Difference between revisions of "User:VariousMetals"
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The critical-hit likelihood for melee weapons is 15%, but increases based on damage done recently up to a maximum of 60%. That's right, 60%. How to abuse this: go on ctf_sawmill, play demoman, and select the BASE Jumper, Sticky Jumper, and Scotsman's Skullcutter. A crit from the Skullcutter (which will happen more than half the time once you get a killstreak going) kills 8 out of 9 classes in one hit. | The critical-hit likelihood for melee weapons is 15%, but increases based on damage done recently up to a maximum of 60%. That's right, 60%. How to abuse this: go on ctf_sawmill, play demoman, and select the BASE Jumper, Sticky Jumper, and Scotsman's Skullcutter. A crit from the Skullcutter (which will happen more than half the time once you get a killstreak going) kills 8 out of 9 classes in one hit. | ||
− | + | ==stuff== | |
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | | ||
+ | ! scope="col" | 0.625m | ||
+ | ! scope="col" | 1.25m | ||
+ | ! scope="col" | Mk2 | ||
+ | ! scope="col" | 2.5m | ||
+ | ! scope="col" | Mk3 | ||
+ | ! scope="col" | 3.75 | ||
+ | |- | ||
+ | ! scope="row" | 0.625m | ||
+ | || || || || || || | ||
+ | |- | ||
+ | ! scope="row" | 1.25m | ||
+ | | [[NCS Adapter]] | ||
+ | || | ||
+ | | [[Mk2 Bicoupler]] | ||
+ | || || || | ||
+ | |- | ||
+ | ! scope="row" | Mk2 | ||
+ | || | ||
+ | | [[Mk2 to 1.25m Adapter]]<br />[[Mk2 to 1.25m Adapter Long]] | ||
+ | || || || || | ||
+ | |- | ||
+ | ! scope="row" | 2.5m | ||
+ | || | ||
+ | |[[C7 Brand Adapter - 2.5m to 1.25m]]<br />[[C7 Brand Adapter Slanted - 2.5m to 1.25m]] | ||
+ | | [[2.5m to Mk2 Adapter]] | ||
+ | || || || | ||
+ | |- | ||
+ | ! scope="row" | Mk3 | ||
+ | || || | ||
+ | | [[Mk3 to Mk2 Adapter]] | ||
+ | | [[Mk3 to 2.5m Adapter]]<br />[[Mk3 to 2.5m Adapter Slanted]] | ||
+ | || || | ||
+ | |- | ||
+ | ! scope="row" | 3.75m | ||
+ | || || || || | ||
+ | | [[Mk3 to 3.75m Adapter]] | ||
+ | | | ||
+ | |} |
Revision as of 03:27, 26 May 2015
I tend to play video games in an unusual manner. Specifically, I dedicate considerable time to researching and reverse-engineering the mechanics of a game, either through individual experimentation or online research, mainly for the purpose of finding ways to abuse said mechanics. I figure this is a helpful quality for adding info to a wiki.
As an example, a fun fact from Team Fortress 2, which I discovered during that sort of obsessive online research: The critical-hit likelihood for melee weapons is 15%, but increases based on damage done recently up to a maximum of 60%. That's right, 60%. How to abuse this: go on ctf_sawmill, play demoman, and select the BASE Jumper, Sticky Jumper, and Scotsman's Skullcutter. A crit from the Skullcutter (which will happen more than half the time once you get a killstreak going) kills 8 out of 9 classes in one hit.
stuff
0.625m | 1.25m | Mk2 | 2.5m | Mk3 | 3.75 | |
---|---|---|---|---|---|---|
0.625m | ||||||
1.25m | NCS Adapter | Mk2 Bicoupler | ||||
Mk2 | Mk2 to 1.25m Adapter Mk2 to 1.25m Adapter Long |
|||||
2.5m | C7 Brand Adapter - 2.5m to 1.25m C7 Brand Adapter Slanted - 2.5m to 1.25m |
2.5m to Mk2 Adapter | ||||
Mk3 | Mk3 to Mk2 Adapter | Mk3 to 2.5m Adapter Mk3 to 2.5m Adapter Slanted |
||||
3.75m | Mk3 to 3.75m Adapter |