Difference between revisions of "Contract"
m (*future article template; *more detailed reference; +multiple contracts on one craft;) |
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{{Underlinked|date=April 2014}} | {{Underlinked|date=April 2014}} | ||
− | {{ | + | {{Future article|v=0.24}} |
A '''contract''' is a request by a manufacturer to test their hardware under specific conditions which will be added in version {{Check version|0.24}}. It will be randomly created based on a template where only the specific properties need to be set. Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties on failures. How the rewards or penalties work is not known yet.<ref>“[http://www.twitch.tv/ksptv/b/501587795?t=3m45s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (3:45)</ref> | A '''contract''' is a request by a manufacturer to test their hardware under specific conditions which will be added in version {{Check version|0.24}}. It will be randomly created based on a template where only the specific properties need to be set. Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties on failures. How the rewards or penalties work is not known yet.<ref>“[http://www.twitch.tv/ksptv/b/501587795?t=3m45s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (3:45)</ref> | ||
Contracts can be managed through the [[Mission Control]] building which already exists but has no function without them.<ref>“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup></ref> | Contracts can be managed through the [[Mission Control]] building which already exists but has no function without them.<ref>“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup></ref> | ||
− | Contracts will reward [[science]], an in game currency and [[reputation]] if succes. If on the other hand one should fail in game currency is lost. Multiple contracts can be activated at the same time | + | Contracts will reward [[science]], an in game currency and [[reputation]] if succes. If on the other hand one should fail in game currency is lost. Multiple contracts can be activated at the same time but some have a deadline. Multiple contracts can be completed by the same craft.<ref>“[https://www.youtube.com/watch?v=u5UiTqBCNQk First Contract Playthrough]” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.</ref> |
== References == | == References == |
Revision as of 16:09, 12 July 2014
A contract is a request by a manufacturer to test their hardware under specific conditions which will be added in version 0.24[outdated]. It will be randomly created based on a template where only the specific properties need to be set. Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties on failures. How the rewards or penalties work is not known yet.[1]
Contracts can be managed through the Mission Control building which already exists but has no function without them.[2]
Contracts will reward science, an in game currency and reputation if succes. If on the other hand one should fail in game currency is lost. Multiple contracts can be activated at the same time but some have a deadline. Multiple contracts can be completed by the same craft.[3]
References
- ↑ “KSP-TV: Squadcast, back and later than ever!” interview of HarvesteR by Maxmaps (3:45)
- ↑ “The 0.24 Update Goals Post!” by HarvesteR released on February 4th
- ↑ “First Contract Playthrough” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.