Difference between revisions of "Parts/Structural/mk1Parts/engineBodyRadial.cfg"
From Kerbal Space Program Wiki
< Parts | Structural
m (BobBot moved page Parts/Structural/radialEngineBody/part.cfg to Parts/Structural/engineBodyRadial/engineBodyRadial.cfg without leaving a redirect: Renamed part configuration file after update.) |
m (*update to 0.25;) |
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{ | { | ||
// Kerbal Space Program - Part Config | // Kerbal Space Program - Part Config | ||
− | // | + | // Radial Engine Body |
// | // | ||
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// --- node definitions --- | // --- node definitions --- | ||
node_stack_top = 0.0, 7.5, 0.0, 0.0, 1.0, 0.0 | node_stack_top = 0.0, 7.5, 0.0, 0.0, 1.0, 0.0 | ||
− | node_stack_bottom = 0.0, -7. | + | node_stack_bottom = 0.0, -7.50, 0.0, 0.0, 1.0, 0.0 |
node_attach = 0.0, 0.0, 5.12, 0.0, 0.0, -1.0, 1 | node_attach = 0.0, 0.0, 5.12, 0.0, 0.0, -1.0, 1 | ||
Revision as of 10:47, 8 October 2014
PART { // Kerbal Space Program - Part Config // Radial Engine Body // // --- general parameters --- name = radialEngineBody module = Part author = C. Jenkins // --- asset parameters --- mesh = model.mu scale = 0.1 // --- node definitions --- node_stack_top = 0.0, 7.5, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -7.50, 0.0, 0.0, 1.0, 0.0 node_attach = 0.0, 0.0, 5.12, 0.0, 0.0, -1.0, 1 // --- editor parameters --- TechRequired = supersonicFlight entryCost = 6200 cost = 1650 category = Aero subcategory = 0 title = Radial Engine Body manufacturer = C7 Aerospace Division description = This engine body features radially situated air intake flaps and a decently sized fuel container. This unit provides both fuel and air flow for air-breathing engines, making it a convenient solution for aircraft design. C7 representatives insist that this unit has always looked like this, and that it is a totally new design, most definitely not a radiator cowl turned backwards. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.15 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 20 maxTemp = 2900 fuelCrossFeed = True MODULE { name = ModuleResourceIntake resourceName = IntakeAir checkForOxygen = true area = 0.005 intakeSpeed = 10 intakeTransformName = Intake } RESOURCE { name = IntakeAir amount = 0.2 maxAmount = 0.2 } RESOURCE { name = LiquidFuel amount = 40 maxAmount = 40 } }