Difference between revisions of "User:Xiong/Engineer's Notebook"

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: [http://forum.kerbalspaceprogram.com/threads/61263 Action Group Manager]
 
: [http://forum.kerbalspaceprogram.com/threads/61263 Action Group Manager]
; Allows more flexible [[Action groups|control of vehicle parts]] in flight.
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; Allows more flexible [[Action group|control of vehicle parts]] in flight.
  
 
: [http://forum.kerbalspaceprogram.com/threads/46956 Targetron]
 
: [http://forum.kerbalspaceprogram.com/threads/46956 Targetron]

Revision as of 03:35, 11 April 2014

Let's fly!

Mods

Assuming you have the basic game installed and set up, you probably want to install some mods, game add-ons. Strongly recommended:

Editor Extensions
More ways to build in VAB or SPH.
Select Root
Rebuild craft with a new first, root part.
Ferram Aerospace Research (FAR)
More realistic aerodynamics.
Procedural Fairings
Streamlined payload shrouds; essential if playing with FAR.
MechJeb (MJ)
Avionics computer. So many features may be overwhelming at first; take it slow.
Kerbal Joint Reinforcement (KJR)
So your rockets do not fall apart.
Kerbal Alarm Clock (KAC)
Automatic alarms for important events.
Precise Node
Precise setting of maneuvering nodes.
Enhanced Navball
Makes the navball a useful tool.
Docking Port Alignment Indicator
See what you're doing when docking.
Action Group Manager
Allows more flexible control of vehicle parts in flight.
Targetron
Quickly switch ships and set targets.

Many other mods may be useful or just fun; but if you lack the mods shown here then you are just suffering unnecessarily. We'll assume, for the rest of these notes, that you have installed them all.