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  • | Enter || Reset staging list || 0.90.0
    13 KB (1,709 words) - 21:22, 20 March 2023
  • * It is no longer possible to enter time warp or save the game if the ship is landed or splashed, but still mov
    80 KB (12,291 words) - 00:25, 12 January 2023
  • EnteringMohoOrbit.png | A spacecraft carrying a probe decelerates to enter into orbit around Moho. Vessels pick up a lot of speed approaching this in
    8 KB (1,268 words) - 18:42, 20 March 2024
  • * After you enter the Mun's Gravity well, wait until you reach your periapsis, then burn retr
    5 KB (812 words) - 20:18, 2 May 2019
  • ...w be on a trajectory towards Kerbin. You will not need to burn again to re-enter the planet's atmosphere.
    5 KB (811 words) - 08:23, 3 February 2022
  • ...small glitch that attacks when you are time-warping toward Kerbin and you enter the map screen. When the ship crashes into Kerbin with the map screen open, ...face. During this state it is also possible to fall through the ground and enter the center of the Mun. Not sure if this happens with other celestial bodies
    40 KB (6,889 words) - 10:47, 25 May 2024
  • ...erbonaut loses their footing, jumps, or releases a grip on a vehicle, they enter free fall. The controls function somewhat differently in this situation.
    12 KB (1,998 words) - 18:13, 29 May 2024
  • Kerbals can enter and exit the Mk1 Cockpit through the door on the bottom left of the cockpit
    2 KB (353 words) - 18:44, 14 August 2021
  • Kerbals can enter and exit the Mk1 Inline Cockpit through a ladder built into the left side o
    3 KB (511 words) - 19:16, 14 August 2021
  • ...d orbit predictions do not take atmospheric braking into account. Once you enter the atmosphere, atmospheric drag and gravity will provide additional decele
    30 KB (5,132 words) - 00:52, 27 January 2020
  • ...like any other Kerbonaut. They will be unable to go on EVA again once they enter a command module that isn't an EAS-1 External Command Seat.
    976 bytes (148 words) - 19:20, 5 January 2023
  • ...s is totally up to you, but I recommend not to go under 160km. Once there, enter Jool's atmosphere pointing retrograde. Try to keep your ship as stable as p
    10 KB (1,748 words) - 19:16, 2 May 2019
  • ...d orbit predictions do not take atmospheric braking into account. Once you enter atmosphere, atmospheric drag and gravity will provide additional decelerati
    29 KB (4,720 words) - 16:56, 22 January 2020
  • ...acity = # to your .cfg to define the total number of crew members that may enter.
    3 KB (442 words) - 11:00, 13 March 2020
  • ...nks of the craft. SSTOs are not exclusively required to break orbit and re-enter the atmosphere for a landing as they may be refueled in orbit. Designing a
    7 KB (1,083 words) - 16:41, 7 March 2024
  • ...y well, Tylo is ideal for a [[Tutorial: Gravity Assist|gravity assist]] to enter or leave the Jool system with minimal fuel consumption.
    7 KB (1,082 words) - 19:13, 20 March 2024
  • *When you enter the Mun's sphere of influence, turn your craft around and apply retro thrus
    11 KB (1,917 words) - 10:28, 9 February 2022
  • When you enter Eve's sphere of influence you will almost certainly be travelling at escape
    7 KB (1,258 words) - 03:12, 10 March 2024
  • ...d corner are portraits of the crew of your spacecraft. You can use this to enter IVA (internal view) mode, send them on EVAs, or watch their screams of {{st ...around [[Mun]]. Once you are set up, time warp until you are just about to enter [[Mun]] orbit and prepare to burn to get your orbit to be stable.
    48 KB (7,987 words) - 17:05, 1 May 2016
  • ...prepare your heat shield (if you brought one).Timewarp a little until you enter Laythe's atmosphere. Your speed will be in between 6000m/s and 10000m/s whe
    4 KB (685 words) - 23:41, 19 October 2016

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