Difference between revisions of "Talk:List of mods"
From Kerbal Space Program Wiki
(→More Icons) |
(→More Icons) |
||
Line 32: | Line 32: | ||
:::::: I wasn't sure how to best portrait a modified technology tree. My approach was that the “path” through the nodes is different (if you look in the SVG code you actually see that the white line begins at the top right node ;) ). What do you mean with “tacts”? — [[User:XZise|xZise]] <small>[[[User talk:XZise|talk]]]</small> 06:02, 13 July 2014 (CDT) | :::::: I wasn't sure how to best portrait a modified technology tree. My approach was that the “path” through the nodes is different (if you look in the SVG code you actually see that the white line begins at the top right node ;) ). What do you mean with “tacts”? — [[User:XZise|xZise]] <small>[[[User talk:XZise|talk]]]</small> 06:02, 13 July 2014 (CDT) | ||
::::::: Changing the paths between the nodes won't makes serious "compatibility" risk, but changing the nodes can mix everything. The "red" level mod using a tree loader even can virtually erase a node, gadgets put there by another mods, or given new nodes with dependency of this "erased" node won't be available. Tacts: the tech progress in this game's tech tree starts from left, heading to right. Progress paths also lead from left to right. I mean tact is the set of "same level" techs, visualized by a vertical "column" of nodes. So, in your icon there is 1 L1 tech, 2 L2 tech, 3 L3 tech. As I see, the only BTSM (I haven't tried yet) tends to earn this mark. Is there any uploaded "?" meaning .svg? The "no info about" differs from "no changes" - should be signed sometimes. [[User:NWM|NWM]] ([[User talk:NWM|talk]]) 07:15, 13 July 2014 (CDT) | ::::::: Changing the paths between the nodes won't makes serious "compatibility" risk, but changing the nodes can mix everything. The "red" level mod using a tree loader even can virtually erase a node, gadgets put there by another mods, or given new nodes with dependency of this "erased" node won't be available. Tacts: the tech progress in this game's tech tree starts from left, heading to right. Progress paths also lead from left to right. I mean tact is the set of "same level" techs, visualized by a vertical "column" of nodes. So, in your icon there is 1 L1 tech, 2 L2 tech, 3 L3 tech. As I see, the only BTSM (I haven't tried yet) tends to earn this mark. Is there any uploaded "?" meaning .svg? The "no info about" differs from "no changes" - should be signed sometimes. [[User:NWM|NWM]] ([[User talk:NWM|talk]]) 07:15, 13 July 2014 (CDT) | ||
+ | :::::::: I've updated that icon for the modified technology tree. For the unknown state I used [[:File:Image needed.svg]] and overlayed it to the original image to [[:File:Unknown technology tree modifications.svg]], but I'm not sure where this can be used. Either it's known or the mod is so unknown that it's not worth this list. — [[User:XZise|xZise]] <small>[[[User talk:XZise|talk]]]</small> 09:35, 13 July 2014 (CDT) |
Latest revision as of 14:35, 13 July 2014
POV
This article has a serious issue with balance and the lack of a neutral point of view. Things like "One of the most incredible addon of Kerbal" are rather ridiculous and so extremely subjective that I think shouldn't belong to the wiki. Sky (talk) 03:53, 12 July 2014 (CDT)
- I agree, and most of those notes are not enough informative. (but some kind of humor needed - for the Kerbalistic taste) NWM (talk) 05:51, 12 July 2014 (CDT)
- You have to know that I moved it from Short list of greatests Mods to the current name. There are also Sorted Mods Library, Useful Tool Mods and Career Mode Compatibles Mods and a discussion (also with pov) on Talk:Sorted Mods Library. — xZise [talk] 10:39, 12 July 2014 (CDT)
Groups
I'd propose using groups as they are on a Curse: Command and Control, Gameplay, Miscellaneous, Parts Pack, Physics, Propulsion, Resources, Science, Ship Systems, Structural and Aerodynamic, Sub-Assembly, Utility and Navigation - that's the official split of mods as supported by SQUAD. Sky (talk) 03:53, 12 July 2014 (CDT)
- I'd not propose these categories, because it doesn't work even on Curse. I think the functions and interest range of the players (realism maniacs, lazzy mechjeb-drovers) would be more useful.
- I'm working on the Hungarian page (it is my test sheet) and I've started to make these categories:
- realism: changes the game to more realistic, gives more adrenalin for the hardcores (FAR, DRE)
- functional: gives realistic functions missing from the game (KAS, Scansat)
- GUI extension: doesn't affect the game engine, but makes the game easier to handle. (KAC, VOID...)
- Autopilot: makes maneuvers automatically (Mechjeb, KOS)
- ...
- Big part packs: parts, parts and even more parts (B9)
- Cheats:... NWM (talk) 05:51, 12 July 2014 (CDT)
More Icons
- tech icons:
- green: items in the original tech-tree
- blue: gives new nodes, and branches
- red: converts the tech-tree
- a new "parts" icon:
- green: adds few parts (~1-10)
- blue: moderate amount of parts (~11-100)
- red: wast amount of parts (~101-)
- and maybe some more indicators... NWM (talk) 05:51, 12 July 2014 (CDT)
- But isn't that POV as well? For some 100 parts are nothing and for others they are huge. Also some have only some parts but highly modifiable. Also using red and green might look like a “bad thing”. Maybe there could be symbols (and “neutral” colors) indicating if they add technology tree nodes or not. — xZise [talk] 10:43, 12 July 2014 (CDT)
- Colours? They symbolize rather the level of modification: risk of possible cross-compatibility problems, and possible memory shortage... And if you have problems with green and red, change them to different icons... NWM (talk) 12:34, 12 July 2014 (CDT)
- How about File:New technology tree node icon.svg and File:Modified technology tree.svg? Changing the colors is easy if there are good suggestions. — xZise [talk] 17:02, 12 July 2014 (CDT)
- New tech icon? - One word: perfect! ; Modified icon? - Needs rework, in 32px size doesn't differs enough from the original - the links do not seem well, only nodes do (and it seems to have two roots?). The "≠" marks and different tacts (1-3-4 instead of 1-2-3?) could help to make the difference more visible. NWM (talk) 01:01, 13 July 2014 (CDT)
- I wasn't sure how to best portrait a modified technology tree. My approach was that the “path” through the nodes is different (if you look in the SVG code you actually see that the white line begins at the top right node ;) ). What do you mean with “tacts”? — xZise [talk] 06:02, 13 July 2014 (CDT)
- Changing the paths between the nodes won't makes serious "compatibility" risk, but changing the nodes can mix everything. The "red" level mod using a tree loader even can virtually erase a node, gadgets put there by another mods, or given new nodes with dependency of this "erased" node won't be available. Tacts: the tech progress in this game's tech tree starts from left, heading to right. Progress paths also lead from left to right. I mean tact is the set of "same level" techs, visualized by a vertical "column" of nodes. So, in your icon there is 1 L1 tech, 2 L2 tech, 3 L3 tech. As I see, the only BTSM (I haven't tried yet) tends to earn this mark. Is there any uploaded "?" meaning .svg? The "no info about" differs from "no changes" - should be signed sometimes. NWM (talk) 07:15, 13 July 2014 (CDT)
- I've updated that icon for the modified technology tree. For the unknown state I used File:Image needed.svg and overlayed it to the original image to File:Unknown technology tree modifications.svg, but I'm not sure where this can be used. Either it's known or the mod is so unknown that it's not worth this list. — xZise [talk] 09:35, 13 July 2014 (CDT)
- Changing the paths between the nodes won't makes serious "compatibility" risk, but changing the nodes can mix everything. The "red" level mod using a tree loader even can virtually erase a node, gadgets put there by another mods, or given new nodes with dependency of this "erased" node won't be available. Tacts: the tech progress in this game's tech tree starts from left, heading to right. Progress paths also lead from left to right. I mean tact is the set of "same level" techs, visualized by a vertical "column" of nodes. So, in your icon there is 1 L1 tech, 2 L2 tech, 3 L3 tech. As I see, the only BTSM (I haven't tried yet) tends to earn this mark. Is there any uploaded "?" meaning .svg? The "no info about" differs from "no changes" - should be signed sometimes. NWM (talk) 07:15, 13 July 2014 (CDT)
- I wasn't sure how to best portrait a modified technology tree. My approach was that the “path” through the nodes is different (if you look in the SVG code you actually see that the white line begins at the top right node ;) ). What do you mean with “tacts”? — xZise [talk] 06:02, 13 July 2014 (CDT)
- New tech icon? - One word: perfect! ; Modified icon? - Needs rework, in 32px size doesn't differs enough from the original - the links do not seem well, only nodes do (and it seems to have two roots?). The "≠" marks and different tacts (1-3-4 instead of 1-2-3?) could help to make the difference more visible. NWM (talk) 01:01, 13 July 2014 (CDT)
- How about File:New technology tree node icon.svg and File:Modified technology tree.svg? Changing the colors is easy if there are good suggestions. — xZise [talk] 17:02, 12 July 2014 (CDT)
- Colours? They symbolize rather the level of modification: risk of possible cross-compatibility problems, and possible memory shortage... And if you have problems with green and red, change them to different icons... NWM (talk) 12:34, 12 July 2014 (CDT)
- But isn't that POV as well? For some 100 parts are nothing and for others they are huge. Also some have only some parts but highly modifiable. Also using red and green might look like a “bad thing”. Maybe there could be symbols (and “neutral” colors) indicating if they add technology tree nodes or not. — xZise [talk] 10:43, 12 July 2014 (CDT)