Difference between revisions of "Talk:List of mods"

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(POV)
(More Icons)
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::red: wast amount of parts (~101-)
 
::red: wast amount of parts (~101-)
 
:and maybe some more indicators... [[User:NWM|NWM]] ([[User talk:NWM|talk]]) 05:51, 12 July 2014 (CDT)
 
:and maybe some more indicators... [[User:NWM|NWM]] ([[User talk:NWM|talk]]) 05:51, 12 July 2014 (CDT)
 +
::But isn't that POV as well? For some 100 parts are nothing and for others they are huge. Also some have only some parts but highly modifiable. Also using red and green might look like a “bad thing”. Maybe there could be symbols (and “neutral” colors) indicating if they add technology tree nodes or not. — [[User:XZise|xZise]] <small>&#91;[[User talk:XZise|talk]]&#93;</small> 10:43, 12 July 2014 (CDT)

Revision as of 15:43, 12 July 2014

POV

This article has a serious issue with balance and the lack of a neutral point of view. Things like "One of the most incredible addon of Kerbal" are rather ridiculous and so extremely subjective that I think shouldn't belong to the wiki. Sky (talk) 03:53, 12 July 2014 (CDT)

I agree, and most of the note is not enough informative. (but some kind of humor needed - for the Kerbalistic taste) NWM (talk) 05:51, 12 July 2014 (CDT)
You have to know that I moved it from Short list of greatests Mods to the current name. There are also Sorted Mods Library, Useful Tool Mods and Career Mode Compatibles Mods and a discussion (also with pov) on Talk:Sorted Mods Library. — xZise [talk] 10:39, 12 July 2014 (CDT)

Groups

I'd propose using groups as they are on a Curse: Command and Control, Gameplay, Miscellaneous, Parts Pack, Physics, Propulsion, Resources, Science, Ship Systems, Structural and Aerodynamic, Sub-Assembly, Utility and Navigation - that's the official split of mods as supported by SQUAD. Sky (talk) 03:53, 12 July 2014 (CDT)

I'd not propose these categories, because it doesn't work even on Curse. I think the functions and interest range of the players (realism maniacs, lazzy mechjeb-drovers) would be more useful.
I'm working on the Hungarian page (it is my test sheet) and I've started to make these categories:
realism: changes the game to more realistic, gives more adrenalin for the hardcores (FAR, DRE)
functional: gives realistic functions missing from the game (KAS, Scansat)
GUI extension: doesn't affect the game engine, but makes the game easier to handle. (KAC, VOID...)
Autopilot: makes maneuvers automatically (Mechjeb, KOS)
...
Big part packs: parts, parts and even more parts (B9)
Cheats:... NWM (talk) 05:51, 12 July 2014 (CDT)

More Icons

tech icons:
green: items in the original tech-tree
blue: gives new nodes, and branches
red: converts the tech-tree
a new "parts" icon:
green: adds few parts (~1-10)
blue: moderate amount of parts (~11-100)
red: wast amount of parts (~101-)
and maybe some more indicators... NWM (talk) 05:51, 12 July 2014 (CDT)
But isn't that POV as well? For some 100 parts are nothing and for others they are huge. Also some have only some parts but highly modifiable. Also using red and green might look like a “bad thing”. Maybe there could be symbols (and “neutral” colors) indicating if they add technology tree nodes or not. — xZise [talk] 10:43, 12 July 2014 (CDT)