Difference between revisions of "Contract"

From Kerbal Space Program Wiki
Jump to: navigation, search
m (Added information being sought on forum regarding how to switch to stranded kerbals during rescue missions.)
Line 1: Line 1:
{{Future article|v=0.24}}
 
 
[[File:Contract window.png|thumb|Mission Control with the first contract opened]]
 
[[File:Contract window.png|thumb|Mission Control with the first contract opened]]
A '''contract''' is a request by a manufacturer to test their [[Parts|hardware]] under specific conditions which will be added in version {{Check version|0.24}} for [[career]] mode. The first contracts are predefined<ref name="miguel">“[https://www.youtube.com/watch?v=u5UiTqBCNQk First Contract Playthrough]” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.</ref> but they transition to randomly created contracts. They are then based on templates where only the specific properties need to be set. Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties on failures. How the rewards or penalties work is not known yet.<ref>“[http://www.twitch.tv/ksptv/b/501587795?t=3m45s KSP-TV: Squadcast, back and later than ever!]” interview of HarvesteR by Maxmaps (3:45)</ref>
+
A '''contract''' is a request by a manufacturer to test their [[Parts|hardware]] under specific conditions which was added in version {{Check version|0.24}} for [[career]] mode. The first contracts are predefined<ref name="miguel">“[https://www.youtube.com/watch?v=u5UiTqBCNQk First Contract Playthrough]” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.</ref> but they transition to randomly created contracts. They are then based on templates where only the specific properties need to be set.  
  
Contracts can be managed through the [[Mission Control]] building which already exists but has no function without them.<ref>“[[article:250|The 0.24 Update Goals Post!]]” by HarvesteR released on February 4<sup>th</sup></ref>
+
Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties for failures. Contracts will reward [[science]], [[Funds|in game currency]] and [[reputation]] if successful. Failing a mission will cause loss of in game currency. Multiple contracts can be activated at the same time but some have deadlines. Multiple contracts can be completed by the same craft.<ref name="miguel" /> Their difficulty ranges from trivial tasks to exceptionally difficult missions.<ref>“[https://www.youtube.com/watch?v=fL4Dyasg6d0 Version 0.24 - Overview (Kerbal Space Program)]” by HOCgaming released on July 14, 2014</ref>
 
 
Contracts will reward [[science]], an [[Funds|in game currency]] and [[reputation]] if successful. If on the other hand one should fail in game currency is lost. Multiple contracts can be activated at the same time but some have a deadline. Multiple contracts can be completed by the same craft.<ref name="miguel" /> Their difficulty ranges from trivial to significant getting up to exceptional.<ref>“[https://www.youtube.com/watch?v=fL4Dyasg6d0 Version 0.24 - Overview (Kerbal Space Program)]” by HOCgaming released on July 14, 2014</ref>
 
  
 
[[File:Rescue contract.png|thumb|A kerbonaut spawned stranded in orbit by a contract]]
 
[[File:Rescue contract.png|thumb|A kerbonaut spawned stranded in orbit by a contract]]

Revision as of 20:37, 19 July 2014

Mission Control with the first contract opened

A contract is a request by a manufacturer to test their hardware under specific conditions which was added in version 0.24[outdated] for career mode. The first contracts are predefined[1] but they transition to randomly created contracts. They are then based on templates where only the specific properties need to be set.

Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties for failures. Contracts will reward science, in game currency and reputation if successful. Failing a mission will cause loss of in game currency. Multiple contracts can be activated at the same time but some have deadlines. Multiple contracts can be completed by the same craft.[1] Their difficulty ranges from trivial tasks to exceptionally difficult missions.[2]

A kerbonaut spawned stranded in orbit by a contract

Some contracts generate a specific situation, like a stranded kerbonaut, which will be generated as soon as the contract is accepted. Objects spawned by contracts can't be controlled until a craft is within 2.5 km of the object by pressing [ to switch between nearby craft.[3]

References

  1. 1.0 1.1 First Contract Playthrough” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.
  2. Version 0.24 - Overview (Kerbal Space Program)” by HOCgaming released on July 14, 2014
  3. Kerbal Space Program - Early Access Look At Update v0.24” by Scott Manley released on July 14, 2014