Difference between revisions of "User:Xiong/Engineer's Notebook"
From Kerbal Space Program Wiki
(→Mods: flip) |
(→Mods: ~link) |
||
Line 36: | Line 36: | ||
: [http://forum.kerbalspaceprogram.com/threads/61263 Action Group Manager] | : [http://forum.kerbalspaceprogram.com/threads/61263 Action Group Manager] | ||
− | ; Allows more flexible [[Action | + | ; Allows more flexible [[Action group|control of vehicle parts]] in flight. |
: [http://forum.kerbalspaceprogram.com/threads/46956 Targetron] | : [http://forum.kerbalspaceprogram.com/threads/46956 Targetron] |
Revision as of 03:35, 11 April 2014
Let's fly!
Mods
Assuming you have the basic game installed and set up, you probably want to install some mods, game add-ons. Strongly recommended:
- Editor Extensions
- More ways to build in VAB or SPH.
- Select Root
- Rebuild craft with a new first, root part.
- Ferram Aerospace Research (FAR)
- More realistic aerodynamics.
- Procedural Fairings
- Streamlined payload shrouds; essential if playing with FAR.
- MechJeb (MJ)
- Avionics computer. So many features may be overwhelming at first; take it slow.
- Kerbal Joint Reinforcement (KJR)
- So your rockets do not fall apart.
- Kerbal Alarm Clock (KAC)
- Automatic alarms for important events.
- Precise Node
- Precise setting of maneuvering nodes.
- Enhanced Navball
- Makes the navball a useful tool.
- Docking Port Alignment Indicator
- See what you're doing when docking.
- Action Group Manager
- Allows more flexible control of vehicle parts in flight.
Many other mods may be useful or just fun; but if you lack the mods shown here then you are just suffering unnecessarily. We'll assume, for the rest of these notes, that you have installed them all.