Difference between revisions of "User:VariousMetals"

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(test edit)
(something I'm working on)
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The critical-hit likelihood for melee weapons is 15%, but increases based on damage done recently up to a maximum of 60%. That's right, 60%. How to abuse this: go on ctf_sawmill, play demoman, and select the BASE Jumper, Sticky Jumper, and Scotsman's Skullcutter. A crit from the Skullcutter (which will happen more than half the time once you get a killstreak going) kills 8 out of 9 classes in one hit.
 
The critical-hit likelihood for melee weapons is 15%, but increases based on damage done recently up to a maximum of 60%. That's right, 60%. How to abuse this: go on ctf_sawmill, play demoman, and select the BASE Jumper, Sticky Jumper, and Scotsman's Skullcutter. A crit from the Skullcutter (which will happen more than half the time once you get a killstreak going) kills 8 out of 9 classes in one hit.
  
test edit
+
==stuff==
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 +
{| class="wikitable"
 +
|-
 +
|
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! scope="col" | 0.625m
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! scope="col" | 1.25m
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! scope="col" | Mk2
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! scope="col" | 2.5m
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! scope="col" | Mk3
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! scope="col" | 3.75
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|-
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! scope="row" | 0.625m
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|| || || || || ||
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|-
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! scope="row" | 1.25m
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| [[NCS Adapter]]
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||
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| [[Mk2 Bicoupler]]
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|| || ||
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|-
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! scope="row" | Mk2
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||
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| [[Mk2 to 1.25m Adapter]]<br />[[Mk2 to 1.25m Adapter Long]]
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|| || || ||
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|-
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! scope="row" | 2.5m
 +
||
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|[[C7 Brand Adapter - 2.5m to 1.25m]]<br />[[C7 Brand Adapter Slanted - 2.5m to 1.25m]]
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| [[2.5m to Mk2 Adapter]]
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|| || ||
 +
|-
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! scope="row" | Mk3
 +
|| ||
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| [[Mk3 to Mk2 Adapter]]
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| [[Mk3 to 2.5m Adapter]]<br />[[Mk3 to 2.5m Adapter Slanted]]
 +
|| ||
 +
|-
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! scope="row" | 3.75m
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|| || || ||
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| [[Mk3 to 3.75m Adapter]]
 +
|
 +
|}

Revision as of 03:27, 26 May 2015

I tend to play video games in an unusual manner. Specifically, I dedicate considerable time to researching and reverse-engineering the mechanics of a game, either through individual experimentation or online research, mainly for the purpose of finding ways to abuse said mechanics. I figure this is a helpful quality for adding info to a wiki.

As an example, a fun fact from Team Fortress 2, which I discovered during that sort of obsessive online research: The critical-hit likelihood for melee weapons is 15%, but increases based on damage done recently up to a maximum of 60%. That's right, 60%. How to abuse this: go on ctf_sawmill, play demoman, and select the BASE Jumper, Sticky Jumper, and Scotsman's Skullcutter. A crit from the Skullcutter (which will happen more than half the time once you get a killstreak going) kills 8 out of 9 classes in one hit.

stuff

0.625m 1.25m Mk2 2.5m Mk3 3.75
0.625m
1.25m NCS Adapter Mk2 Bicoupler
Mk2 Mk2 to 1.25m Adapter
Mk2 to 1.25m Adapter Long
2.5m C7 Brand Adapter - 2.5m to 1.25m
C7 Brand Adapter Slanted - 2.5m to 1.25m
2.5m to Mk2 Adapter
Mk3 Mk3 to Mk2 Adapter Mk3 to 2.5m Adapter
Mk3 to 2.5m Adapter Slanted
3.75m Mk3 to 3.75m Adapter