Difference between revisions of "Planned features"

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The features listed here are planned for future versions of Kerbal Space Program.
 
The features listed here are planned for future versions of Kerbal Space Program.
 +
 
This list may change during the course of development.
 
This list may change during the course of development.
 +
 
If a feature is present in a mod, there may be a link to the mod.
 
If a feature is present in a mod, there may be a link to the mod.
  
 
== Future releases ==
 
== Future releases ==
  
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#ADFF2F">Green</span> have already been added to the game, and entries in <span style = "background:#42C0FB">Blue</span> are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in <span style = "background:#EEFF00">Yellow</span> have been partially implemented.
+
This section lists all planned features for future releases. Entries highlighted in <span style = "background:#ADFF2F">Green</span> have already been added to the game, and entries in <span style = "background:#42C0FB">Blue</span> are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in <span style = "background:#FFEE99">Yellow</span> have been partially implemented.
  
 
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
 
Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.
 
  
 
=== Flight Operations===
 
=== Flight Operations===
  
 
* <span style = "background:#ADFF2F">Better parachute control[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]</span>
 
* <span style = "background:#ADFF2F">Better parachute control[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]</span>
 +
 
* <span style = "background:#ADFF2F">Trajectory/Orbital Display UI</span>
 
* <span style = "background:#ADFF2F">Trajectory/Orbital Display UI</span>
 +
 
* <span style = "background:#ADFF2F">Full [[map view]] with 3D trajectory/orbital information</span>
 
* <span style = "background:#ADFF2F">Full [[map view]] with 3D trajectory/orbital information</span>
 +
 
* <span style = "background:#ADFF2F">An action groups system, for assigning parts or groups of parts to specific keys and buttons
 
* <span style = "background:#ADFF2F">An action groups system, for assigning parts or groups of parts to specific keys and buttons
 +
 
* <span style = "background:#ADFF2F">E.V.As- Extravehicular activities (Moving around outside of the Craft)</span>
 
* <span style = "background:#ADFF2F">E.V.As- Extravehicular activities (Moving around outside of the Craft)</span>
 +
 
* <span style = "background:#ADFF2F">I.V.As- Intravehicular activity </span>
 
* <span style = "background:#ADFF2F">I.V.As- Intravehicular activity </span>
* <span style = "background:#EEFF00">Enhanced I.V.As (Moving and interacting inside of the Craft) </span>
+
 
 +
* <span style = "background:#FFEE99">Enhanced I.V.As (Moving and interacting inside of the Craft) </span>
 +
 
 
* <span style = "background:#ADFF2F">Internal and Camera views with a full virtual cockpit</span>
 
* <span style = "background:#ADFF2F">Internal and Camera views with a full virtual cockpit</span>
 +
 
* <span style = "background:#ADFF2F">Persistence (saving) and switching between multiple ships</span>
 
* <span style = "background:#ADFF2F">Persistence (saving) and switching between multiple ships</span>
 +
 
* <span style="background:#ADFF2F">Docking</span>
 
* <span style="background:#ADFF2F">Docking</span>
 +
 
* <span style = "background:#ADFF2F">Time acceleration</span> [http://kerbalspaceprogram.com/forum/index.php?topic=714.msg6385#msg6385]
 
* <span style = "background:#ADFF2F">Time acceleration</span> [http://kerbalspaceprogram.com/forum/index.php?topic=714.msg6385#msg6385]
 +
 
* <span style="background:#ADFF2F">Renaming vessels and changing their icon in Map Veiw</span>
 
* <span style="background:#ADFF2F">Renaming vessels and changing their icon in Map Veiw</span>
 +
 
* Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
 
* Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
 +
 
* <span style = "background:#ADFF2F">Prebuilt ships, for tutorials or as examples</span>
 
* <span style = "background:#ADFF2F">Prebuilt ships, for tutorials or as examples</span>
 +
 
* <span style = "background:#ADFF2F">Training scenarios as in-depth tutorials</span>
 
* <span style = "background:#ADFF2F">Training scenarios as in-depth tutorials</span>
  
Line 31: Line 46:
  
 
* Astronaut Complex : Hire and train kerbonauts
 
* Astronaut Complex : Hire and train kerbonauts
 +
 
* Research and Development : Discover and Improve Parts (from a tech tree)
 
* Research and Development : Discover and Improve Parts (from a tech tree)
 +
 
* Part recovery[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]
 
* Part recovery[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1475#msg1475]
 +
 
* <span style = "background:#ADFF2F">Runway : to land on or launch from</span>
 
* <span style = "background:#ADFF2F">Runway : to land on or launch from</span>
 +
 
* <span style = "background:#ADFF2F">A small dirt runway on an island near KSC</span>
 
* <span style = "background:#ADFF2F">A small dirt runway on an island near KSC</span>
 +
 
* <span style = "background:#ADFF2F">Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction</span>
 
* <span style = "background:#ADFF2F">Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction</span>
 +
 
* Mission Control Room : <span style = "background:#ADFF2F">Create flight plans</span> and take on missions and challenges
 
* Mission Control Room : <span style = "background:#ADFF2F">Create flight plans</span> and take on missions and challenges
 +
 
* <span style = "background:#ADFF2F">Tracking Station: Keep track of orbiting objects and ongoing missions</span>
 
* <span style = "background:#ADFF2F">Tracking Station: Keep track of orbiting objects and ongoing missions</span>
 +
 
* Observatory : Discover new celestial bodies to visit
 
* Observatory : Discover new celestial bodies to visit
  
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* Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
 
* Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
* <span style = "background:#EEFF00">Tweakables : Context menu when rightclicking on a part[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1257#msg1257]</span>
+
 
* Stack Extensions : <span style = "background:#EEFF00">Fairings</span>, <span style = "background:#ADFF2F">[[EAS-4 Strut Connector | structural reinforcements]]</span> and solid-booster fuel plugs
+
* <span style = "background:#FFEE99">Tweakables : Context menu when rightclicking on a part[http://kerbalspaceprogram.com/forum/index.php?topic=206.msg1257#msg1257]</span>
 +
 
 +
* Stack Extensions : <span style = "background:#FFEE99">Fairings</span>, <span style = "background:#ADFF2F">[[EAS-4 Strut Connector | structural reinforcements]]</span> and solid-booster fuel plugs
 +
 
 
* Side-mounts : <span style = "background:#ADFF2F">Liquid-fueled parallel stages, drop-tanks,</span> and cargo pods
 
* Side-mounts : <span style = "background:#ADFF2F">Liquid-fueled parallel stages, drop-tanks,</span> and cargo pods
 +
 
* Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?) <span style = "background:#ADFF2F">Center of mass, thrust, lift</span> and drag
 
* Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?) <span style = "background:#ADFF2F">Center of mass, thrust, lift</span> and drag
 +
 
* <span style="background:#ADFF2F">Probe Parts and Electrical Systems</span>
 
* <span style="background:#ADFF2F">Probe Parts and Electrical Systems</span>
 +
 
* <span style="background:#ADFF2F">Overhauled model on most parts</span>
 
* <span style="background:#ADFF2F">Overhauled model on most parts</span>
 +
 
* Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. [http://kerbalspaceprogram.com/forum/showthread.php/23902-Saving-an-Assembly]
 
* Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. [http://kerbalspaceprogram.com/forum/showthread.php/23902-Saving-an-Assembly]
 +
 
* <span style="background:#ADFF2F">Space station parts such as crew modules and solar panels</span>
 
* <span style="background:#ADFF2F">Space station parts such as crew modules and solar panels</span>
  
 
=== Physics / Dynamics ===
 
=== Physics / Dynamics ===
  
* <span style = "background:#ADFF2F">Better model of atmospheric pressure</span> <span style = "background:#EEFF00">and drag.</span>
+
* <span style = "background:#ADFF2F">Better model of atmospheric pressure</span> <span style = "background:#FFEE99">and drag.</span>
 +
 
 
* <span style = "background:#ADFF2F">Splashdowns and floating parts.</span>
 
* <span style = "background:#ADFF2F">Splashdowns and floating parts.</span>
 +
 
* Wind / Turbulence conditions
 
* Wind / Turbulence conditions
 +
 
* Reentry heat
 
* Reentry heat
 +
 
* New lighting system with better shadows
 
* New lighting system with better shadows
 +
 
* Possibility of reentry heat weakening structural connections [http://kerbalspaceprogram.com/forum/index.php?topic=6706.0]
 
* Possibility of reentry heat weakening structural connections [http://kerbalspaceprogram.com/forum/index.php?topic=6706.0]
  
Line 64: Line 100:
  
 
* <span style = "background:#ADFF2F">Procedural quadtree-based terrain engine</span>
 
* <span style = "background:#ADFF2F">Procedural quadtree-based terrain engine</span>
 +
 
* Clouds (weather?)
 
* Clouds (weather?)
 +
 
* Static Particles (cloudlets)
 
* Static Particles (cloudlets)
 +
 
* Long-duration smoke trails
 
* Long-duration smoke trails
 +
 
* <span style = "background:#ADFF2F">Fuel-dependent larger explosions</span>
 
* <span style = "background:#ADFF2F">Fuel-dependent larger explosions</span>
 +
 
* Asteroids
 
* Asteroids
 +
 
*<span style = "background:#ADFF2F">A dwarf planet (Dres) and a new Jool moon (Pol)
 
*<span style = "background:#ADFF2F">A dwarf planet (Dres) and a new Jool moon (Pol)
 +
 
* <span style = "background:#ADFF2F">4 planets and 6 moons</span> [http://kerbalspaceprogram.com/forum/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429]
 
* <span style = "background:#ADFF2F">4 planets and 6 moons</span> [http://kerbalspaceprogram.com/forum/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429]
* 3 gas planets, moons and an asteroid belt[http://kerbalspaceprogram.com/forum/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429]  
+
 
 +
* 3 gas planets, moons and an asteroid belt[http://kerbalspaceprogram.com/forum/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2?p=235429&viewfull=1#post235429]
 +
 
 
* Better scenery for space center scene
 
* Better scenery for space center scene
 +
 
*<span style = "background:#ADFF2F">Art passes on Moho, Eve, Kerbin, Duna, and Tylo.
 
*<span style = "background:#ADFF2F">Art passes on Moho, Eve, Kerbin, Duna, and Tylo.
 +
 
* Matching launchpad scenery in flight
 
* Matching launchpad scenery in flight
 +
 
* Cities and other geographic points of reference
 
* Cities and other geographic points of reference
 +
 
* Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.[http://kerbalspaceprogram.com/forum/index.php?topic=1192.0]
 
* Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.[http://kerbalspaceprogram.com/forum/index.php?topic=1192.0]
  
 
=== Audio ===
 
=== Audio ===
  
*<span style="background:#EEFF00">More and better sound effects </span>
+
*<span style="background:#FFEE99">? More and better sound effects </span>
 +
 
 
*<span style="background:#ADFF2F"> In-Game Music </span>
 
*<span style="background:#ADFF2F"> In-Game Music </span>
  
Line 86: Line 136:
  
 
* <span style = "background:#ADFF2F">Settings Screen</span>
 
* <span style = "background:#ADFF2F">Settings Screen</span>
 +
 
* <span style = "background:#ADFF2F">Input Mapping</span>
 
* <span style = "background:#ADFF2F">Input Mapping</span>
 +
 
* <span style = "background:#ADFF2F">In-Game Settings screen</span>
 
* <span style = "background:#ADFF2F">In-Game Settings screen</span>
 +
 
* <span style = "background:#ADFF2F">Joystick/Gamepad support</span>
 
* <span style = "background:#ADFF2F">Joystick/Gamepad support</span>
 +
 
* <span style = "background:#ADFF2F">Mac OS X Support</span>
 
* <span style = "background:#ADFF2F">Mac OS X Support</span>
 +
 
* OSC Data Interface, for connectivity with external applications
 
* OSC Data Interface, for connectivity with external applications
 +
 
* <span style = "background:#ADFF2F">Faster game loading</span>
 
* <span style = "background:#ADFF2F">Faster game loading</span>
  
'''Source(s):''' [http://www.downloadranking.com Game solutions]
+
'''Source(s):''' [http://www.downloadranking.com Game solutions]
  
 
=== Modding ===
 
=== Modding ===
  
* <span style = "background:#EEFF00">A more complete [[SDK]] and documentation (You can help by adding to the wiki!)</span>
+
* <span style = "background:#FFEE99">A more complete [[SDK]] and documentation (You can help by adding to the wiki!)</span>
 +
 
 
* <span style = "background:#ADFF2F">Normal map support for part textures</span>
 
* <span style = "background:#ADFF2F">Normal map support for part textures</span>
 +
 
* <span style = "background:#ADFF2F">More modding opportunities than just parts</span>
 
* <span style = "background:#ADFF2F">More modding opportunities than just parts</span>
  
Line 104: Line 162:
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
 
|-
 
|-
 +
 
! Feature !! Status
 
! Feature !! Status
 +
 
|-
 
|-
 +
 
| Mac Fixes
 
| Mac Fixes
 +
 
* .app packaging (Finder-compatible)
 
* .app packaging (Finder-compatible)
 +
 
* Clipboard support
 
* Clipboard support
 +
 
| In progress
 
| In progress
 +
 
|-
 
|-
 +
 
| Auto-resume interrupted downloads
 
| Auto-resume interrupted downloads
 +
 
| In progress
 
| In progress
 +
 
|-
 
|-
 +
 
| OSX
 
| OSX
 +
 
|-
 
|-
 +
 
|Downloads through BitTorrent (long-term)
 
|Downloads through BitTorrent (long-term)
 +
 
|Planning
 
|Planning
 +
 
|-
 
|-
 +
 
|Load-balanced Repair Packages
 
|Load-balanced Repair Packages
 +
 
|Feasibility Analysis
 
|Feasibility Analysis
 +
 
|}
 
|}
  
 
[[Category:Documentation]]
 
[[Category:Documentation]]

Revision as of 00:30, 10 January 2013

The features listed here are planned for future versions of Kerbal Space Program.

This list may change during the course of development.

If a feature is present in a mod, there may be a link to the mod.

Future releases

This section lists all planned features for future releases. Entries highlighted in Green have already been added to the game, and entries in Blue are planned for the next update (soon). Please note that these features in blue may be pushed back. Entries in Yellow have been partially implemented.

Please note that these features are not a commitment, and the dev team is not under any obligation to implement them all.

Flight Operations

  • Better parachute control[1]
  • Trajectory/Orbital Display UI
  • Full map view with 3D trajectory/orbital information
  • An action groups system, for assigning parts or groups of parts to specific keys and buttons
  • E.V.As- Extravehicular activities (Moving around outside of the Craft)
  • I.V.As- Intravehicular activity
  • Enhanced I.V.As (Moving and interacting inside of the Craft)
  • Internal and Camera views with a full virtual cockpit
  • Persistence (saving) and switching between multiple ships
  • Docking
  • Time acceleration [2]
  • Renaming vessels and changing their icon in Map Veiw
  • Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)
  • Prebuilt ships, for tutorials or as examples
  • Training scenarios as in-depth tutorials

Space Center

  • Astronaut Complex : Hire and train kerbonauts
  • Research and Development : Discover and Improve Parts (from a tech tree)
  • Part recovery[3]
  • Runway : to land on or launch from
  • A small dirt runway on an island near KSC
  • Spaceplane hangar : A secondary VAB, that allows for horizontal (belly-down) construction
  • Mission Control Room : Create flight plans and take on missions and challenges
  • Tracking Station: Keep track of orbiting objects and ongoing missions
  • Observatory : Discover new celestial bodies to visit

Spacecraft Construction

  • Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionality
  • Tweakables : Context menu when rightclicking on a part[4]
  • Side-mounts : Liquid-fueled parallel stages, drop-tanks, and cargo pods
  • Spacecraft Stats: Total Weight, Loaded Fuel (per Stage?) Center of mass, thrust, lift and drag
  • Probe Parts and Electrical Systems
  • Overhauled model on most parts
  • Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. [5]
  • Space station parts such as crew modules and solar panels

Physics / Dynamics

  • Better model of atmospheric pressure and drag.
  • Splashdowns and floating parts.
  • Wind / Turbulence conditions
  • Reentry heat
  • New lighting system with better shadows
  • Possibility of reentry heat weakening structural connections [6]

Scenery / Graphics

  • Procedural quadtree-based terrain engine
  • Clouds (weather?)
  • Static Particles (cloudlets)
  • Long-duration smoke trails
  • Fuel-dependent larger explosions
  • Asteroids
  • A dwarf planet (Dres) and a new Jool moon (Pol)
  • 4 planets and 6 moons [7]
  • 3 gas planets, moons and an asteroid belt[8]
  • Better scenery for space center scene
  • Art passes on Moho, Eve, Kerbin, Duna, and Tylo.
  • Matching launchpad scenery in flight
  • Cities and other geographic points of reference
  • Space Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.[9]

Audio

  • ? More and better sound effects
  • In-Game Music

Game / Engine

  • Settings Screen
  • Input Mapping
  • In-Game Settings screen
  • Joystick/Gamepad support
  • Mac OS X Support
  • OSC Data Interface, for connectivity with external applications
  • Faster game loading

Source(s): Game solutions

Modding

  • A more complete SDK and documentation (You can help by adding to the wiki!)
  • Normal map support for part textures
  • More modding opportunities than just parts

Web Services

Feature Status
Mac Fixes
  • .app packaging (Finder-compatible)
  • Clipboard support
In progress
Auto-resume interrupted downloads In progress
OSX
Downloads through BitTorrent (long-term) Planning
Load-balanced Repair Packages Feasibility Analysis