Difference between revisions of "Start"

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m (-suffix; *tech expanded to technology; +about to disambiguate;)
(Implemented {{Description}}; Grammar; Rewording.)
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{{About|the technology tree node|main page|Main Page}}
 
{{About|the technology tree node|main page|Main Page}}
 
'''Start''' is the first node in the [[technology tree]], and the only stage 1 node on the tree. It is the node the player starts with, and includes seven basic parts, most of which are essential to play the game. This node doesn't need to be developed.
 
'''Start''' is the first node in the [[technology tree]], and the only stage 1 node on the tree. It is the node the player starts with, and includes seven basic parts, most of which are essential to play the game. This node doesn't need to be developed.
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 +
== Description ==
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{{Description
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|The technology we started out with.
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| }}
  
 
==Available Research==
 
==Available Research==
There is only one tech node that directly require this one:
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There is only one tech node that directly requires this one:
 
* [[Basic Rocketry]]
 
* [[Basic Rocketry]]
  
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* [[Mk16 Parachute]]
 
* [[Mk16 Parachute]]
  
The Mk1 Command Pod is the only essential part required to start the game. This is because the second tech tree node, Basic Rocketry, only costs 5 [[Science]], and that can easily be supplied by making Crew Reports, EVA Reports and collect Surface Samples from within the Kerbal Space Center. However, if the player wants to gain more science, using these starter parts, and [[explosive decoupling]], the player can make an orbital or sub-orbital rocket and gain more science from space, using the Communotron 16 to transmit excess data.
+
The Mk1 Command Pod is the only essential part required to start the game. This is because the second tech tree node, Basic Rocketry, only costs 5 [[Science]], and that can easily be supplied by making Crew Reports, EVA Reports and collecting Surface Samples from within the Kerbal Space Center during your [[Career#First_Mission|first mission]]. However, if the player wants to gain more Science, using these starter parts the player can make a sub-orbital rocket and parachute safely down, or [[explosive decoupling]] to reach orbit and gain more science from space, using the Communotron 16 to transmit data if needed.
  
 
[[Category:Technology tree nodes]]
 
[[Category:Technology tree nodes]]

Revision as of 06:49, 16 March 2014

This article is about the technology tree node. For the main page, see Main Page.

Start is the first node in the technology tree, and the only stage 1 node on the tree. It is the node the player starts with, and includes seven basic parts, most of which are essential to play the game. This node doesn't need to be developed.

Description

The technology we started out with.

Available Research

There is only one tech node that directly requires this one:

Parts

The Mk1 Command Pod is the only essential part required to start the game. This is because the second tech tree node, Basic Rocketry, only costs 5 Science, and that can easily be supplied by making Crew Reports, EVA Reports and collecting Surface Samples from within the Kerbal Space Center during your first mission. However, if the player wants to gain more Science, using these starter parts the player can make a sub-orbital rocket and parachute safely down, or explosive decoupling to reach orbit and gain more science from space, using the Communotron 16 to transmit data if needed.