Difference between revisions of "Contract"
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[[File:Contract window.png|thumb|Mission Control with the first contract opened]] | [[File:Contract window.png|thumb|Mission Control with the first contract opened]] | ||
− | A '''contract''' is a request by a manufacturer to test their [[Parts|hardware]] under specific conditions which | + | A '''contract''' is a request by a manufacturer to test their [[Parts|hardware]] under specific conditions which was added in version {{Check version|0.24}} for [[career]] mode. The first contracts are predefined<ref name="miguel">“[https://www.youtube.com/watch?v=u5UiTqBCNQk First Contract Playthrough]” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.</ref> but they transition to randomly created contracts. They are then based on templates where only the specific properties need to be set. |
− | + | Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties for failures. Contracts will reward [[science]], [[Funds|in game currency]] and [[reputation]] if successful. Failing a mission will cause loss of in game currency. Multiple contracts can be activated at the same time but some have deadlines. Multiple contracts can be completed by the same craft.<ref name="miguel" /> Their difficulty ranges from trivial tasks to exceptionally difficult missions.<ref>“[https://www.youtube.com/watch?v=fL4Dyasg6d0 Version 0.24 - Overview (Kerbal Space Program)]” by HOCgaming released on July 14, 2014</ref> | |
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− | Contracts will reward [[science]], | ||
[[File:Rescue contract.png|thumb|A kerbonaut spawned stranded in orbit by a contract]] | [[File:Rescue contract.png|thumb|A kerbonaut spawned stranded in orbit by a contract]] |
Revision as of 20:37, 19 July 2014
A contract is a request by a manufacturer to test their hardware under specific conditions which was added in version 0.24[outdated] for career mode. The first contracts are predefined[1] but they transition to randomly created contracts. They are then based on templates where only the specific properties need to be set.
Accepting a contract is optional but there will be rewards if the contract was successfully finished and penalties for failures. Contracts will reward science, in game currency and reputation if successful. Failing a mission will cause loss of in game currency. Multiple contracts can be activated at the same time but some have deadlines. Multiple contracts can be completed by the same craft.[1] Their difficulty ranges from trivial tasks to exceptionally difficult missions.[2]
Some contracts generate a specific situation, like a stranded kerbonaut, which will be generated as soon as the contract is accepted. Objects spawned by contracts can't be controlled until a craft is within 2.5 km of the object by pressing [ to switch between nearby craft.[3]
References
- ↑ 1.0 1.1 “First Contract Playthrough” by Miguel (Maxmaps) uploaded on the official Kerbal Space Program channel released on the 11 July.
- ↑ “Version 0.24 - Overview (Kerbal Space Program)” by HOCgaming released on July 14, 2014
- ↑ “Kerbal Space Program - Early Access Look At Update v0.24” by Scott Manley released on July 14, 2014