least one solar panel
  3. Satellite must circularize at 100,000 m
  4. Satellite must separate from lander, then increase orbit to circularize at 300,000 m, with no more than a ten degree orbital inclination
  5. Lander must land near the equator without losing any parts except as intended

Ike 2

  • Send a small satellite to orbit Duna's moon, Ike
  1. Satellite must contain at least three scientific instruments
  2. Satellite must orbit Duna at a circularized orbit of 600,000 m and complete three orbits
  3. Satellite must then enter Ike's sphere of influence and orbit at a circularized altitude of 300,000 m
  4. Satellite must decrease its orbit until it is circularized at 50,000 m, with an orbital inclination of at least 45 degrees

Vikerng 1

  • Launch a large satellite with smaller lander
  1. Satellite must have at least four scientific instruments
  2. Lander must be powered by a PB-NUK Radioisotope Thermoelectric Generator
  3. Satellite must have a circularized polar orbit of 100,000 m with no more than a 10 degree and 5,000 m difference
  4. Lander must successfully land at one of the two ice caps

Duna Sample Return Mission

  • First returned samples from Duna's surface collected by a large lander
  1. Lander must have at least two solar panels
  2. Lander must land in one of the darker, low regions of Duna
  3. Lander must touch Duna's surface with a retractable appendage
  4. Lander must successfully return to Kerbin

Ike 3

  • Small satellite with first Ike lander
  1. Satellite and lander must be powered by generators
  2. Satellite must release lander at an orbit of 50,000 above Ike
  3. After releasing the lander, the satellite must circularize at an orbit of 100,000 m with no more than a 15 degree orbital inclination
  4. Lander must land on the Duna facing side of Ike

Kuriosity

  • The first rover on Duna's surface
  1. Rover must be relatively small with a somewhat slow speed
  2. Rover must be powered by a generator
  3. Rover must have at least two scientific experiments
  4. Rover must have at least two retractable appendages
  5. Rover must land in or near Duna's equatorial region
  6. Rover must travel for at least seven minutes real time
  7. Rover must end up near something interesting

Korion 1

  • Design a large ship capable of carrying three Kerbals to Duna and returning them safely to Kerbin
  1. Ship must have a lander capable of undocking, carrying two Kerbals down to Duna, and returning them safely to the main ship
  2. Ship and lander must each have a generator and at least two solar panels
  3. Ship must have at least two scientific experiments, the lander three
  4. Korion 1 must be unmanned
  5. Ship must attain a circularized orbit of 300,000 m with no more than a 10 degree orbital inclination
  6. Ship must increase its orbit to circularize at 1,000,000
  7. Ship must reach a circularized orbit of 100,000 m above the Mun with at least a ten degree orbital inclination
  8. Lander must undock from ship and land near the Mun's equator on the Kerbin facing side without losing any parts except as intended
  9. Lander must successfully rendezvous and dock with Korion 1
  10. Ship must deorbit and land undamaged near the KSC on Kerbin

(Tip: The Korion ships really just need to be a larger version of the ones used for landing on the Mun and Minmus. It can be done in a single launch, but if you don't want to, it can also be assembled in orbit.)

Korion 2

  • Unmanned launch to Duna and return
  1. Korion 2 must reach a circularized equatorial orbit of 500,000 m above Kerbin
  2. Ship must increase its orbit and break free of Kerbin's SOI
  3. Ship must reach Duna's SOI
  4. Ship must reach a circularized orbit of 300,000 m with no more than a 45 degree orbital inclination
  5. Lander must undock and decrease its orbit to 150,000 m
  6. Lander must successfully dock with Korion 2
  7. Korion 2 must return to Kerbin and land undamaged near the KSC

Korion 3

  • First manned Duna landing
  1. Korion 3 must be manned by three Kerbals
  2. Ship must reach a circularized orbit of 300,000 m above Kerbin
  3. Ship must break free of Kerbin's SOI and orbit the Sun
  4. Ship must reach Duna's SOI
  5. Ship must reach a circular equatorial orbit of 100,000 m above Duna
  6. Lander must undock and reach Duna's surface intact
  7. Plant a flag, walk around, jump and down, do whatever you want as the first Kerbal to reach another planet!
  8. Lander must successfully dock with Korion 3
  9. Ship must return to Kerbin
  10. Ship must land undamaged near the KSC

Final Word

It had finally been done: the first Kerbal had landed on the surface of another planet! Everyone on Kerbin celebrated this huge accomplishment, and after a couple of months it was forgotten about. Scientists at the Kerbal Space Center then began planning out missions to the other planetary bodies, so that they wouldn't feel left out. A new training program began to test Kerbal's abilities, choosing only the most extreme daredevils. Together these Kerbonauts formed a group that would travel to all of the planetary bodies and back, known only as The Spacers.